d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011300: [03:34:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011300: [03:34:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011300: [03:34:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011300: [03:34:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011300: [03:34:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11156 RDOC 011156: [03:34:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011156: [03:34:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:34:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:34:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011156: [03:34:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011156: [03:34:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011156: [03:34:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011156: [03:34:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011156: [03:34:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011156: [03:34:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011156: [03:34:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011156: [03:34:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011156: [03:34:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011156: [03:34:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011156: [03:34:11] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011300: [03:34:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11156] RDOC 011156: [03:34:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025C71D2FFA8 RDOC 011156: [03:34:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011156: [03:34:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011156: [03:34:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025C71D2FFA8 RDOC 011156: [03:34:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011156: [03:34:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025C71D2FFA8 RDOC 011156: [03:34:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011156: [03:34:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025C71D2FFA8 / 0x00000000000800B8 RDOC 011156: [03:34:11] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011156: [03:34:11] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011300: [03:34:11] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011156: [03:34:11] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011156: [03:34:11] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011156: [03:34:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011156: [03:34:11] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011300: [03:34:11] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011156: [03:34:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 011156: [03:34:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011156: [03:34:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39049 (1.55 %) RDOC 011156: [03:34:11] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.051040 seconds RDOC 011156: [03:34:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011156: [03:34:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011156: [03:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011300: [03:34:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45360 bytes) (time 1700105651) 2527 byte thumbnail RDOC 011300: [03:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011300: [03:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011300: [03:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011300: [03:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011300: [03:34:12] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011300: [03:34:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011300: [03:34:13] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011300: [03:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011300: [03:34:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011300: [03:34:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011300: [03:34:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011300: [03:34:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011300: [03:34:13] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 17.905 ms RDOC 011300: [03:34:13] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011300: [03:34:13] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011300: [03:34:13] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011300: [03:34:13] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011300: [03:34:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002064: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002064: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002064: [03:34:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002064: [03:34:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002064: [03:34:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4808 RDOC 004808: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004808: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004808: [03:34:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004808: [03:34:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004808: [03:34:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004808: [03:34:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004808: [03:34:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004808: [03:34:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004808: [03:34:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004808: [03:34:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004808: [03:34:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004808: [03:34:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004808: [03:34:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004808: [03:34:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004808: [03:34:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002064: [03:34:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4808] RDOC 004808: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002079B99C938 RDOC 004808: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004808: [03:34:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004808: [03:34:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000002079B99C938 RDOC 004808: [03:34:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004808: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002079B99C938 RDOC 004808: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004808: [03:34:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002079B99C938 / 0x00000000000A00FE RDOC 004808: [03:34:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004808: [03:34:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004808: [03:34:13] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004808: [03:34:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002064: [03:34:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004808: [03:34:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004808: [03:34:13] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 004808: [03:34:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 004808: [03:34:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004808: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60134 (2.35 %) RDOC 004808: [03:34:13] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.047873 seconds RDOC 004808: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 004808: [03:34:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004808: [03:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002064: [03:34:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70113 bytes) (time 1700105653) 5476 byte thumbnail RDOC 002064: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002064: [03:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002064: [03:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002064: [03:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002064: [03:34:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002064: [03:34:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002064: [03:34:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002064: [03:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002064: [03:34:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002064: [03:34:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002064: [03:34:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002064: [03:34:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002064: [03:34:15] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.667 ms RDOC 002064: [03:34:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012048: [03:34:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012048: [03:34:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012048: [03:34:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012048: [03:34:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012048: [03:34:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9144 RDOC 009144: [03:34:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009144: [03:34:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009144: [03:34:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009144: [03:34:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009144: [03:34:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009144: [03:34:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009144: [03:34:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009144: [03:34:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009144: [03:34:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009144: [03:34:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009144: [03:34:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009144: [03:34:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009144: [03:34:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009144: [03:34:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012048: [03:34:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9144] RDOC 009144: [03:34:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009144: [03:34:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D864B1B9C8 RDOC 009144: [03:34:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009144: [03:34:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009144: [03:34:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D864B1B9C8 RDOC 009144: [03:34:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009144: [03:34:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D864B1B9C8 RDOC 009144: [03:34:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009144: [03:34:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D864B1B9C8 / 0x00000000000B00FE RDOC 009144: [03:34:15] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009144: [03:34:15] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009144: [03:34:15] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009144: [03:34:15] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012048: [03:34:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009144: [03:34:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009144: [03:34:15] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009144: [03:34:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 009144: [03:34:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009144: [03:34:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32159 (5.63 %) RDOC 009144: [03:34:15] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.047488 seconds RDOC 009144: [03:34:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009144: [03:34:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009144: [03:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 012048: [03:34:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41908 bytes) (time 1700105655) 5116 byte thumbnail RDOC 012048: [03:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 012048: [03:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012048: [03:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012048: [03:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012048: [03:34:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012048: [03:34:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012048: [03:34:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012048: [03:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012048: [03:34:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012048: [03:34:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012048: [03:34:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012048: [03:34:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012048: [03:34:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.541 ms RDOC 012048: [03:34:17] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 18.798 ms RDOC 012048: [03:34:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009284: [03:34:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009284: [03:34:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009284: [03:34:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009284: [03:34:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009284: [03:34:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11280 RDOC 011280: [03:34:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011280: [03:34:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011280: [03:34:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011280: [03:34:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011280: [03:34:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011280: [03:34:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011280: [03:34:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011280: [03:34:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011280: [03:34:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011280: [03:34:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011280: [03:34:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011280: [03:34:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011280: [03:34:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011280: [03:34:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011280: [03:34:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009284: [03:34:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11280] RDOC 011280: [03:34:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024658F9B2B8 RDOC 011280: [03:34:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011280: [03:34:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011280: [03:34:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024658F9B2B8 RDOC 011280: [03:34:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011280: [03:34:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024658F9B2B8 RDOC 011280: [03:34:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011280: [03:34:18] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024658F9B2B8 / 0x00000000000C00FE RDOC 011280: [03:34:18] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011280: [03:34:18] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009284: [03:34:18] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011280: [03:34:18] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011280: [03:34:18] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011280: [03:34:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011280: [03:34:18] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 011280: [03:34:18] d3d11_device.cpp(2301) - Log - Failed to capture, frame 5: Uncapped command list RDOC 011280: [03:34:18] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011280: [03:34:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011280: [03:34:18] d3d11_device.cpp(2022) - Log - Finished capture, Frame 6 RDOC 011280: [03:34:18] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011280: [03:34:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011280: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23301 (2.73 %) RDOC 011280: [03:34:18] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.045958 seconds RDOC 011280: [03:34:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011280: [03:34:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 011280: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 009284: [03:34:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31390 bytes) (time 1700105658) 3961 byte thumbnail RDOC 009284: [03:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 009284: [03:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009284: [03:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009284: [03:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009284: [03:34:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009284: [03:34:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009284: [03:34:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009284: [03:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009284: [03:34:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009284: [03:34:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009284: [03:34:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009284: [03:34:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009284: [03:34:19] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 7.947 ms RDOC 009284: [03:34:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006336: [03:34:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006336: [03:34:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006336: [03:34:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006336: [03:34:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006336: [03:34:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 884 RDOC 000884: [03:34:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000884: [03:34:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000884: [03:34:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000884: [03:34:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000884: [03:34:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000884: [03:34:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000884: [03:34:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000884: [03:34:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000884: [03:34:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000884: [03:34:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000884: [03:34:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000884: [03:34:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000884: [03:34:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000884: [03:34:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000884: [03:34:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006336: [03:34:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [884] RDOC 000884: [03:34:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BE67FEBA68 RDOC 000884: [03:34:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000884: [03:34:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000884: [03:34:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BE67FEBA68 RDOC 000884: [03:34:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000884: [03:34:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BE67FEBA68 RDOC 000884: [03:34:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000884: [03:34:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BE67FEBA68 / 0x00000000000D00FE RDOC 000884: [03:34:20] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000884: [03:34:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006336: [03:34:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000884: [03:34:20] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000884: [03:34:20] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 000884: [03:34:20] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 000884: [03:34:20] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 000884: [03:34:20] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 000884: [03:34:20] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 000884: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1304608 (0.77 %) RDOC 000884: [03:34:20] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.270079 seconds RDOC 000884: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000884: [03:34:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 000884: [03:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 006336: [03:34:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1311262 bytes) (time 1700105660) 2526 byte thumbnail RDOC 000884: [03:34:20] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNABORTED: An established connection was aborted by the software in your host machine. RDOC 006336: [03:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 006336: [03:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006336: [03:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006336: [03:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006336: [03:34:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006336: [03:34:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006336: [03:34:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006336: [03:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006336: [03:34:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006336: [03:34:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006336: [03:34:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006336: [03:34:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006336: [03:34:22] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 327.297 ms RDOC 006336: [03:34:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003284: [03:34:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003284: [03:34:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003284: [03:34:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003284: [03:34:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003284: [03:34:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3272 RDOC 003272: [03:34:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003272: [03:34:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003272: [03:34:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003272: [03:34:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003272: [03:34:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003272: [03:34:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003272: [03:34:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003272: [03:34:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003272: [03:34:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003272: [03:34:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003272: [03:34:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003272: [03:34:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003272: [03:34:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003272: [03:34:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003272: [03:34:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003284: [03:34:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3272] RDOC 003272: [03:34:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EE1FB2BC98 RDOC 003272: [03:34:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003272: [03:34:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003272: [03:34:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EE1FB2BC98 RDOC 003272: [03:34:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003272: [03:34:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EE1FB2BC98 RDOC 003272: [03:34:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003272: [03:34:35] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EE1FB2BC98 / 0x00000000001602A8 RDOC 003272: [03:34:35] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003272: [03:34:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003284: [03:34:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003272: [03:34:35] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003272: [03:34:35] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003272: [03:34:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003272: [03:34:35] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003272: [03:34:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 003272: [03:34:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003272: [03:34:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84584 (3.31 %) RDOC 003272: [03:34:35] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.042306 seconds RDOC 003272: [03:34:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 003272: [03:34:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 003272: [03:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 003284: [03:34:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (99959 bytes) (time 1700105675) 9588 byte thumbnail RDOC 003284: [03:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 003284: [03:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003284: [03:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003284: [03:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003284: [03:34:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003284: [03:34:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003284: [03:34:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003284: [03:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003284: [03:34:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003284: [03:34:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003284: [03:34:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003284: [03:34:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003284: [03:34:37] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.736 ms RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003284: [03:34:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009132: [03:34:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009132: [03:34:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009132: [03:34:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009132: [03:34:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009132: [03:34:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10748 RDOC 010748: [03:34:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010748: [03:34:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [03:34:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [03:34:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [03:34:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [03:34:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010748: [03:34:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010748: [03:34:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [03:34:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010748: [03:34:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [03:34:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010748: [03:34:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010748: [03:34:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010748: [03:34:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009132: [03:34:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [03:34:38] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010748: [03:34:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EFD538BA98 RDOC 010748: [03:34:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:34:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010748: [03:34:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EFD538BA98 RDOC 010748: [03:34:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010748: [03:34:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EFD538BA98 RDOC 010748: [03:34:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:34:38] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EFD538BA98 / 0x000000000010025E RDOC 010748: [03:34:38] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010748: [03:34:38] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010748: [03:34:38] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010748: [03:34:38] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009132: [03:34:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010748: [03:34:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010748: [03:34:38] d3d11_device.cpp(2022) - Log - Finished capture, Frame 4294967295 RDOC 010748: [03:34:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 010748: [03:34:38] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 010748: [03:34:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 010748: [03:34:38] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.031705 seconds RDOC 010748: [03:34:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 010748: [03:34:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010748: [03:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 009132: [03:34:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1700105678) 8220 byte thumbnail RDOC 009132: [03:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 009132: [03:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009132: [03:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009132: [03:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009132: [03:34:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009132: [03:34:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009132: [03:34:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009132: [03:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009132: [03:34:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009132: [03:34:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009132: [03:34:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009132: [03:34:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009132: [03:34:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.489 ms RDOC 009132: [03:34:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005228: [03:34:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005228: [03:34:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [03:34:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005228: [03:34:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [03:34:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3472 RDOC 003472: [03:34:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003472: [03:34:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003472: [03:34:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003472: [03:34:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003472: [03:34:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003472: [03:34:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003472: [03:34:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003472: [03:34:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003472: [03:34:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003472: [03:34:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003472: [03:34:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003472: [03:34:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003472: [03:34:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003472: [03:34:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005228: [03:34:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3472] RDOC 003472: [03:34:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003472: [03:34:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E7537DB628 RDOC 003472: [03:34:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003472: [03:34:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003472: [03:34:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E7537DB628 RDOC 003472: [03:34:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003472: [03:34:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E7537DB628 RDOC 003472: [03:34:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003472: [03:34:40] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 003472: [03:34:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E7537DB628 / 0x000000000011025E RDOC 003472: [03:34:40] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003472: [03:34:40] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005228: [03:34:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003472: [03:34:40] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003472: [03:34:40] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003472: [03:34:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003472: [03:34:40] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003472: [03:34:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 003472: [03:34:40] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003472: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32748 (5.76 %) RDOC 003472: [03:34:40] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.061243 seconds RDOC 003472: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003472: [03:34:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 003472: [03:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005228: [03:34:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42497 bytes) (time 1700105680) 5116 byte thumbnail RDOC 005228: [03:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005228: [03:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005228: [03:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005228: [03:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005228: [03:34:41] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005228: [03:34:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005228: [03:34:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005228: [03:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005228: [03:34:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005228: [03:34:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005228: [03:34:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005228: [03:34:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005228: [03:34:41] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 005228: [03:34:41] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 005228: [03:34:41] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.726 ms RDOC 005228: [03:34:41] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 005228: [03:34:41] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 005228: [03:34:41] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 005228: [03:34:41] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 005228: [03:34:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003592: [03:34:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003592: [03:34:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003592: [03:34:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003592: [03:34:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003592: [03:34:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8988 RDOC 008988: [03:34:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008988: [03:34:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008988: [03:34:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008988: [03:34:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008988: [03:34:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008988: [03:34:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008988: [03:34:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008988: [03:34:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008988: [03:34:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008988: [03:34:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008988: [03:34:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008988: [03:34:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008988: [03:34:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008988: [03:34:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008988: [03:34:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003592: [03:34:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8988] RDOC 008988: [03:34:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E1E2F8BDA8 RDOC 008988: [03:34:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008988: [03:34:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008988: [03:34:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E1E2F8BDA8 RDOC 008988: [03:34:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008988: [03:34:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E1E2F8BDA8 RDOC 008988: [03:34:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008988: [03:34:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E1E2F8BDA8 / 0x00000000000A00B8 RDOC 008988: [03:34:41] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008988: [03:34:41] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 008988: [03:34:41] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 008988: [03:34:41] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008988: [03:34:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008988: [03:34:41] d3d11_device.cpp(2022) - Log - Finished capture, Frame 0 RDOC 003592: [03:34:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008988: [03:34:42] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 008988: [03:34:42] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 008988: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6577 (9.62 %) RDOC 008988: [03:34:42] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.068256 seconds RDOC 008988: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008988: [03:34:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008988: [03:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003592: [03:34:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16326 bytes) (time 1700105682) 5116 byte thumbnail RDOC 003592: [03:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003592: [03:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003592: [03:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003592: [03:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003592: [03:34:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003592: [03:34:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003592: [03:34:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003592: [03:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003592: [03:34:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003592: [03:34:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003592: [03:34:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003592: [03:34:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003592: [03:34:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 2.596 ms RDOC 003592: [03:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003592: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2816 (4.12 %) RDOC 003592: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003592: [03:34:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.389 ms RDOC 003592: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2816 (4.12 %) RDOC 003592: [03:34:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 003592: [03:34:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 003592: [03:34:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 003592: [03:34:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000008: [03:34:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 000008: [03:34:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000008: [03:34:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000008: [03:34:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000008: [03:34:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7136 RDOC 007136: [03:34:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007136: [03:34:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007136: [03:34:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007136: [03:34:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007136: [03:34:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007136: [03:34:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007136: [03:34:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007136: [03:34:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007136: [03:34:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007136: [03:34:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007136: [03:34:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007136: [03:34:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007136: [03:34:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007136: [03:34:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007136: [03:34:43] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000008: [03:34:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7136] RDOC 007136: [03:34:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A2807FD3D8 RDOC 007136: [03:34:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007136: [03:34:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007136: [03:34:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A2807FD3D8 RDOC 007136: [03:34:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007136: [03:34:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A2807FD3D8 RDOC 007136: [03:34:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007136: [03:34:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A2807FD3D8 / 0x00000000000B00B8 RDOC 007136: [03:34:44] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007136: [03:34:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000008: [03:34:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007136: [03:34:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007136: [03:34:44] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007136: [03:34:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007136: [03:34:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 007136: [03:34:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007136: [03:34:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007136: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560112 (0.42 %) RDOC 007136: [03:34:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.062757 seconds RDOC 007136: [03:34:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007136: [03:34:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 007136: [03:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 000008: [03:34:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569861 bytes) (time 1700105684) 5116 byte thumbnail RDOC 000008: [03:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 000008: [03:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000008: [03:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000008: [03:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000008: [03:34:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000008: [03:34:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000008: [03:34:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000008: [03:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000008: [03:34:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000008: [03:34:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000008: [03:34:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000008: [03:34:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000008: [03:34:45] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 228.743 ms RDOC 000008: [03:34:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006880: [03:34:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006880: [03:34:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006880: [03:34:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006880: [03:34:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006880: [03:34:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10184 RDOC 010184: [03:34:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010184: [03:34:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010184: [03:34:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010184: [03:34:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010184: [03:34:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010184: [03:34:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010184: [03:34:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010184: [03:34:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010184: [03:34:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010184: [03:34:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010184: [03:34:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010184: [03:34:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010184: [03:34:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010184: [03:34:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010184: [03:34:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006880: [03:34:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10184] RDOC 010184: [03:34:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CF3473B9B8 RDOC 010184: [03:34:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010184: [03:34:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010184: [03:34:46] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CF3473B9B8 RDOC 010184: [03:34:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010184: [03:34:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CF3473B9B8 RDOC 010184: [03:34:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010184: [03:34:46] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CF3473B9B8 / 0x00000000000C00B8 RDOC 010184: [03:34:46] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010184: [03:34:46] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006880: [03:34:46] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50000 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34343 (6.05 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.053775 seconds RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50001 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44092 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15196 (2.68 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047238 seconds RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50002 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15184 (2.67 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.015206 seconds RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24945 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50003 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24933 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15192 (2.67 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046894 seconds RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50004 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24941 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10222 (1.80 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046340 seconds RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50005 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (19971 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15169 (2.67 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047270 seconds RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50006 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24918 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15187 (2.67 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046765 seconds RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50007 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24936 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15183 (2.67 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031270 seconds RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010184: [03:34:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50008 RDOC 010184: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 006880: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24932 bytes) (time 1700105689) 5116 byte thumbnail RDOC 010184: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15178 (2.67 %) RDOC 010184: [03:34:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047046 seconds RDOC 010184: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 010184: [03:34:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010184: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010184: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:34:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50009 RDOC 010184: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010184: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010184: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 006880: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24927 bytes) (time 1700105690) 5116 byte thumbnail RDOC 010184: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15171 (2.67 %) RDOC 010184: [03:34:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046336 seconds RDOC 010184: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010184: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 006880: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24920 bytes) (time 1700105690) 5116 byte thumbnail RDOC 006880: [03:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 006880: [03:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006880: [03:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006880: [03:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006880: [03:34:51] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006880: [03:34:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006880: [03:34:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006880: [03:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006880: [03:34:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006880: [03:34:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006880: [03:34:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006880: [03:34:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006880: [03:34:51] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.375 ms RDOC 006880: [03:34:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009204: [03:34:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009204: [03:34:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009204: [03:34:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009204: [03:34:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009204: [03:34:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9188 RDOC 009188: [03:34:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009188: [03:34:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009188: [03:34:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009188: [03:34:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009188: [03:34:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009188: [03:34:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009188: [03:34:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009188: [03:34:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009188: [03:34:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009188: [03:34:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009188: [03:34:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009188: [03:34:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009188: [03:34:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009188: [03:34:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009204: [03:34:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9188] RDOC 009188: [03:34:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009188: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000227F9B91B58 RDOC 009188: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009188: [03:34:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009188: [03:34:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000227F9B91B58 RDOC 009188: [03:34:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009188: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000227F9B91B58 RDOC 009188: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009188: [03:34:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000227F9B91B58 / 0x00000000000D00B8 RDOC 009188: [03:34:52] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009188: [03:34:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009204: [03:34:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009188: [03:34:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009188: [03:34:52] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009188: [03:34:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009188: [03:34:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009188: [03:34:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 009188: [03:34:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009188: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37777 (2.47 %) RDOC 009188: [03:34:52] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.044136 seconds RDOC 009188: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 009188: [03:34:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009188: [03:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009204: [03:34:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50532 bytes) (time 1700105692) 8292 byte thumbnail RDOC 009204: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009204: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009204: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009204: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009204: [03:34:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009204: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009204: [03:34:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009204: [03:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009204: [03:34:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009204: [03:34:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009204: [03:34:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009204: [03:34:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009204: [03:34:53] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.920 ms RDOC 009204: [03:34:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007452: [03:34:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007452: [03:34:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007452: [03:34:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007452: [03:34:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007452: [03:34:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8508 RDOC 008508: [03:34:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008508: [03:34:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008508: [03:34:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008508: [03:34:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008508: [03:34:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008508: [03:34:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008508: [03:34:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008508: [03:34:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008508: [03:34:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008508: [03:34:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008508: [03:34:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008508: [03:34:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008508: [03:34:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008508: [03:34:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008508: [03:34:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007452: [03:34:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8508] RDOC 008508: [03:34:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000297C826CFD8 RDOC 008508: [03:34:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008508: [03:34:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008508: [03:34:54] core.cpp(2028) - Log - Removing device frame capturer for 0x00000297C826CFD8 RDOC 008508: [03:34:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008508: [03:34:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000297C826CFD8 RDOC 008508: [03:34:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008508: [03:34:54] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000297C826CFD8 / 0x00000000000E00B8 RDOC 008508: [03:34:54] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008508: [03:34:54] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007452: [03:34:54] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008508: [03:34:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008508: [03:34:54] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008508: [03:34:54] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 008508: [03:34:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008508: [03:34:54] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 008508: [03:34:54] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 008508: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17145472 bytes to 356961 (2.08 %) RDOC 008508: [03:34:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 16.351196 MB capture section in 0.109014 seconds RDOC 008508: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 008508: [03:34:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 008508: [03:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 007452: [03:34:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (372805 bytes) (time 1700105694) 9376 byte thumbnail RDOC 007452: [03:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 007452: [03:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007452: [03:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007452: [03:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007452: [03:34:55] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007452: [03:34:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007452: [03:34:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007452: [03:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007452: [03:34:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007452: [03:34:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007452: [03:34:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007452: [03:34:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007452: [03:34:55] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 55.269 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.252 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.147 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.238 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.052 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 24.705 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.076 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.243 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.068 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.355 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.289 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.300 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.250 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.077 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.243 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.051 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 5.247 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.091 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.256 ms RDOC 007452: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.054 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.442 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.095 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.327 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.379 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.103 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.356 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.815 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.351 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.239 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.045 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.426 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.091 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.283 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.050 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.291 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.261 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.135 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.395 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.329 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.051 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.404 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.073 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.373 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.265 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.099 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.336 ms RDOC 007452: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 007452: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.073 ms RDOC 007452: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.294 ms RDOC 007452: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.100 ms RDOC 007452: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.261 ms RDOC 007452: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.049 ms RDOC 007452: [03:34:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009920: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009920: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009920: [03:34:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009920: [03:34:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009920: [03:34:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8196 RDOC 008196: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008196: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008196: [03:34:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008196: [03:34:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008196: [03:34:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008196: [03:34:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008196: [03:34:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008196: [03:34:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008196: [03:34:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008196: [03:34:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008196: [03:34:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008196: [03:34:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008196: [03:34:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008196: [03:34:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008196: [03:34:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009920: [03:34:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8196] RDOC 008196: [03:34:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E9B54ECBD8 RDOC 008196: [03:34:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008196: [03:34:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008196: [03:34:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E9B54ECBD8 RDOC 008196: [03:34:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008196: [03:34:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E9B54ECBD8 RDOC 008196: [03:34:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008196: [03:34:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E9B54ECBD8 / 0x00000000000F00B8 RDOC 008196: [03:34:58] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008196: [03:34:58] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009920: [03:34:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008196: [03:34:58] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:58] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008196: [03:34:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:58] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 008196: [03:34:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008196: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 59373 (1.13 %) RDOC 008196: [03:34:58] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.052980 seconds RDOC 008196: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008196: [03:34:58] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:58] d3d11_device.cpp(2022) - Log - Finished capture, Frame 51 RDOC 008196: [03:34:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008196: [03:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009920: [03:34:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69122 bytes) (time 1700105698) 5116 byte thumbnail RDOC 008196: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42023 (0.80 %) RDOC 008196: [03:34:58] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061847 seconds RDOC 008196: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008196: [03:34:58] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:58] d3d11_device.cpp(2022) - Log - Finished capture, Frame 52 RDOC 008196: [03:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008196: [03:34:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009920: [03:34:58] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (51772 bytes) (time 1700105698) 5116 byte thumbnail RDOC 008196: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42279 (0.80 %) RDOC 008196: [03:34:58] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.060718 seconds RDOC 008196: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008196: [03:34:58] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:58] d3d11_device.cpp(2022) - Log - Finished capture, Frame 53 RDOC 008196: [03:34:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008196: [03:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009920: [03:34:58] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52028 bytes) (time 1700105698) 5116 byte thumbnail RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41953 (0.80 %) RDOC 008196: [03:34:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046754 seconds RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008196: [03:34:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 54 RDOC 008196: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008196: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009920: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (51702 bytes) (time 1700105699) 5116 byte thumbnail RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42382 (0.80 %) RDOC 008196: [03:34:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046721 seconds RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008196: [03:34:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 55 RDOC 008196: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008196: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009920: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52131 bytes) (time 1700105699) 5116 byte thumbnail RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41925 (0.79 %) RDOC 008196: [03:34:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061847 seconds RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008196: [03:34:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 56 RDOC 008196: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008196: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009920: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (51674 bytes) (time 1700105699) 5116 byte thumbnail RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42063 (0.80 %) RDOC 008196: [03:34:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062493 seconds RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008196: [03:34:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 008196: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008196: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009920: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (51812 bytes) (time 1700105699) 5116 byte thumbnail RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42239 (0.80 %) RDOC 008196: [03:34:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061608 seconds RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008196: [03:34:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 58 RDOC 008196: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008196: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009920: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (51988 bytes) (time 1700105699) 5116 byte thumbnail RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42639 (0.81 %) RDOC 008196: [03:34:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046933 seconds RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008196: [03:34:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008196: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008196: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:34:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 59 RDOC 008196: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008196: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008196: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009920: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52388 bytes) (time 1700105699) 5116 byte thumbnail RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42271 (0.80 %) RDOC 008196: [03:34:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.047071 seconds RDOC 008196: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 008196: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 009920: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52020 bytes) (time 1700105699) 5116 byte thumbnail RDOC 009920: [03:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009920: [03:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009920: [03:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009920: [03:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009920: [03:35:00] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009920: [03:35:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009920: [03:35:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009920: [03:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009920: [03:35:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009920: [03:35:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009920: [03:35:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009920: [03:35:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009920: [03:35:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 69.878 ms RDOC 009920: [03:35:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005956: [03:35:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005956: [03:35:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005956: [03:35:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005956: [03:35:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005956: [03:35:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3644 RDOC 003644: [03:35:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003644: [03:35:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003644: [03:35:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003644: [03:35:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003644: [03:35:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003644: [03:35:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003644: [03:35:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003644: [03:35:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003644: [03:35:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003644: [03:35:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003644: [03:35:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003644: [03:35:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003644: [03:35:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003644: [03:35:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003644: [03:35:01] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005956: [03:35:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3644] RDOC 003644: [03:35:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FB01C6CE48 RDOC 003644: [03:35:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003644: [03:35:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003644: [03:35:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB01C6CE48 RDOC 003644: [03:35:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003644: [03:35:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FB01C6CE48 RDOC 003644: [03:35:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003644: [03:35:01] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FB01C6CE48 / 0x00000000001000B8 RDOC 003644: [03:35:01] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003644: [03:35:01] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005956: [03:35:01] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003644: [03:35:01] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003644: [03:35:01] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003644: [03:35:01] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003644: [03:35:01] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003644: [03:35:01] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 003644: [03:35:01] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003644: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43872 (7.13 %) RDOC 003644: [03:35:02] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.059929 seconds RDOC 003644: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 003644: [03:35:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003644: [03:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005956: [03:35:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57919 bytes) (time 1700105702) 8902 byte thumbnail RDOC 005956: [03:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005956: [03:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005956: [03:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005956: [03:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005956: [03:35:03] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005956: [03:35:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005956: [03:35:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005956: [03:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005956: [03:35:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005956: [03:35:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005956: [03:35:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005956: [03:35:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005956: [03:35:03] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 7.058 ms RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005956: [03:35:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002876: [03:35:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002876: [03:35:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002876: [03:35:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002876: [03:35:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002876: [03:35:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6072 RDOC 006072: [03:35:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006072: [03:35:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006072: [03:35:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006072: [03:35:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006072: [03:35:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006072: [03:35:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006072: [03:35:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006072: [03:35:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006072: [03:35:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006072: [03:35:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006072: [03:35:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006072: [03:35:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006072: [03:35:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006072: [03:35:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006072: [03:35:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002876: [03:35:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6072] RDOC 006072: [03:35:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016087AFB998 RDOC 006072: [03:35:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006072: [03:35:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006072: [03:35:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016087AFB998 RDOC 006072: [03:35:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006072: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016087AFB998 RDOC 006072: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006072: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016087AFB998 / 0x00000000001100B8 RDOC 006072: [03:35:04] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006072: [03:35:04] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002876: [03:35:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006072: [03:35:04] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006072: [03:35:04] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006072: [03:35:04] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006072: [03:35:04] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006072: [03:35:04] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 006072: [03:35:04] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006072: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28112 (4.95 %) RDOC 006072: [03:35:04] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.056402 seconds RDOC 006072: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 006072: [03:35:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006072: [03:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002876: [03:35:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38021 bytes) (time 1700105704) 5744 byte thumbnail RDOC 002876: [03:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002876: [03:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002876: [03:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002876: [03:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002876: [03:35:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002876: [03:35:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002876: [03:35:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002876: [03:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002876: [03:35:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002876: [03:35:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002876: [03:35:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002876: [03:35:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002876: [03:35:05] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 13.841 ms RDOC 002876: [03:35:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005080: [03:35:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005080: [03:35:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005080: [03:35:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005080: [03:35:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005080: [03:35:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11496 RDOC 011496: [03:35:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011496: [03:35:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011496: [03:35:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011496: [03:35:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011496: [03:35:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011496: [03:35:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011496: [03:35:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011496: [03:35:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011496: [03:35:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011496: [03:35:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011496: [03:35:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011496: [03:35:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011496: [03:35:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011496: [03:35:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011496: [03:35:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005080: [03:35:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11496] RDOC 011496: [03:35:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923ACCB0 RDOC 011496: [03:35:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011496: [03:35:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:06] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011496: [03:35:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011496: [03:35:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C923AD2D8 RDOC 011496: [03:35:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011496: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C923ACCB0 RDOC 011496: [03:35:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011496: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C923ACCB0 RDOC 011496: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011496: [03:35:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024C923ACCB0 / 0x00000000001200B8 RDOC 011496: [03:35:08] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011496: [03:35:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011496: [03:35:08] d3d11_device.cpp( 795) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 011496: [03:35:08] d3d11_device.cpp( 800) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 011496: [03:35:08] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011496: [03:35:08] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011496: [03:35:08] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011496: [03:35:08] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005080: [03:35:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011496: [03:35:08] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 011496: [03:35:08] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011496: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 33764 (5.96 %) RDOC 011496: [03:35:08] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.174303 seconds RDOC 011496: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011496: [03:35:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011496: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005080: [03:35:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43513 bytes) (time 1700105708) 5116 byte thumbnail RDOC 005080: [03:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005080: [03:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005080: [03:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005080: [03:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005080: [03:35:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005080: [03:35:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005080: [03:35:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005080: [03:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005080: [03:35:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005080: [03:35:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005080: [03:35:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005080: [03:35:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005080: [03:35:10] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 124.602 ms RDOC 005080: [03:35:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010708: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010708: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010708: [03:35:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010708: [03:35:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010708: [03:35:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3272 RDOC 003272: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003272: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003272: [03:35:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003272: [03:35:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003272: [03:35:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003272: [03:35:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003272: [03:35:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003272: [03:35:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003272: [03:35:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003272: [03:35:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003272: [03:35:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003272: [03:35:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003272: [03:35:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003272: [03:35:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010708: [03:35:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3272] RDOC 003272: [03:35:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003272: [03:35:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000190AA60E7F8 RDOC 003272: [03:35:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003272: [03:35:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003272: [03:35:12] core.cpp(2028) - Log - Removing device frame capturer for 0x00000190AA60E7F8 RDOC 003272: [03:35:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003272: [03:35:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000190AA60E7F8 RDOC 003272: [03:35:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003272: [03:35:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000190AA60E7F8 / 0x00000000001300B8 RDOC 003272: [03:35:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003272: [03:35:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010708: [03:35:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003272: [03:35:13] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003272: [03:35:13] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003272: [03:35:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003272: [03:35:13] d3d11_device.cpp(2022) - Log - Finished capture, Frame 200 RDOC 003272: [03:35:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 003272: [03:35:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003272: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 39463 (6.06 %) RDOC 003272: [03:35:13] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.134475 seconds RDOC 003272: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003272: [03:35:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003272: [03:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010708: [03:35:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (52877 bytes) (time 1700105713) 7788 byte thumbnail RDOC 010708: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010708: [03:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010708: [03:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010708: [03:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010708: [03:35:15] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010708: [03:35:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010708: [03:35:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010708: [03:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010708: [03:35:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010708: [03:35:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010708: [03:35:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010708: [03:35:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010708: [03:35:15] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 196.671 ms RDOC 010708: [03:35:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011000: [03:35:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011000: [03:35:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011000: [03:35:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011000: [03:35:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011000: [03:35:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10748 RDOC 010748: [03:35:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010748: [03:35:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [03:35:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [03:35:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [03:35:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [03:35:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010748: [03:35:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010748: [03:35:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [03:35:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010748: [03:35:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [03:35:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010748: [03:35:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010748: [03:35:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010748: [03:35:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010748: [03:35:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011000: [03:35:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [03:35:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025E47C1BD68 RDOC 010748: [03:35:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:35:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010748: [03:35:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025E47C1BD68 RDOC 010748: [03:35:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010748: [03:35:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025E47C1BD68 RDOC 010748: [03:35:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025E47C1BD68 / 0x00000000001400B8 RDOC 010748: [03:35:17] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010748: [03:35:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011000: [03:35:18] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010748: [03:35:18] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010748: [03:35:18] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010748: [03:35:18] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 010748: [03:35:18] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010748: [03:35:18] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 010748: [03:35:18] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 010748: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 113181 (13.46 %) RDOC 010748: [03:35:18] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.113459 seconds RDOC 010748: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010748: [03:35:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010748: [03:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011000: [03:35:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (119835 bytes) (time 1700105718) 2526 byte thumbnail RDOC 011000: [03:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011000: [03:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011000: [03:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011000: [03:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011000: [03:35:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011000: [03:35:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011000: [03:35:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011000: [03:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011000: [03:35:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011000: [03:35:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011000: [03:35:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011000: [03:35:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011000: [03:35:20] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.701 ms RDOC 011000: [03:35:27] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011000: [03:35:27] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011000: [03:35:27] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011000: [03:35:27] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011000: [03:35:27] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011000: [03:35:27] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011000: [03:35:27] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011000: [03:35:27] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:27] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:28] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011000: [03:35:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002516: [03:35:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002516: [03:35:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002516: [03:35:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002516: [03:35:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002516: [03:35:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9596 RDOC 009596: [03:35:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009596: [03:35:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009596: [03:35:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009596: [03:35:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009596: [03:35:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009596: [03:35:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009596: [03:35:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009596: [03:35:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009596: [03:35:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009596: [03:35:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009596: [03:35:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009596: [03:35:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009596: [03:35:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009596: [03:35:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009596: [03:35:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002516: [03:35:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9596] RDOC 009596: [03:35:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265070CB3C8 RDOC 009596: [03:35:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009596: [03:35:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009596: [03:35:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000265070CB3C8 RDOC 009596: [03:35:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009596: [03:35:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265070CB3C8 RDOC 009596: [03:35:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009596: [03:35:33] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000265070CB3C8 / 0x00000000000802B0 RDOC 009596: [03:35:33] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009596: [03:35:33] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002516: [03:35:33] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009596: [03:35:33] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009596: [03:35:33] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009596: [03:35:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009596: [03:35:33] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009596: [03:35:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009596: [03:35:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009596: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 39394 (1.58 %) RDOC 009596: [03:35:34] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.216607 seconds RDOC 009596: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009596: [03:35:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 009596: [03:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002516: [03:35:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46048 bytes) (time 1700105734) 2526 byte thumbnail RDOC 002516: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002516: [03:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002516: [03:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002516: [03:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002516: [03:35:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002516: [03:35:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002516: [03:35:35] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002516: [03:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002516: [03:35:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002516: [03:35:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002516: [03:35:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002516: [03:35:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002516: [03:35:36] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 238.165 ms RDOC 002516: [03:35:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010224: [03:35:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010224: [03:35:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010224: [03:35:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010224: [03:35:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010224: [03:35:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10096 RDOC 010096: [03:35:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010096: [03:35:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010096: [03:35:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010096: [03:35:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010096: [03:35:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010096: [03:35:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010096: [03:35:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010096: [03:35:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010096: [03:35:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010096: [03:35:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010096: [03:35:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010096: [03:35:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010096: [03:35:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010096: [03:35:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010096: [03:35:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010224: [03:35:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10096] RDOC 010096: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020F5EE4B438 RDOC 010096: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010096: [03:35:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010096: [03:35:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020F5EE4B438 RDOC 010096: [03:35:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010096: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020F5EE4B438 RDOC 010096: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010096: [03:35:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F5EE4B438 / 0x00000000001E025E RDOC 010096: [03:35:37] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010096: [03:35:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010224: [03:35:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010096: [03:35:37] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010096: [03:35:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010096: [03:35:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010096: [03:35:37] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010096: [03:35:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010096: [03:35:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010096: [03:35:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31870 (5.61 %) RDOC 010096: [03:35:37] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.084017 seconds RDOC 010096: [03:35:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010096: [03:35:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010096: [03:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010224: [03:35:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41619 bytes) (time 1700105737) 5116 byte thumbnail RDOC 010224: [03:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010224: [03:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010224: [03:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010224: [03:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010224: [03:35:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010224: [03:35:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010224: [03:35:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010224: [03:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010224: [03:35:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010224: [03:35:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010224: [03:35:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010224: [03:35:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010224: [03:35:39] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.984 ms RDOC 010224: [03:35:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010276: [03:35:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010276: [03:35:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [03:35:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010276: [03:35:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [03:35:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6440 RDOC 006440: [03:35:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006440: [03:35:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006440: [03:35:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006440: [03:35:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006440: [03:35:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006440: [03:35:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006440: [03:35:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006440: [03:35:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006440: [03:35:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006440: [03:35:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006440: [03:35:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006440: [03:35:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006440: [03:35:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006440: [03:35:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006440: [03:35:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010276: [03:35:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6440] RDOC 006440: [03:35:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CCD1DDADD8 RDOC 006440: [03:35:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006440: [03:35:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006440: [03:35:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CCD1DDADD8 RDOC 006440: [03:35:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006440: [03:35:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CCD1DDADD8 RDOC 006440: [03:35:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006440: [03:35:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CCD1DDADD8 / 0x00000000001700B8 RDOC 006440: [03:35:41] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006440: [03:35:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006440: [03:35:42] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006440: [03:35:42] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010276: [03:35:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006440: [03:35:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006440: [03:35:42] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006440: [03:35:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 006440: [03:35:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006440: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 151296 (3.70 %) RDOC 006440: [03:35:42] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.125970 seconds RDOC 006440: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006440: [03:35:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006440: [03:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010276: [03:35:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157950 bytes) (time 1700105742) 2526 byte thumbnail RDOC 010276: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010276: [03:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [03:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [03:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [03:35:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010276: [03:35:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010276: [03:35:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010276: [03:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [03:35:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010276: [03:35:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010276: [03:35:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010276: [03:35:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010276: [03:35:45] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 152.683 ms RDOC 010276: [03:35:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002040: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002040: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002040: [03:35:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002040: [03:35:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002040: [03:35:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9348 RDOC 009348: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009348: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009348: [03:35:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009348: [03:35:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009348: [03:35:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009348: [03:35:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009348: [03:35:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009348: [03:35:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009348: [03:35:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009348: [03:35:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009348: [03:35:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009348: [03:35:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009348: [03:35:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009348: [03:35:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009348: [03:35:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002040: [03:35:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9348] RDOC 009348: [03:35:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EDA05FC388 RDOC 009348: [03:35:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009348: [03:35:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009348: [03:35:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EDA05FC388 RDOC 009348: [03:35:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009348: [03:35:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EDA05FC388 RDOC 009348: [03:35:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009348: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EDA05FC388 / 0x00000000001000FE RDOC 009348: [03:35:48] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009348: [03:35:48] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002040: [03:35:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009348: [03:35:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009348: [03:35:48] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009348: [03:35:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009348: [03:35:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009348: [03:35:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 009348: [03:35:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009348: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32129 (5.63 %) RDOC 009348: [03:35:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.059668 seconds RDOC 009348: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009348: [03:35:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009348: [03:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002040: [03:35:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41878 bytes) (time 1700105748) 5116 byte thumbnail RDOC 002040: [03:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002040: [03:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002040: [03:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002040: [03:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002040: [03:35:49] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002040: [03:35:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002040: [03:35:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002040: [03:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002040: [03:35:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002040: [03:35:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002040: [03:35:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002040: [03:35:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002040: [03:35:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.851 ms RDOC 002040: [03:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002040: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14389 (2.52 %) RDOC 002040: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002040: [03:35:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 1.146 ms RDOC 002040: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14389 (2.52 %) RDOC 002040: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000171 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 002040: [03:35:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002040: [03:35:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 002040: [03:35:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002040: [03:35:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002040: [03:35:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006796: [03:35:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006796: [03:35:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006796: [03:35:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006796: [03:35:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006796: [03:35:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4036 RDOC 004036: [03:35:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004036: [03:35:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004036: [03:35:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004036: [03:35:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004036: [03:35:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004036: [03:35:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004036: [03:35:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004036: [03:35:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004036: [03:35:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004036: [03:35:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004036: [03:35:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004036: [03:35:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004036: [03:35:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004036: [03:35:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004036: [03:35:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006796: [03:35:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4036] RDOC 004036: [03:35:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016137BCBF28 RDOC 004036: [03:35:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004036: [03:35:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004036: [03:35:50] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016137BCBF28 RDOC 004036: [03:35:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004036: [03:35:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016137BCBF28 RDOC 004036: [03:35:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004036: [03:35:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016137BCBF28 / 0x00000000001100FE RDOC 004036: [03:35:50] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004036: [03:35:50] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006796: [03:35:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004036: [03:35:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004036: [03:35:50] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004036: [03:35:50] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004036: [03:35:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 004036: [03:35:50] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 004036: [03:35:50] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 004036: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34304 (5.48 %) RDOC 004036: [03:35:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.044693 seconds RDOC 004036: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 004036: [03:35:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 004036: [03:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006796: [03:35:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45483 bytes) (time 1700105750) 6356 byte thumbnail RDOC 006796: [03:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006796: [03:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006796: [03:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006796: [03:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006796: [03:35:51] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006796: [03:35:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006796: [03:35:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006796: [03:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006796: [03:35:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006796: [03:35:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006796: [03:35:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006796: [03:35:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006796: [03:35:52] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 14.184 ms RDOC 006796: [03:35:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011072: [03:35:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011072: [03:35:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [03:35:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011072: [03:35:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [03:35:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7576 RDOC 007576: [03:35:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007576: [03:35:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007576: [03:35:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007576: [03:35:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007576: [03:35:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007576: [03:35:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007576: [03:35:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007576: [03:35:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007576: [03:35:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007576: [03:35:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007576: [03:35:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007576: [03:35:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007576: [03:35:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007576: [03:35:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007576: [03:35:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011072: [03:35:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7576] RDOC 007576: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020F81C3E7B8 RDOC 007576: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007576: [03:35:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007576: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020F81C3E7B8 RDOC 007576: [03:35:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007576: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020F81C3E7B8 RDOC 007576: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007576: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F81C3E7B8 / 0x00000000001200FE RDOC 007576: [03:35:52] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007576: [03:35:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007576: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F81C3E7B8 / 0x00000000003602C2 RDOC 007576: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F81C3E7B8 / 0x00000000000F02FC RDOC 007576: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F81C3E7B8 / 0x00000000000802BE RDOC 007576: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F81C3E7B8 / 0x00000000002202E6 RDOC 007576: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F81C3E7B8 / 0x00000000000602CA RDOC 007576: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020F81C3E7B8 / 0x00000000000F02DA RDOC 011072: [03:35:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007576: [03:35:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007576: [03:35:52] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007576: [03:35:52] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007576: [03:35:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 007576: [03:35:52] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 007576: [03:35:52] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007576: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101434 (1.14 %) RDOC 007576: [03:35:52] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.062948 seconds RDOC 007576: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007576: [03:35:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007576: [03:35:52] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007576: [03:35:52] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007576: [03:35:52] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007576: [03:35:52] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 007576: [03:35:52] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 007576: [03:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007576: [03:35:52] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011072: [03:35:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112448 bytes) (time 1700105752) 6530 byte thumbnail RDOC 011072: [03:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011072: [03:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011072: [03:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011072: [03:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011072: [03:35:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011072: [03:35:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011072: [03:35:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011072: [03:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011072: [03:35:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011072: [03:35:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011072: [03:35:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011072: [03:35:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011072: [03:35:54] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 75.417 ms RDOC 011072: [03:35:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010536: [03:35:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010536: [03:35:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [03:35:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010536: [03:35:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [03:35:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7952 RDOC 007952: [03:35:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007952: [03:35:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007952: [03:35:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007952: [03:35:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007952: [03:35:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007952: [03:35:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007952: [03:35:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007952: [03:35:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007952: [03:35:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007952: [03:35:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007952: [03:35:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007952: [03:35:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007952: [03:35:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007952: [03:35:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007952: [03:35:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010536: [03:35:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7952] RDOC 007952: [03:35:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E1E26CF98 RDOC 007952: [03:35:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007952: [03:35:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007952: [03:35:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E1E26CF98 RDOC 007952: [03:35:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007952: [03:35:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E1E26CF98 RDOC 007952: [03:35:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007952: [03:35:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024E1E26CF98 / 0x00000000002A02A8 RDOC 007952: [03:35:55] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007952: [03:35:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007952: [03:35:55] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007952: [03:35:55] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007952: [03:35:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007952: [03:35:55] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 007952: [03:35:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 007952: [03:35:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010536: [03:35:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007952: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33531 (5.91 %) RDOC 007952: [03:35:55] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.041859 seconds RDOC 007952: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 007952: [03:35:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007952: [03:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010536: [03:35:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43796 bytes) (time 1700105755) 5798 byte thumbnail RDOC 010536: [03:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010536: [03:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010536: [03:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010536: [03:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010536: [03:35:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010536: [03:35:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010536: [03:35:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010536: [03:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010536: [03:35:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010536: [03:35:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010536: [03:35:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010536: [03:35:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010536: [03:35:56] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.434 ms RDOC 010536: [03:35:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011764: [03:35:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011764: [03:35:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011764: [03:35:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011764: [03:35:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011764: [03:35:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11528 RDOC 011528: [03:35:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011528: [03:35:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011528: [03:35:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011528: [03:35:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011528: [03:35:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011528: [03:35:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011528: [03:35:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011528: [03:35:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011528: [03:35:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011528: [03:35:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011528: [03:35:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011528: [03:35:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011528: [03:35:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011528: [03:35:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011528: [03:35:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011764: [03:35:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11528] RDOC 011528: [03:35:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EAF716E218 RDOC 011528: [03:35:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011528: [03:35:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011528: [03:35:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EAF716E218 RDOC 011528: [03:35:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011528: [03:35:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EAF716E218 RDOC 011528: [03:35:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011528: [03:35:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EAF716E218 / 0x00000000002B02A8 RDOC 011528: [03:35:57] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011528: [03:35:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011528: [03:35:57] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011528: [03:35:57] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011528: [03:35:57] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011528: [03:35:57] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011764: [03:35:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011528: [03:35:57] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 011528: [03:35:57] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011528: [03:35:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37959 (6.41 %) RDOC 011528: [03:35:57] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.053845 seconds RDOC 011528: [03:35:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011528: [03:35:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011528: [03:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011764: [03:35:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47169 bytes) (time 1700105757) 4687 byte thumbnail RDOC 011764: [03:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011764: [03:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011764: [03:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011764: [03:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011764: [03:35:58] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011764: [03:35:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011764: [03:35:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011764: [03:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011764: [03:35:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011764: [03:35:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011764: [03:35:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011764: [03:35:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011764: [03:35:58] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.317 ms RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011764: [03:35:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012280: [03:35:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012280: [03:35:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012280: [03:35:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012280: [03:35:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012280: [03:35:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3616 RDOC 003616: [03:35:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003616: [03:35:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003616: [03:35:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003616: [03:35:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003616: [03:35:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003616: [03:35:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003616: [03:35:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003616: [03:35:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003616: [03:35:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003616: [03:35:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003616: [03:35:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003616: [03:35:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003616: [03:35:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003616: [03:35:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012280: [03:35:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3616] RDOC 003616: [03:35:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003616: [03:35:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DAFA5005E0 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003616: [03:35:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DAFA5005E0 RDOC 003616: [03:35:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003616: [03:35:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003616: [03:35:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003616: [03:35:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DAFA5005E0 RDOC 003616: [03:35:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012280: [03:35:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003616: [03:35:59] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003616: [03:35:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DAFA5005E0 / 0x00000000002C02A8 RDOC 003616: [03:35:59] d3d12_device.cpp(2508) - Log - Starting capture RDOC 012280: [03:35:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003616: [03:35:59] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 003616: [03:35:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003616: [03:35:59] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003616: [03:35:59] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 003616: [03:35:59] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 003616: [03:35:59] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 003616: [03:35:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26952 (1.29 %) RDOC 003616: [03:35:59] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.109978 seconds RDOC 003616: [03:36:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003616: [03:36:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003616: [03:36:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003616: [03:36:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 003616: [03:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 012280: [03:36:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592426 bytes) (time 1700105760) 4886 byte thumbnail RDOC 012280: [03:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 012280: [03:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012280: [03:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012280: [03:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012280: [03:36:01] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012280: [03:36:01] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012280: [03:36:01] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012280: [03:36:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012280: [03:36:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012280: [03:36:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012280: [03:36:01] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012280: [03:36:01] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012280: [03:36:01] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012280: [03:36:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012280: [03:36:01] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012280: [03:36:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012280: [03:36:03] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012280: [03:36:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012280: [03:36:03] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012280: [03:36:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012280: [03:36:03] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2236.425 ms RDOC 012280: [03:36:03] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 012280: [03:36:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004704: [03:36:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004704: [03:36:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004704: [03:36:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004704: [03:36:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004704: [03:36:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7568 RDOC 007568: [03:36:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007568: [03:36:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007568: [03:36:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007568: [03:36:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007568: [03:36:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007568: [03:36:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007568: [03:36:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007568: [03:36:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007568: [03:36:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007568: [03:36:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007568: [03:36:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007568: [03:36:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007568: [03:36:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007568: [03:36:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004704: [03:36:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7568] RDOC 007568: [03:36:04] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007568: [03:36:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B50639D6B0 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007568: [03:36:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B50639D6B0 RDOC 007568: [03:36:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007568: [03:36:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007568: [03:36:04] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007568: [03:36:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B50639D6B0 RDOC 007568: [03:36:04] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004704: [03:36:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007568: [03:36:04] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007568: [03:36:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B50639D6B0 / 0x00000000001C02CE RDOC 007568: [03:36:04] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007568: [03:36:04] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007568: [03:36:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004704: [03:36:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007568: [03:36:04] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007568: [03:36:04] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007568: [03:36:04] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 007568: [03:36:04] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 007568: [03:36:04] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007568: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70230 (3.24 %) RDOC 007568: [03:36:04] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.106430 seconds RDOC 007568: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007568: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007568: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007568: [03:36:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 007568: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004704: [03:36:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635793 bytes) (time 1700105764) 4975 byte thumbnail RDOC 004704: [03:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004704: [03:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004704: [03:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004704: [03:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004704: [03:36:05] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004704: [03:36:05] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004704: [03:36:05] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004704: [03:36:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004704: [03:36:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004704: [03:36:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004704: [03:36:05] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004704: [03:36:05] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004704: [03:36:05] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004704: [03:36:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004704: [03:36:05] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004704: [03:36:06] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 004704: [03:36:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004704: [03:36:06] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004704: [03:36:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004704: [03:36:06] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004704: [03:36:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004704: [03:36:06] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 615.085 ms RDOC 004704: [03:36:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010048: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010048: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010048: [03:36:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010048: [03:36:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010048: [03:36:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10216 RDOC 010216: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010216: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010216: [03:36:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010216: [03:36:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010216: [03:36:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010216: [03:36:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010216: [03:36:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010216: [03:36:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010216: [03:36:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010216: [03:36:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010216: [03:36:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010216: [03:36:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010216: [03:36:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010216: [03:36:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010048: [03:36:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10216] RDOC 010216: [03:36:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010216: [03:36:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000224FFD4C320 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010216: [03:36:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000224FFD4C320 RDOC 010216: [03:36:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010216: [03:36:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010216: [03:36:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010216: [03:36:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000224FFD4C320 RDOC 010216: [03:36:07] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010048: [03:36:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010216: [03:36:07] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010216: [03:36:07] d3d12_device.cpp(2512) - Log - Creating direct queue as none was found in the application RDOC 010216: [03:36:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010216: [03:36:07] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010216: [03:36:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010216: [03:36:07] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010216: [03:36:07] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 010216: [03:36:07] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 010216: [03:36:07] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 010216: [03:36:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15691 (7.34 %) RDOC 010216: [03:36:07] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.106576 seconds RDOC 010216: [03:36:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010216: [03:36:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010216: [03:36:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 010216: [03:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 010048: [03:36:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571784 bytes) (time 1700105767) 0 byte thumbnail RDOC 010048: [03:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 010048: [03:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010048: [03:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010048: [03:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010048: [03:36:08] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010048: [03:36:08] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010048: [03:36:08] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010048: [03:36:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010048: [03:36:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010048: [03:36:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010048: [03:36:08] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010048: [03:36:08] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010048: [03:36:08] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010048: [03:36:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010048: [03:36:08] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010048: [03:36:09] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010048: [03:36:09] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010048: [03:36:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010048: [03:36:09] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010048: [03:36:09] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010048: [03:36:09] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 649.152 ms RDOC 010048: [03:36:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010720: [03:36:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010720: [03:36:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010720: [03:36:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010720: [03:36:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010720: [03:36:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5836 RDOC 005836: [03:36:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005836: [03:36:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005836: [03:36:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005836: [03:36:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005836: [03:36:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005836: [03:36:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005836: [03:36:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005836: [03:36:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005836: [03:36:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005836: [03:36:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005836: [03:36:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005836: [03:36:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005836: [03:36:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005836: [03:36:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010720: [03:36:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5836] RDOC 005836: [03:36:10] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005836: [03:36:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002182ADFF460 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005836: [03:36:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000002182ADFF460 RDOC 005836: [03:36:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005836: [03:36:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005836: [03:36:10] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005836: [03:36:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002182ADFF460 RDOC 005836: [03:36:10] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010720: [03:36:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005836: [03:36:10] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005836: [03:36:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002182ADFF460 / 0x00000000002902AC RDOC 005836: [03:36:10] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005836: [03:36:10] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010720: [03:36:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005836: [03:36:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005836: [03:36:10] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005836: [03:36:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005836: [03:36:10] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 005836: [03:36:10] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 005836: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8715 (12.48 %) RDOC 005836: [03:36:10] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.132422 seconds RDOC 005836: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005836: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005836: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005836: [03:36:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005836: [03:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010720: [03:36:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574410 bytes) (time 1700105770) 5116 byte thumbnail RDOC 010720: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010720: [03:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010720: [03:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010720: [03:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010720: [03:36:11] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010720: [03:36:11] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010720: [03:36:11] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010720: [03:36:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010720: [03:36:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010720: [03:36:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010720: [03:36:11] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010720: [03:36:11] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010720: [03:36:11] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010720: [03:36:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010720: [03:36:11] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010720: [03:36:11] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010720: [03:36:12] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010720: [03:36:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010720: [03:36:12] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010720: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010720: [03:36:12] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 655.335 ms RDOC 010720: [03:36:12] d3d12_counters.cpp( 512) - Log - Timer Fetch Counters, counters to fetch 7 - 6.446 ms RDOC 010720: [03:36:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004352: [03:36:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004352: [03:36:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004352: [03:36:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004352: [03:36:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004352: [03:36:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2492 RDOC 002492: [03:36:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002492: [03:36:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002492: [03:36:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002492: [03:36:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002492: [03:36:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002492: [03:36:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002492: [03:36:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002492: [03:36:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002492: [03:36:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002492: [03:36:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002492: [03:36:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002492: [03:36:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002492: [03:36:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002492: [03:36:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004352: [03:36:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2492] RDOC 002492: [03:36:12] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002492: [03:36:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C848CFFE00 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002492: [03:36:12] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002492: [03:36:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C848CFFE00 RDOC 002492: [03:36:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002492: [03:36:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002492: [03:36:13] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002492: [03:36:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C848CFFE00 RDOC 002492: [03:36:13] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004352: [03:36:13] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002492: [03:36:13] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002492: [03:36:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C848CFFE00 / 0x00000000002F02A8 RDOC 002492: [03:36:13] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002492: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 004352: [03:36:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002492: [03:36:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002492: [03:36:13] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 002492: [03:36:13] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002492: [03:36:13] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 002492: [03:36:13] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 22 referenced resources RDOC 002492: [03:36:13] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 9 unreferenced RDOC 002492: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62351 (19.04 %) RDOC 002492: [03:36:13] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.110703 seconds RDOC 002492: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002492: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002492: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 002492: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 002492: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 004352: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630925 bytes) (time 1700105773) 7111 byte thumbnail RDOC 004352: [03:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 004352: [03:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004352: [03:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004352: [03:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004352: [03:36:14] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004352: [03:36:14] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004352: [03:36:14] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004352: [03:36:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004352: [03:36:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004352: [03:36:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004352: [03:36:14] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004352: [03:36:14] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004352: [03:36:14] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004352: [03:36:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004352: [03:36:14] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004352: [03:36:14] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 004352: [03:36:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004352: [03:36:15] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004352: [03:36:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004352: [03:36:15] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004352: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004352: [03:36:15] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 629.440 ms RDOC 004352: [03:36:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004352: [03:36:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004352: [03:36:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004352: [03:36:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004352: [03:36:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009452: [03:36:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009452: [03:36:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009452: [03:36:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009452: [03:36:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009452: [03:36:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9544 RDOC 009544: [03:36:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009544: [03:36:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009544: [03:36:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009544: [03:36:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009544: [03:36:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009544: [03:36:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009544: [03:36:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009544: [03:36:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009544: [03:36:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009544: [03:36:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009544: [03:36:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009544: [03:36:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009544: [03:36:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009544: [03:36:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009452: [03:36:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9544] RDOC 009544: [03:36:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009544: [03:36:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022F12CAE2E0 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009544: [03:36:15] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009544: [03:36:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022F12CAE2E0 RDOC 009544: [03:36:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009544: [03:36:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009544: [03:36:16] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009544: [03:36:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022F12CAE2E0 RDOC 009544: [03:36:16] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009452: [03:36:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009544: [03:36:16] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009544: [03:36:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022F12CAE2E0 / 0x00000000003002A8 RDOC 009544: [03:36:16] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009544: [03:36:16] resource_manager.h(1469) - Log - Preparing up to 74 potentially dirty resources RDOC 009452: [03:36:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009544: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009544: [03:36:16] resource_manager.h(1526) - Log - Prepared 61 dirty resources, postponed 0, skipped 0 RDOC 009544: [03:36:16] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009544: [03:36:16] resource_manager.h(1538) - Log - Checking 61 resources with initial contents against 63 referenced resources RDOC 009544: [03:36:16] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 9 unreferenced RDOC 009544: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1289873 (0.59 %) RDOC 009544: [03:36:16] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.367529 seconds RDOC 009544: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009544: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009544: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 009544: [03:36:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009544: [03:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009452: [03:36:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3856349 bytes) (time 1700105776) 4956 byte thumbnail RDOC 009452: [03:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009452: [03:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009452: [03:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009452: [03:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009452: [03:36:17] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009452: [03:36:17] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009452: [03:36:17] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009452: [03:36:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009452: [03:36:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009452: [03:36:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009452: [03:36:17] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009452: [03:36:18] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009452: [03:36:18] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009452: [03:36:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009452: [03:36:18] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009452: [03:36:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009452: [03:36:18] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009452: [03:36:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009452: [03:36:18] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009452: [03:36:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 009452: [03:36:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009452: [03:36:19] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1028.343 ms RDOC 009452: [03:36:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002416: [03:36:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002416: [03:36:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002416: [03:36:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002416: [03:36:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002416: [03:36:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10748 RDOC 010748: [03:36:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010748: [03:36:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [03:36:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [03:36:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [03:36:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [03:36:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010748: [03:36:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010748: [03:36:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [03:36:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010748: [03:36:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [03:36:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010748: [03:36:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010748: [03:36:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010748: [03:36:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002416: [03:36:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [03:36:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:36:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D42550C2C0 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010748: [03:36:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D42550C2C0 RDOC 010748: [03:36:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010748: [03:36:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010748: [03:36:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010748: [03:36:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D42550C2C0 RDOC 010748: [03:36:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002416: [03:36:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010748: [03:36:24] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010748: [03:36:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002D42550C2C0 / 0x00000000000802EA RDOC 010748: [03:36:24] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010748: [03:36:24] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 002416: [03:36:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010748: [03:36:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010748: [03:36:24] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010748: [03:36:24] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010748: [03:36:24] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 17 referenced resources RDOC 010748: [03:36:24] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 010748: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61740 (2.86 %) RDOC 010748: [03:36:24] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.114222 seconds RDOC 010748: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010748: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010748: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 010748: [03:36:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010748: [03:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002416: [03:36:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633061 bytes) (time 1700105784) 9588 byte thumbnail RDOC 002416: [03:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002416: [03:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002416: [03:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002416: [03:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002416: [03:36:25] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002416: [03:36:25] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002416: [03:36:25] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002416: [03:36:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002416: [03:36:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002416: [03:36:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002416: [03:36:25] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002416: [03:36:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002416: [03:36:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002416: [03:36:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002416: [03:36:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002416: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002416: [03:36:26] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002416: [03:36:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002416: [03:36:26] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002416: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002416: [03:36:26] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 677.981 ms RDOC 002416: [03:36:26] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002416: [03:36:26] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 002416: [03:36:27] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 002416: [03:36:27] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 002416: [03:36:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007060: [03:36:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007060: [03:36:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007060: [03:36:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007060: [03:36:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007060: [03:36:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5896 RDOC 005896: [03:36:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005896: [03:36:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005896: [03:36:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005896: [03:36:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005896: [03:36:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005896: [03:36:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005896: [03:36:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005896: [03:36:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005896: [03:36:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005896: [03:36:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005896: [03:36:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005896: [03:36:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005896: [03:36:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005896: [03:36:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007060: [03:36:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5896] RDOC 005896: [03:36:27] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005896: [03:36:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014F9D46FCC0 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005896: [03:36:27] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005896: [03:36:27] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F9D46FCC0 RDOC 005896: [03:36:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005896: [03:36:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005896: [03:36:27] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005896: [03:36:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014F9D46FCC0 RDOC 005896: [03:36:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007060: [03:36:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005896: [03:36:27] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005896: [03:36:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014F9D46FCC0 / 0x00000000002D02AC RDOC 005896: [03:36:27] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005896: [03:36:27] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 007060: [03:36:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005896: [03:36:27] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 005896: [03:36:27] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 005896: [03:36:27] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 2 referenced resources RDOC 005896: [03:36:27] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 12 unreferenced RDOC 005896: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 662 (60.85 %) RDOC 005896: [03:36:27] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.083276 seconds RDOC 005896: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005896: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005896: [03:36:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 005896: [03:36:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005896: [03:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007060: [03:36:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578601 bytes) (time 1700105788) 8307 byte thumbnail RDOC 007060: [03:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007060: [03:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007060: [03:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007060: [03:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007060: [03:36:29] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007060: [03:36:29] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007060: [03:36:29] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007060: [03:36:29] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007060: [03:36:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007060: [03:36:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007060: [03:36:29] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007060: [03:36:29] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007060: [03:36:29] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007060: [03:36:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007060: [03:36:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007060: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007060: [03:36:29] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007060: [03:36:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007060: [03:36:29] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007060: [03:36:29] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 619.999 ms RDOC 007060: [03:36:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010948: [03:36:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010948: [03:36:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010948: [03:36:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010948: [03:36:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010948: [03:36:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11120 RDOC 011120: [03:36:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011120: [03:36:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011120: [03:36:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011120: [03:36:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011120: [03:36:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011120: [03:36:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011120: [03:36:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011120: [03:36:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011120: [03:36:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011120: [03:36:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011120: [03:36:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011120: [03:36:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011120: [03:36:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011120: [03:36:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010948: [03:36:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11120] RDOC 011120: [03:36:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011120: [03:36:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EF9CB813C0 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011120: [03:36:30] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011120: [03:36:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EF9CB813C0 RDOC 011120: [03:36:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011120: [03:36:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011120: [03:36:30] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011120: [03:36:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EF9CB813C0 RDOC 011120: [03:36:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010948: [03:36:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011120: [03:36:30] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011120: [03:36:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EF9CB813C0 / 0x00000000002E02AC RDOC 011120: [03:36:30] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011120: [03:36:30] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 010948: [03:36:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011120: [03:36:30] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 011120: [03:36:30] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011120: [03:36:30] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 41 referenced resources RDOC 011120: [03:36:30] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 2 unreferenced RDOC 011120: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 149228864 bytes to 695399 (0.47 %) RDOC 011120: [03:36:30] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 142.315735 MB capture section in 0.151402 seconds RDOC 011120: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011120: [03:36:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011120: [03:36:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 011120: [03:36:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011120: [03:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010948: [03:36:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3279595 bytes) (time 1700105791) 21921 byte thumbnail RDOC 010948: [03:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010948: [03:36:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010948: [03:36:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010948: [03:36:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010948: [03:36:32] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010948: [03:36:32] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010948: [03:36:32] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010948: [03:36:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010948: [03:36:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010948: [03:36:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010948: [03:36:32] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010948: [03:36:32] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010948: [03:36:32] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010948: [03:36:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010948: [03:36:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010948: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010948: [03:36:32] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010948: [03:36:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010948: [03:36:32] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010948: [03:36:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010948: [03:36:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 010948: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010948: [03:36:33] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 829.947 ms RDOC 010948: [03:36:33] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010948: [03:36:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001284: [03:36:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001284: [03:36:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001284: [03:36:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001284: [03:36:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001284: [03:36:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2612 RDOC 002612: [03:36:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002612: [03:36:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002612: [03:36:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002612: [03:36:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002612: [03:36:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002612: [03:36:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002612: [03:36:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002612: [03:36:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002612: [03:36:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002612: [03:36:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002612: [03:36:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002612: [03:36:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002612: [03:36:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002612: [03:36:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001284: [03:36:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2612] RDOC 002612: [03:36:48] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002612: [03:36:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E11A8E0450 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002612: [03:36:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E11A8E0450 RDOC 002612: [03:36:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002612: [03:36:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002612: [03:36:48] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002612: [03:36:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E11A8E0450 RDOC 002612: [03:36:48] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001284: [03:36:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002612: [03:36:48] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002612: [03:36:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E11A8E0450 / 0x00000000002F02AC RDOC 002612: [03:36:48] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 002612: [03:36:48] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002612: [03:36:48] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 001284: [03:36:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002612: [03:36:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002612: [03:36:48] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 002612: [03:36:48] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002612: [03:36:48] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 002612: [03:36:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 002612: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8271 (17.95 %) RDOC 002612: [03:36:48] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.084632 seconds RDOC 002612: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002612: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002612: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002612: [03:36:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002612: [03:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 001284: [03:36:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573966 bytes) (time 1700105809) 5116 byte thumbnail RDOC 001284: [03:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 001284: [03:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001284: [03:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001284: [03:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001284: [03:36:50] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001284: [03:36:50] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001284: [03:36:50] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001284: [03:36:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001284: [03:36:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001284: [03:36:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001284: [03:36:50] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001284: [03:36:50] d3d12_replay.cpp(4620) - Log - Created device. RDOC 001284: [03:36:50] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001284: [03:36:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001284: [03:36:50] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001284: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 001284: [03:36:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001284: [03:36:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001284: [03:36:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001284: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 001284: [03:36:51] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 655.016 ms RDOC 001284: [03:36:51] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001284: [03:36:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005924: [03:36:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005924: [03:36:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005924: [03:36:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005924: [03:36:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005924: [03:36:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11036 RDOC 011036: [03:36:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011036: [03:36:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011036: [03:36:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011036: [03:36:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011036: [03:36:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011036: [03:36:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011036: [03:36:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011036: [03:36:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011036: [03:36:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011036: [03:36:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011036: [03:36:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011036: [03:36:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011036: [03:36:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011036: [03:36:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005924: [03:36:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11036] RDOC 011036: [03:36:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011036: [03:36:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000223269AE7A0 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011036: [03:36:51] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011036: [03:36:51] core.cpp(2028) - Log - Removing device frame capturer for 0x00000223269AE7A0 RDOC 011036: [03:36:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011036: [03:36:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011036: [03:36:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011036: [03:36:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000223269AE7A0 RDOC 011036: [03:36:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005924: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011036: [03:36:51] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011036: [03:36:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000223269AE7A0 / 0x00000000003002AC RDOC 011036: [03:36:51] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011036: [03:36:51] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 011036: [03:36:51] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011036: [03:36:51] d3d12_device.cpp(2638) - Log - Finished capture, Frame 0 RDOC 005924: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011036: [03:36:51] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 19 referenced resources RDOC 011036: [03:36:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 011036: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273775 (0.41 %) RDOC 011036: [03:36:51] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.099143 seconds RDOC 011036: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011036: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011036: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011036: [03:36:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 011036: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005924: [03:36:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839470 bytes) (time 1700105812) 5116 byte thumbnail RDOC 005924: [03:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005924: [03:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005924: [03:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005924: [03:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005924: [03:36:53] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005924: [03:36:53] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005924: [03:36:53] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005924: [03:36:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005924: [03:36:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005924: [03:36:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005924: [03:36:53] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005924: [03:36:53] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005924: [03:36:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005924: [03:36:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005924: [03:36:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005924: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005924: [03:36:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005924: [03:36:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005924: [03:36:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005924: [03:36:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 005924: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005924: [03:36:53] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 688.325 ms RDOC 005924: [03:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005924: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17568 (0.03 %) RDOC 005924: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005924: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005924: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005924: [03:36:54] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 53.483 ms RDOC 005924: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17568 (0.03 %) RDOC 005924: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005924: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005924: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005924: [03:36:55] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000280) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 005924: [03:36:55] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 005924: [03:36:55] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 005924: [03:36:55] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 005924: [03:36:55] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000291! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000291! RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000294) RDOC 005924: [03:36:55] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 005924: [03:36:55] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 005924: [03:36:55] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000310! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000310! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000314) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 005924: [03:36:55] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005924: [03:36:55] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005924: [03:36:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007752: [03:36:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007752: [03:36:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007752: [03:36:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007752: [03:36:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007752: [03:36:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9500 RDOC 009500: [03:36:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009500: [03:36:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009500: [03:36:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009500: [03:36:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009500: [03:36:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009500: [03:36:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009500: [03:36:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009500: [03:36:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009500: [03:36:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009500: [03:36:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009500: [03:36:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009500: [03:36:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009500: [03:36:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009500: [03:36:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007752: [03:36:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9500] RDOC 009500: [03:36:55] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009500: [03:36:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002060F09C4D0 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009500: [03:36:55] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009500: [03:36:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000002060F09C4D0 RDOC 009500: [03:36:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009500: [03:36:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009500: [03:36:55] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009500: [03:36:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002060F09C4D0 RDOC 009500: [03:36:55] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007752: [03:36:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009500: [03:36:55] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009500: [03:36:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002060F09C4D0 / 0x00000000003102AC RDOC 009500: [03:36:55] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009500: [03:36:55] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007752: [03:36:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009500: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009500: [03:36:56] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009500: [03:36:56] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009500: [03:36:56] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 009500: [03:36:56] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 009500: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536686 (0.40 %) RDOC 009500: [03:36:56] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.207605 seconds RDOC 009500: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009500: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009500: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:36:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009500: [03:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007752: [03:36:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102381 bytes) (time 1700105816) 5116 byte thumbnail RDOC 007752: [03:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007752: [03:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007752: [03:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007752: [03:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007752: [03:36:57] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007752: [03:36:57] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007752: [03:36:57] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007752: [03:36:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007752: [03:36:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007752: [03:36:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007752: [03:36:57] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007752: [03:36:57] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007752: [03:36:57] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007752: [03:36:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007752: [03:36:57] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007752: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007752: [03:36:58] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007752: [03:36:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007752: [03:36:58] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007752: [03:36:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 007752: [03:36:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007752: [03:36:58] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 750.459 ms RDOC 007752: [03:36:58] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007752: [03:36:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008768: [03:36:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008768: [03:36:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008768: [03:36:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008768: [03:36:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008768: [03:36:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6664 RDOC 006664: [03:36:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006664: [03:36:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006664: [03:36:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006664: [03:36:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006664: [03:36:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006664: [03:36:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006664: [03:36:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006664: [03:36:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006664: [03:36:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006664: [03:36:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006664: [03:36:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006664: [03:36:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006664: [03:36:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006664: [03:36:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008768: [03:36:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6664] RDOC 006664: [03:36:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006664: [03:36:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019832C1C210 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006664: [03:36:59] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006664: [03:36:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019832C1C210 RDOC 006664: [03:36:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006664: [03:36:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006664: [03:36:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006664: [03:36:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019832C1C210 RDOC 006664: [03:36:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008768: [03:36:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006664: [03:36:59] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006664: [03:36:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019832C1C210 / 0x00000000003202AC RDOC 008768: [03:36:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006664: [03:37:15] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:15] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006664: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006664: [03:37:15] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:15] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50000 RDOC 006664: [03:37:15] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006664: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326009 (4.70 %) RDOC 006664: [03:37:15] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.162196 seconds RDOC 006664: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006664: [03:37:16] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006664: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 008768: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6891704 bytes) (time 1700105836) 5116 byte thumbnail RDOC 006664: [03:37:16] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:16] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50001 RDOC 006664: [03:37:16] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:16] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326024 (4.70 %) RDOC 006664: [03:37:16] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.165317 seconds RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 006664: [03:37:16] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006664: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 008768: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6891719 bytes) (time 1700105836) 5116 byte thumbnail RDOC 006664: [03:37:16] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:16] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50002 RDOC 006664: [03:37:16] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329467 (4.68 %) RDOC 006664: [03:37:16] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.181171 seconds RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006664: [03:37:16] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006664: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 008768: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895162 bytes) (time 1700105836) 5116 byte thumbnail RDOC 006664: [03:37:16] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:16] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50003 RDOC 006664: [03:37:16] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329506 (4.68 %) RDOC 006664: [03:37:17] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165682 seconds RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006664: [03:37:17] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:17] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006664: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 008768: [03:37:17] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895201 bytes) (time 1700105837) 5116 byte thumbnail RDOC 006664: [03:37:17] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:17] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50004 RDOC 006664: [03:37:17] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329487 (4.68 %) RDOC 006664: [03:37:17] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165760 seconds RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006664: [03:37:17] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:17] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006664: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 008768: [03:37:17] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895182 bytes) (time 1700105837) 5116 byte thumbnail RDOC 006664: [03:37:17] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:17] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50005 RDOC 006664: [03:37:17] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329487 (4.68 %) RDOC 006664: [03:37:17] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.181390 seconds RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006664: [03:37:17] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:17] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006664: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 008768: [03:37:18] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895182 bytes) (time 1700105837) 5116 byte thumbnail RDOC 006664: [03:37:18] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:18] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50006 RDOC 006664: [03:37:18] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329480 (4.68 %) RDOC 006664: [03:37:18] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.174551 seconds RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 006664: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 006664: [03:37:18] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:18] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008768: [03:37:18] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895175 bytes) (time 1700105838) 5116 byte thumbnail RDOC 006664: [03:37:18] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:18] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50007 RDOC 006664: [03:37:18] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329474 (4.68 %) RDOC 006664: [03:37:18] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.172599 seconds RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 006664: [03:37:18] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:18] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006664: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 008768: [03:37:18] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895169 bytes) (time 1700105838) 5116 byte thumbnail RDOC 006664: [03:37:18] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:18] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50008 RDOC 006664: [03:37:18] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329483 (4.68 %) RDOC 006664: [03:37:18] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165994 seconds RDOC 006664: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006664: [03:37:19] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006664: [03:37:19] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006664: [03:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 008768: [03:37:19] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895178 bytes) (time 1700105839) 5116 byte thumbnail RDOC 006664: [03:37:19] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006664: [03:37:19] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50009 RDOC 006664: [03:37:19] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006664: [03:37:19] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006664: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329479 (4.68 %) RDOC 006664: [03:37:19] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.166019 seconds RDOC 006664: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006664: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006664: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006664: [03:37:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006664: [03:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 008768: [03:37:19] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895174 bytes) (time 1700105839) 5116 byte thumbnail RDOC 008768: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 008768: [03:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008768: [03:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008768: [03:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008768: [03:37:20] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008768: [03:37:20] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008768: [03:37:20] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008768: [03:37:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008768: [03:37:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008768: [03:37:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008768: [03:37:20] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008768: [03:37:20] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008768: [03:37:20] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008768: [03:37:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008768: [03:37:20] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008768: [03:37:20] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008768: [03:37:21] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008768: [03:37:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008768: [03:37:21] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008768: [03:37:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008768: [03:37:21] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 978.915 ms RDOC 008768: [03:37:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012208: [03:37:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012208: [03:37:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012208: [03:37:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012208: [03:37:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012208: [03:37:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9348 RDOC 009348: [03:37:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009348: [03:37:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009348: [03:37:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009348: [03:37:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009348: [03:37:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009348: [03:37:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009348: [03:37:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009348: [03:37:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009348: [03:37:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009348: [03:37:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009348: [03:37:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009348: [03:37:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009348: [03:37:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009348: [03:37:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012208: [03:37:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9348] RDOC 009348: [03:37:22] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009348: [03:37:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F4EFDACFE0 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009348: [03:37:22] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009348: [03:37:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F4EFDACFE0 RDOC 009348: [03:37:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009348: [03:37:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009348: [03:37:22] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009348: [03:37:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F4EFDACFE0 RDOC 009348: [03:37:22] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012208: [03:37:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009348: [03:37:22] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009348: [03:37:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F4EFDACFE0 / 0x00000000003302AC RDOC 012208: [03:37:22] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009348: [03:37:28] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009348: [03:37:28] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 009348: [03:37:28] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009348: [03:37:28] d3d12_device.cpp(2638) - Log - Finished capture, Frame 40 RDOC 009348: [03:37:28] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 009348: [03:37:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 009348: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7908 (17.86 %) RDOC 009348: [03:37:29] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.236041 seconds RDOC 009348: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009348: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009348: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009348: [03:37:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009348: [03:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 012208: [03:37:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573603 bytes) (time 1700105849) 5116 byte thumbnail RDOC 012208: [03:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 012208: [03:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012208: [03:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012208: [03:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012208: [03:37:30] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012208: [03:37:30] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012208: [03:37:30] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012208: [03:37:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012208: [03:37:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012208: [03:37:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012208: [03:37:30] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012208: [03:37:30] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012208: [03:37:30] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012208: [03:37:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012208: [03:37:30] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012208: [03:37:30] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012208: [03:37:31] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012208: [03:37:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012208: [03:37:31] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012208: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012208: [03:37:31] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 620.593 ms RDOC 012208: [03:37:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007660: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007660: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007660: [03:37:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007660: [03:37:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007660: [03:37:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8976 RDOC 008976: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008976: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008976: [03:37:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008976: [03:37:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008976: [03:37:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008976: [03:37:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008976: [03:37:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008976: [03:37:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008976: [03:37:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008976: [03:37:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008976: [03:37:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008976: [03:37:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008976: [03:37:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008976: [03:37:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007660: [03:37:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8976] RDOC 008976: [03:37:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008976: [03:37:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F58DD8DC30 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008976: [03:37:31] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008976: [03:37:31] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F58DD8DC30 RDOC 008976: [03:37:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008976: [03:37:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008976: [03:37:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008976: [03:37:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F58DD8DC30 RDOC 008976: [03:37:31] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007660: [03:37:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008976: [03:37:31] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008976: [03:37:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F58DD8DC30 / 0x00000000003402AC RDOC 008976: [03:37:31] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008976: [03:37:31] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007660: [03:37:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008976: [03:37:31] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008976: [03:37:31] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008976: [03:37:31] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 19 referenced resources RDOC 008976: [03:37:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 008976: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155008 bytes to 15885 (10.25 %) RDOC 008976: [03:37:31] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.147827 MB capture section in 0.094083 seconds RDOC 008976: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008976: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008976: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008976: [03:37:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008976: [03:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007660: [03:37:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581995 bytes) (time 1700105852) 5531 byte thumbnail RDOC 007660: [03:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007660: [03:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007660: [03:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007660: [03:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007660: [03:37:33] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007660: [03:37:33] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007660: [03:37:33] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007660: [03:37:33] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007660: [03:37:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007660: [03:37:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007660: [03:37:33] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007660: [03:37:33] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007660: [03:37:33] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007660: [03:37:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007660: [03:37:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007660: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007660: [03:37:33] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007660: [03:37:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007660: [03:37:33] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007660: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007660: [03:37:33] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 619.056 ms RDOC 007660: [03:37:33] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007660: [03:37:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005052: [03:37:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005052: [03:37:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005052: [03:37:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005052: [03:37:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005052: [03:37:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10232 RDOC 010232: [03:37:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010232: [03:37:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010232: [03:37:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010232: [03:37:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010232: [03:37:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010232: [03:37:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010232: [03:37:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010232: [03:37:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010232: [03:37:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010232: [03:37:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010232: [03:37:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010232: [03:37:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010232: [03:37:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010232: [03:37:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005052: [03:37:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10232] RDOC 010232: [03:37:34] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010232: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000261B2F40760 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010232: [03:37:34] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010232: [03:37:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000261B2F40760 RDOC 010232: [03:37:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010232: [03:37:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010232: [03:37:34] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010232: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000261B2F40760 RDOC 010232: [03:37:34] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005052: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010232: [03:37:34] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010232: [03:37:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000261B2F40760 / 0x00000000003502AC RDOC 010232: [03:37:34] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010232: [03:37:34] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005052: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010232: [03:37:34] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010232: [03:37:34] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 010232: [03:37:34] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::285 (0 -> 196608) RDOC 010232: [03:37:34] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010232: [03:37:34] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 010232: [03:37:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010232: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10172 (2.32 %) RDOC 010232: [03:37:34] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.100657 seconds RDOC 010232: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010232: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010232: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010232: [03:37:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 010232: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 005052: [03:37:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575867 bytes) (time 1700105854) 5116 byte thumbnail RDOC 005052: [03:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 005052: [03:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005052: [03:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005052: [03:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005052: [03:37:35] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005052: [03:37:35] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005052: [03:37:35] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005052: [03:37:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005052: [03:37:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005052: [03:37:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005052: [03:37:35] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005052: [03:37:36] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005052: [03:37:36] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005052: [03:37:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005052: [03:37:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005052: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005052: [03:37:36] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005052: [03:37:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005052: [03:37:36] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005052: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005052: [03:37:36] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 647.903 ms RDOC 005052: [03:37:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012224: [03:37:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012224: [03:37:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012224: [03:37:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012224: [03:37:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012224: [03:37:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11616 RDOC 011616: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011616: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011616: [03:37:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011616: [03:37:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011616: [03:37:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011616: [03:37:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011616: [03:37:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011616: [03:37:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011616: [03:37:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011616: [03:37:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011616: [03:37:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011616: [03:37:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011616: [03:37:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011616: [03:37:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012224: [03:37:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11616] RDOC 011616: [03:37:37] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011616: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000194EB30D440 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011616: [03:37:37] core.cpp(2028) - Log - Removing device frame capturer for 0x00000194EB30D440 RDOC 011616: [03:37:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011616: [03:37:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011616: [03:37:37] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011616: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000194EB30D440 RDOC 011616: [03:37:37] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012224: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011616: [03:37:37] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011616: [03:37:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000194EB30D440 / 0x00000000003602AC RDOC 011616: [03:37:37] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011616: [03:37:37] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012224: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011616: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011616: [03:37:37] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011616: [03:37:37] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011616: [03:37:37] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 011616: [03:37:37] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 011616: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845440 bytes to 17651 (2.09 %) RDOC 011616: [03:37:37] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.806274 MB capture section in 0.120129 seconds RDOC 011616: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011616: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011616: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 011616: [03:37:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011616: [03:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 012224: [03:37:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586493 bytes) (time 1700105857) 8427 byte thumbnail RDOC 012224: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 012224: [03:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012224: [03:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012224: [03:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012224: [03:37:38] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012224: [03:37:38] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012224: [03:37:38] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012224: [03:37:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012224: [03:37:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012224: [03:37:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012224: [03:37:38] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012224: [03:37:39] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012224: [03:37:39] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012224: [03:37:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012224: [03:37:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012224: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012224: [03:37:39] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012224: [03:37:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012224: [03:37:39] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012224: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012224: [03:37:39] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 644.222 ms RDOC 012224: [03:37:39] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 012224: [03:37:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009044: [03:37:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009044: [03:37:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009044: [03:37:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009044: [03:37:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009044: [03:37:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8196 RDOC 008196: [03:37:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008196: [03:37:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008196: [03:37:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008196: [03:37:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008196: [03:37:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008196: [03:37:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008196: [03:37:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008196: [03:37:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008196: [03:37:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008196: [03:37:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008196: [03:37:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008196: [03:37:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008196: [03:37:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008196: [03:37:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009044: [03:37:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8196] RDOC 008196: [03:37:40] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008196: [03:37:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EA1428C660 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008196: [03:37:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EA1428C660 RDOC 008196: [03:37:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008196: [03:37:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008196: [03:37:40] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008196: [03:37:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EA1428C660 RDOC 008196: [03:37:40] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009044: [03:37:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008196: [03:37:40] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008196: [03:37:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EA1428C660 / 0x00000000003702AC RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009044: [03:37:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008196: [03:37:40] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008196: [03:37:40] resource_manager.h(1469) - Log - Preparing up to 39 potentially dirty resources RDOC 008196: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008196: [03:37:40] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 008196: [03:37:40] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008196: [03:37:40] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 008196: [03:37:40] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 128 referenced resources RDOC 008196: [03:37:40] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 10 unreferenced RDOC 008196: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 26634304 bytes to 627777 (2.36 %) RDOC 008196: [03:37:40] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 25.400452 MB capture section in 0.212148 seconds RDOC 008196: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008196: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008196: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 008196: [03:37:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008196: [03:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009044: [03:37:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3199567 bytes) (time 1700105861) 9376 byte thumbnail RDOC 009044: [03:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009044: [03:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009044: [03:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009044: [03:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009044: [03:37:42] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009044: [03:37:42] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009044: [03:37:42] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009044: [03:37:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009044: [03:37:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009044: [03:37:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009044: [03:37:42] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009044: [03:37:42] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009044: [03:37:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009044: [03:37:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009044: [03:37:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009044: [03:37:42] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 009044: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009044: [03:37:42] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009044: [03:37:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009044: [03:37:42] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009044: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009044: [03:37:43] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 807.511 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 28.246 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.425 ms RDOC 009044: [03:37:43] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 009044: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 11.923 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.047 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 116.394 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 31.618 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.198 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.876 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.800 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.288 ms RDOC 009044: [03:37:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.061 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.454 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.493 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.742 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.550 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.484 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 94.182 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 30.798 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.634 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.130 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.689 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.797 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.524 ms RDOC 009044: [03:37:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.224 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.862 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.048 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.033 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.043 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.603 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.139 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.426 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.986 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.636 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.902 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.946 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.793 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.014 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.300 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.101 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.786 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.816 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.245 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.809 ms RDOC 009044: [03:37:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.923 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.640 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.105 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.241 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.353 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.462 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.143 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.737 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.897 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.781 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.387 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.928 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.417 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.396 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.671 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.042 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.753 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.527 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.988 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.496 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.036 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.997 ms RDOC 009044: [03:37:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.850 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 91.750 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 24.757 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.996 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.039 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.730 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.487 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.809 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.998 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.874 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.250 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.684 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.843 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.646 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.275 ms RDOC 009044: [03:37:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.182 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 86.956 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 25.360 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.552 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.670 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.745 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.747 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.668 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.910 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.895 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.172 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.080 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.404 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.027 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.273 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.827 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.004 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.545 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.450 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.720 ms RDOC 009044: [03:37:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.053 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.725 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.528 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.580 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.945 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.740 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.948 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.774 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.188 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.970 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.955 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.794 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.714 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.140 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.400 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.960 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.110 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.301 ms RDOC 009044: [03:37:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.070 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.218 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.907 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.645 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.432 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.327 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.582 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.983 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.350 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.100 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.231 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.509 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.748 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.463 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.142 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.240 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.812 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.543 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 19.310 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.348 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.461 ms RDOC 009044: [03:37:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.851 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 89.679 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 30.132 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.481 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.328 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.319 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.054 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.670 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.817 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.016 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.149 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.372 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.160 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.884 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.795 ms RDOC 009044: [03:37:51] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.167 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 91.464 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 26.743 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.660 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.941 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.918 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.830 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.217 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.433 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.791 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.285 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.427 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.499 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.220 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.523 ms RDOC 009044: [03:37:52] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.904 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.650 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.413 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.378 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.363 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.924 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.500 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.348 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.469 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.306 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.975 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.215 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.444 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.671 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.338 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.677 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.182 ms RDOC 009044: [03:37:53] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.225 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.069 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.425 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.963 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.911 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.011 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.097 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.934 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.380 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.410 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.112 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.148 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.635 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.208 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.899 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.003 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.505 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.040 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.880 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.512 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.255 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.189 ms RDOC 009044: [03:37:54] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.840 ms RDOC 009044: [03:37:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004512: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004512: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004512: [03:37:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004512: [03:37:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004512: [03:37:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8564 RDOC 008564: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008564: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008564: [03:37:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008564: [03:37:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008564: [03:37:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008564: [03:37:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008564: [03:37:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008564: [03:37:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008564: [03:37:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008564: [03:37:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008564: [03:37:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008564: [03:37:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008564: [03:37:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008564: [03:37:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004512: [03:37:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8564] RDOC 008564: [03:37:55] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008564: [03:37:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CB421FCE80 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008564: [03:37:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CB421FCE80 RDOC 008564: [03:37:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008564: [03:37:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008564: [03:37:55] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008564: [03:37:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CB421FCE80 RDOC 008564: [03:37:55] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004512: [03:37:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008564: [03:37:55] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008564: [03:37:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CB421FCE80 / 0x00000000003802AC RDOC 004512: [03:37:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008564: [03:37:55] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008564: [03:37:55] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 008564: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008564: [03:37:55] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 008564: [03:37:55] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008564: [03:37:55] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 34 referenced resources RDOC 008564: [03:37:55] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 4 unreferenced RDOC 008564: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 141108288 bytes to 623857 (0.44 %) RDOC 008564: [03:37:55] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 134.571350 MB capture section in 0.134883 seconds RDOC 008564: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008564: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008564: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008564: [03:37:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008564: [03:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 004512: [03:37:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3190512 bytes) (time 1700105876) 6076 byte thumbnail RDOC 004512: [03:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 004512: [03:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004512: [03:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004512: [03:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004512: [03:37:57] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004512: [03:37:57] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004512: [03:37:57] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004512: [03:37:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004512: [03:37:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004512: [03:37:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004512: [03:37:57] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004512: [03:37:57] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004512: [03:37:57] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004512: [03:37:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004512: [03:37:57] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004512: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004512: [03:37:57] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004512: [03:37:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004512: [03:37:57] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004512: [03:37:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 004512: [03:37:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 004512: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004512: [03:37:58] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 825.122 ms RDOC 004512: [03:37:58] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004512: [03:37:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012136: [03:37:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012136: [03:37:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012136: [03:37:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012136: [03:37:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012136: [03:37:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11948 RDOC 011948: [03:37:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011948: [03:37:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011948: [03:37:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011948: [03:37:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011948: [03:37:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011948: [03:37:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011948: [03:37:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011948: [03:37:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011948: [03:37:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011948: [03:37:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011948: [03:37:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011948: [03:37:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011948: [03:37:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011948: [03:37:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012136: [03:37:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11948] RDOC 011948: [03:37:58] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011948: [03:37:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E722A2C690 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011948: [03:37:58] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011948: [03:37:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E722A2C690 RDOC 011948: [03:37:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011948: [03:37:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011948: [03:37:58] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011948: [03:37:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E722A2C690 RDOC 011948: [03:37:58] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012136: [03:37:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011948: [03:37:59] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011948: [03:37:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E722A2C690 / 0x00000000003902AC RDOC 011948: [03:37:59] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011948: [03:37:59] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 012136: [03:37:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011948: [03:37:59] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011948: [03:37:59] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011948: [03:37:59] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 011948: [03:37:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011948: [03:37:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19740 (12.05 %) RDOC 011948: [03:37:59] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.102951 seconds RDOC 011948: [03:37:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011948: [03:37:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011948: [03:37:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011948: [03:37:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011948: [03:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 012136: [03:37:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589733 bytes) (time 1700105879) 8902 byte thumbnail RDOC 012136: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 012136: [03:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012136: [03:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012136: [03:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012136: [03:38:00] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012136: [03:38:00] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012136: [03:38:00] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012136: [03:38:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012136: [03:38:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012136: [03:38:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012136: [03:38:00] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012136: [03:38:00] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012136: [03:38:00] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012136: [03:38:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012136: [03:38:00] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012136: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012136: [03:38:01] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012136: [03:38:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012136: [03:38:01] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012136: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012136: [03:38:01] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 619.471 ms RDOC 012136: [03:38:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012164: [03:38:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012164: [03:38:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012164: [03:38:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012164: [03:38:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012164: [03:38:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11288 RDOC 011288: [03:38:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011288: [03:38:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011288: [03:38:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011288: [03:38:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011288: [03:38:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011288: [03:38:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011288: [03:38:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011288: [03:38:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011288: [03:38:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011288: [03:38:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011288: [03:38:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011288: [03:38:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011288: [03:38:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011288: [03:38:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012164: [03:38:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11288] RDOC 011288: [03:38:01] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011288: [03:38:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D89FC5F410 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011288: [03:38:01] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011288: [03:38:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D89FC5F410 RDOC 011288: [03:38:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011288: [03:38:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011288: [03:38:02] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011288: [03:38:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D89FC5F410 RDOC 011288: [03:38:02] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012164: [03:38:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011288: [03:38:02] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011288: [03:38:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D89FC5F410 / 0x00000000003A02AC RDOC 011288: [03:38:02] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011288: [03:38:02] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 012164: [03:38:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011288: [03:38:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011288: [03:38:02] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011288: [03:38:02] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011288: [03:38:02] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 011288: [03:38:02] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 011288: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8706 (12.47 %) RDOC 011288: [03:38:02] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.112646 seconds RDOC 011288: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011288: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011288: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011288: [03:38:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011288: [03:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 012164: [03:38:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574401 bytes) (time 1700105882) 5116 byte thumbnail RDOC 012164: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 012164: [03:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012164: [03:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012164: [03:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012164: [03:38:03] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012164: [03:38:03] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012164: [03:38:03] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012164: [03:38:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012164: [03:38:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012164: [03:38:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012164: [03:38:03] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012164: [03:38:03] d3d12_replay.cpp(4620) - Log - Created device. RDOC 012164: [03:38:03] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012164: [03:38:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012164: [03:38:03] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 012164: [03:38:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 012164: [03:38:04] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012164: [03:38:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012164: [03:38:04] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012164: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012164: [03:38:04] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 621.929 ms RDOC 012164: [03:38:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008332: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008332: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008332: [03:38:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008332: [03:38:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008332: [03:38:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6748 RDOC 006748: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006748: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006748: [03:38:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006748: [03:38:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006748: [03:38:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006748: [03:38:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006748: [03:38:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006748: [03:38:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006748: [03:38:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006748: [03:38:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006748: [03:38:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006748: [03:38:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006748: [03:38:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006748: [03:38:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008332: [03:38:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6748] RDOC 006748: [03:38:04] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006748: [03:38:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F1264EF440 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006748: [03:38:04] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006748: [03:38:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F1264EF440 RDOC 006748: [03:38:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006748: [03:38:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006748: [03:38:04] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006748: [03:38:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F1264EF440 RDOC 006748: [03:38:04] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008332: [03:38:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006748: [03:38:05] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006748: [03:38:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F1264EF440 / 0x00000000003B02AC RDOC 006748: [03:38:05] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006748: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 008332: [03:38:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006748: [03:38:05] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 006748: [03:38:05] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006748: [03:38:05] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 006748: [03:38:05] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 006748: [03:38:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 10 unreferenced RDOC 006748: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100584 (40.46 %) RDOC 006748: [03:38:05] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.106427 seconds RDOC 006748: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006748: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006748: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006748: [03:38:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006748: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008332: [03:38:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2663184 bytes) (time 1700105885) 2526 byte thumbnail RDOC 008332: [03:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008332: [03:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008332: [03:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008332: [03:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008332: [03:38:06] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008332: [03:38:06] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008332: [03:38:06] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008332: [03:38:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008332: [03:38:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008332: [03:38:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008332: [03:38:06] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008332: [03:38:06] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008332: [03:38:06] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008332: [03:38:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008332: [03:38:06] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008332: [03:38:06] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 008332: [03:38:06] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008332: [03:38:07] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008332: [03:38:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008332: [03:38:07] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008332: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008332: [03:38:07] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 645.235 ms RDOC 008332: [03:38:07] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008332: [03:38:07] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008332: [03:38:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010696: [03:38:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010696: [03:38:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010696: [03:38:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010696: [03:38:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010696: [03:38:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4984 RDOC 004984: [03:38:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004984: [03:38:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004984: [03:38:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004984: [03:38:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004984: [03:38:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004984: [03:38:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004984: [03:38:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004984: [03:38:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004984: [03:38:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004984: [03:38:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004984: [03:38:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004984: [03:38:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004984: [03:38:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004984: [03:38:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010696: [03:38:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4984] RDOC 004984: [03:38:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [03:38:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244E6B1CD50 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 004984: [03:38:07] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004984: [03:38:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000244E6B1CD50 RDOC 004984: [03:38:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004984: [03:38:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004984: [03:38:07] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [03:38:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244E6B1CD50 RDOC 004984: [03:38:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010696: [03:38:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004984: [03:38:08] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004984: [03:38:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000244E6B1CD50 / 0x00000000003C02AC RDOC 004984: [03:38:08] d3d12_device.cpp(2508) - Log - Starting capture RDOC 004984: [03:38:08] resource_manager.h(1469) - Log - Preparing up to 35 potentially dirty resources RDOC 010696: [03:38:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004984: [03:38:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004984: [03:38:08] resource_manager.h(1526) - Log - Prepared 22 dirty resources, postponed 0, skipped 0 RDOC 004984: [03:38:08] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 004984: [03:38:08] resource_manager.h(1538) - Log - Checking 22 resources with initial contents against 19 referenced resources RDOC 004984: [03:38:08] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 11 unreferenced RDOC 004984: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41011 (0.84 %) RDOC 004984: [03:38:08] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.103225 seconds RDOC 004984: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004984: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004984: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004984: [03:38:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 004984: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 010696: [03:38:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603615 bytes) (time 1700105888) 2530 byte thumbnail RDOC 010696: [03:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 010696: [03:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010696: [03:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010696: [03:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010696: [03:38:09] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010696: [03:38:09] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010696: [03:38:09] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010696: [03:38:09] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010696: [03:38:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010696: [03:38:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010696: [03:38:09] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010696: [03:38:09] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010696: [03:38:09] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010696: [03:38:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010696: [03:38:09] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010696: [03:38:09] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010696: [03:38:10] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010696: [03:38:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010696: [03:38:10] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010696: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010696: [03:38:10] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 602.316 ms RDOC 010696: [03:38:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002316: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002316: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002316: [03:38:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002316: [03:38:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002316: [03:38:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2556 RDOC 002556: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002556: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002556: [03:38:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002556: [03:38:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002556: [03:38:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002556: [03:38:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002556: [03:38:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002556: [03:38:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002556: [03:38:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002556: [03:38:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002556: [03:38:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002556: [03:38:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002556: [03:38:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002556: [03:38:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002316: [03:38:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2556] RDOC 002556: [03:38:10] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002556: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249C157C320 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002556: [03:38:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000249C157C320 RDOC 002556: [03:38:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002556: [03:38:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002556: [03:38:10] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002556: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249C157C320 RDOC 002556: [03:38:10] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002316: [03:38:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002556: [03:38:10] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002556: [03:38:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000249C157C320 / 0x00000000003D02AC RDOC 002556: [03:38:10] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002556: [03:38:10] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 002316: [03:38:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002556: [03:38:10] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002556: [03:38:10] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 002556: [03:38:10] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002556: [03:38:11] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 002556: [03:38:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 002556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26636 (2.67 %) RDOC 002556: [03:38:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.110185 seconds RDOC 002556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002556: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 002556: [03:38:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 002556: [03:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 002316: [03:38:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595710 bytes) (time 1700105891) 8201 byte thumbnail RDOC 002316: [03:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 002316: [03:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002316: [03:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002316: [03:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002316: [03:38:12] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002316: [03:38:12] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002316: [03:38:12] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002316: [03:38:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002316: [03:38:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002316: [03:38:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002316: [03:38:12] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002316: [03:38:12] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002316: [03:38:12] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002316: [03:38:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002316: [03:38:12] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002316: [03:38:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002316: [03:38:13] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002316: [03:38:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002316: [03:38:13] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002316: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002316: [03:38:13] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 663.222 ms RDOC 002316: [03:38:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006384: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006384: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006384: [03:38:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006384: [03:38:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006384: [03:38:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12016 RDOC 012016: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 012016: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [03:38:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [03:38:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012016: [03:38:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012016: [03:38:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012016: [03:38:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012016: [03:38:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012016: [03:38:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012016: [03:38:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012016: [03:38:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012016: [03:38:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012016: [03:38:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012016: [03:38:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006384: [03:38:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12016] RDOC 012016: [03:38:13] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012016: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023300A9CD60 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 012016: [03:38:13] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012016: [03:38:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023300A9CD60 RDOC 012016: [03:38:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012016: [03:38:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012016: [03:38:13] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012016: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023300A9CD60 RDOC 012016: [03:38:13] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006384: [03:38:13] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012016: [03:38:13] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012016: [03:38:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023300A9CD60 / 0x00000000003E02AC RDOC 006384: [03:38:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012016: [03:38:19] d3d12_device.cpp(2508) - Log - Starting capture RDOC 012016: [03:38:19] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 012016: [03:38:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012016: [03:38:19] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 012016: [03:38:19] d3d12_device.cpp(2638) - Log - Finished capture, Frame 200 RDOC 012016: [03:38:19] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 29 referenced resources RDOC 012016: [03:38:19] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 11 unreferenced RDOC 012016: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46693 (0.80 %) RDOC 012016: [03:38:19] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.155423 seconds RDOC 012016: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012016: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012016: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 012016: [03:38:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 012016: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006384: [03:38:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2616053 bytes) (time 1700105899) 7788 byte thumbnail RDOC 006384: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006384: [03:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006384: [03:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006384: [03:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006384: [03:38:20] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006384: [03:38:20] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006384: [03:38:20] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006384: [03:38:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006384: [03:38:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006384: [03:38:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006384: [03:38:20] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006384: [03:38:20] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006384: [03:38:20] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006384: [03:38:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006384: [03:38:20] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006384: [03:38:20] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006384: [03:38:21] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006384: [03:38:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006384: [03:38:21] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006384: [03:38:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::291 from upload to default for efficient replay RDOC 006384: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006384: [03:38:21] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 661.185 ms RDOC 006384: [03:38:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005716: [03:38:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005716: [03:38:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:38:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005716: [03:38:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:38:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11028 RDOC 011028: [03:38:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011028: [03:38:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [03:38:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [03:38:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011028: [03:38:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011028: [03:38:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011028: [03:38:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011028: [03:38:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011028: [03:38:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011028: [03:38:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011028: [03:38:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011028: [03:38:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011028: [03:38:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011028: [03:38:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005716: [03:38:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11028] RDOC 011028: [03:38:21] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011028: [03:38:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB855DFC10 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011028: [03:38:21] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011028: [03:38:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EB855DFC10 RDOC 011028: [03:38:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011028: [03:38:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011028: [03:38:21] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011028: [03:38:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB855DFC10 RDOC 011028: [03:38:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005716: [03:38:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011028: [03:38:22] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011028: [03:38:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EB855DFC10 / 0x00000000003F02AC RDOC 005716: [03:38:22] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011028: [03:38:22] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011028: [03:38:22] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 011028: [03:38:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011028: [03:38:22] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011028: [03:38:22] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011028: [03:38:22] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 43 referenced resources RDOC 011028: [03:38:22] resource_manager.h(1642) - Log - Serialised 20 resources, skipped 3 unreferenced RDOC 011028: [03:38:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143774848 bytes to 599967 (0.42 %) RDOC 011028: [03:38:22] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 137.114380 MB capture section in 0.124066 seconds RDOC 011028: [03:38:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011028: [03:38:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011028: [03:38:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011028: [03:38:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011028: [03:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005716: [03:38:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3162570 bytes) (time 1700105902) 2529 byte thumbnail RDOC 005716: [03:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005716: [03:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005716: [03:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005716: [03:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005716: [03:38:23] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005716: [03:38:23] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005716: [03:38:23] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005716: [03:38:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005716: [03:38:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005716: [03:38:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005716: [03:38:23] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005716: [03:38:23] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005716: [03:38:23] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005716: [03:38:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005716: [03:38:23] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005716: [03:38:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005716: [03:38:24] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005716: [03:38:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005716: [03:38:24] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005716: [03:38:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 005716: [03:38:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 005716: [03:38:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::293 from upload to default for efficient replay RDOC 005716: [03:38:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005716: [03:38:24] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 798.607 ms RDOC 005716: [03:38:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001744: [03:38:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001744: [03:38:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001744: [03:38:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001744: [03:38:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001744: [03:38:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5100 RDOC 005100: [03:38:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005100: [03:38:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005100: [03:38:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005100: [03:38:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005100: [03:38:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005100: [03:38:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005100: [03:38:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005100: [03:38:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005100: [03:38:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005100: [03:38:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005100: [03:38:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005100: [03:38:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005100: [03:38:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005100: [03:38:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001744: [03:38:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5100] RDOC 005100: [03:38:25] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005100: [03:38:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029A8CBECD70 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005100: [03:38:25] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005100: [03:38:25] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029A8CBECD70 RDOC 005100: [03:38:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005100: [03:38:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005100: [03:38:25] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005100: [03:38:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029A8CBECD70 RDOC 005100: [03:38:25] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001744: [03:38:25] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005100: [03:38:25] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005100: [03:38:25] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000029A8CBECD70 / 0x00000000004002AC RDOC 005100: [03:38:26] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005100: [03:38:26] resource_manager.h(1469) - Log - Preparing up to 44 potentially dirty resources RDOC 001744: [03:38:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005100: [03:38:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005100: [03:38:26] resource_manager.h(1526) - Log - Prepared 31 dirty resources, postponed 0, skipped 0 RDOC 005100: [03:38:26] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005100: [03:38:26] resource_manager.h(1538) - Log - Checking 31 resources with initial contents against 36 referenced resources RDOC 005100: [03:38:26] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 12 unreferenced RDOC 005100: [03:38:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146097 (21.02 %) RDOC 005100: [03:38:26] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.109812 seconds RDOC 005100: [03:38:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005100: [03:38:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005100: [03:38:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 005100: [03:38:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005100: [03:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001744: [03:38:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711510 bytes) (time 1700105906) 4931 byte thumbnail RDOC 001744: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001744: [03:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001744: [03:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001744: [03:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001744: [03:38:27] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001744: [03:38:27] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001744: [03:38:27] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001744: [03:38:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001744: [03:38:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001744: [03:38:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001744: [03:38:27] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001744: [03:38:27] d3d12_replay.cpp(4620) - Log - Created device. RDOC 001744: [03:38:27] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001744: [03:38:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001744: [03:38:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001744: [03:38:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 001744: [03:38:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001744: [03:38:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001744: [03:38:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001744: [03:38:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 001744: [03:38:28] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 748.707 ms RDOC 001744: [03:38:31] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:31] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:31] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:31] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001744: [03:38:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 001744: [03:38:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004976: [03:38:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004976: [03:38:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004976: [03:38:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004976: [03:38:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004976: [03:38:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11092 RDOC 011092: [03:38:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011092: [03:38:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011092: [03:38:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011092: [03:38:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011092: [03:38:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011092: [03:38:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011092: [03:38:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011092: [03:38:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011092: [03:38:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011092: [03:38:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011092: [03:38:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011092: [03:38:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011092: [03:38:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011092: [03:38:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004976: [03:38:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11092] RDOC 011092: [03:38:38] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011092: [03:38:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021654B3D3B0 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011092: [03:38:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021654B3D3B0 RDOC 011092: [03:38:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011092: [03:38:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011092: [03:38:38] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011092: [03:38:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021654B3D3B0 RDOC 011092: [03:38:38] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004976: [03:38:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011092: [03:38:38] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011092: [03:38:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021654B3D3B0 / 0x00000000004102AC RDOC 011092: [03:38:38] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011092: [03:38:38] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004976: [03:38:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011092: [03:38:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011092: [03:38:38] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011092: [03:38:38] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011092: [03:38:38] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 011092: [03:38:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 011092: [03:38:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988480 bytes to 17755 (0.89 %) RDOC 011092: [03:38:38] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.896362 MB capture section in 0.099658 seconds RDOC 011092: [03:38:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011092: [03:38:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011092: [03:38:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 011092: [03:38:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 011092: [03:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 004976: [03:38:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596908 bytes) (time 1700105918) 9073 byte thumbnail RDOC 004976: [03:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 004976: [03:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004976: [03:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004976: [03:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004976: [03:38:39] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004976: [03:38:39] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004976: [03:38:39] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004976: [03:38:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004976: [03:38:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004976: [03:38:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004976: [03:38:39] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004976: [03:38:39] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004976: [03:38:39] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004976: [03:38:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004976: [03:38:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004976: [03:38:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004976: [03:38:40] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004976: [03:38:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004976: [03:38:40] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004976: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004976: [03:38:40] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 614.842 ms RDOC 004976: [03:38:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001592: [03:38:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001592: [03:38:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001592: [03:38:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001592: [03:38:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001592: [03:38:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8028 RDOC 008028: [03:38:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008028: [03:38:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008028: [03:38:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008028: [03:38:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008028: [03:38:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008028: [03:38:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008028: [03:38:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008028: [03:38:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008028: [03:38:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008028: [03:38:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008028: [03:38:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008028: [03:38:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008028: [03:38:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008028: [03:38:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001592: [03:38:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8028] RDOC 008028: [03:38:40] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008028: [03:38:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000240DF13D600 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008028: [03:38:40] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008028: [03:38:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000240DF13D600 RDOC 008028: [03:38:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008028: [03:38:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008028: [03:38:41] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008028: [03:38:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000240DF13D600 RDOC 008028: [03:38:41] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001592: [03:38:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008028: [03:38:41] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008028: [03:38:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000240DF13D600 / 0x00000000004202AC RDOC 008028: [03:38:41] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008028: [03:38:41] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 001592: [03:38:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008028: [03:38:41] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008028: [03:38:41] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008028: [03:38:41] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008028: [03:38:41] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 008028: [03:38:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 008028: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46016 bytes to 8197 (17.81 %) RDOC 008028: [03:38:41] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043884 MB capture section in 0.088426 seconds RDOC 008028: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008028: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008028: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008028: [03:38:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 008028: [03:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 001592: [03:38:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573892 bytes) (time 1700105921) 5116 byte thumbnail RDOC 001592: [03:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 001592: [03:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001592: [03:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001592: [03:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001592: [03:38:42] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001592: [03:38:42] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001592: [03:38:42] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001592: [03:38:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001592: [03:38:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001592: [03:38:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001592: [03:38:42] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001592: [03:38:42] d3d12_replay.cpp(4620) - Log - Created device. RDOC 001592: [03:38:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001592: [03:38:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001592: [03:38:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 001592: [03:38:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 001592: [03:38:43] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001592: [03:38:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001592: [03:38:43] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001592: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 001592: [03:38:43] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 630.122 ms RDOC 001592: [03:38:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010404: [03:38:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010404: [03:38:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010404: [03:38:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010404: [03:38:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010404: [03:38:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12188 RDOC 012188: [03:38:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 012188: [03:38:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012188: [03:38:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012188: [03:38:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012188: [03:38:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012188: [03:38:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012188: [03:38:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012188: [03:38:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012188: [03:38:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012188: [03:38:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012188: [03:38:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012188: [03:38:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012188: [03:38:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012188: [03:38:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010404: [03:38:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12188] RDOC 012188: [03:38:43] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012188: [03:38:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028E54B0DA10 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 012188: [03:38:43] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012188: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028E54B0DA10 RDOC 012188: [03:38:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012188: [03:38:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012188: [03:38:44] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012188: [03:38:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028E54B0DA10 RDOC 012188: [03:38:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010404: [03:38:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012188: [03:38:44] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012188: [03:38:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028E54B0DA10 / 0x00000000004302AC RDOC 012188: [03:38:44] d3d12_device.cpp(2508) - Log - Starting capture RDOC 012188: [03:38:44] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010404: [03:38:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012188: [03:38:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012188: [03:38:44] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012188: [03:38:44] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 012188: [03:38:44] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 48 referenced resources RDOC 012188: [03:38:44] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 012188: [03:38:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145728 bytes to 111927 (3.56 %) RDOC 012188: [03:38:44] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 3.000000 MB capture section in 0.107052 seconds RDOC 012188: [03:38:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012188: [03:38:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012188: [03:38:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012188: [03:38:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012188: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010404: [03:38:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2674530 bytes) (time 1700105924) 2529 byte thumbnail RDOC 010404: [03:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010404: [03:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010404: [03:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010404: [03:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010404: [03:38:45] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010404: [03:38:45] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010404: [03:38:45] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010404: [03:38:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010404: [03:38:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010404: [03:38:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010404: [03:38:45] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010404: [03:38:46] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010404: [03:38:46] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010404: [03:38:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010404: [03:38:46] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010404: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010404: [03:38:46] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010404: [03:38:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010404: [03:38:46] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010404: [03:38:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010404: [03:38:46] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 746.678 ms RDOC 010404: [03:38:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004280: [03:38:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004280: [03:38:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004280: [03:38:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004280: [03:38:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004280: [03:38:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7356 RDOC 007356: [03:38:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007356: [03:38:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007356: [03:38:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007356: [03:38:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007356: [03:38:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007356: [03:38:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007356: [03:38:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007356: [03:38:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007356: [03:38:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007356: [03:38:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007356: [03:38:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007356: [03:38:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007356: [03:38:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007356: [03:38:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004280: [03:38:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7356] RDOC 007356: [03:38:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007356: [03:38:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019016D5B9F8 RDOC 007356: [03:38:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007356: [03:38:47] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007356: [03:38:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019016D6C9F0 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007356: [03:38:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019016D6C9F0 RDOC 007356: [03:38:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007356: [03:38:47] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007356: [03:38:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019016D6C9F0 RDOC 007356: [03:38:47] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004280: [03:38:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007356: [03:38:47] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007356: [03:38:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019016D6C9F0 / 0x000000000002004E RDOC 007356: [03:38:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007356: [03:38:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019016D5B9F8 RDOC 007356: [03:38:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019016D5B9F8 RDOC 007356: [03:38:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007356: [03:38:47] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007356: [03:38:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004280: [03:38:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007356: [03:38:47] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007356: [03:38:47] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007356: [03:38:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007356: [03:38:47] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007356: [03:38:47] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007356: [03:38:47] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 007356: [03:38:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 007356: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199552 bytes to 11142 (5.58 %) RDOC 007356: [03:38:47] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.190308 MB capture section in 0.105986 seconds RDOC 007356: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007356: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007356: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 007356: [03:38:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 007356: [03:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004280: [03:38:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575864 bytes) (time 1700105927) 4639 byte thumbnail RDOC 004280: [03:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004280: [03:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004280: [03:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004280: [03:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004280: [03:38:48] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004280: [03:38:48] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004280: [03:38:48] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004280: [03:38:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004280: [03:38:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004280: [03:38:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004280: [03:38:48] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004280: [03:38:49] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004280: [03:38:49] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004280: [03:38:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004280: [03:38:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004280: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004280: [03:38:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004280: [03:38:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004280: [03:38:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004280: [03:38:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004280: [03:38:49] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 631.034 ms RDOC 004280: [03:38:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005340: [03:38:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005340: [03:38:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005340: [03:38:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005340: [03:38:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005340: [03:38:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10932 RDOC 010932: [03:38:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010932: [03:38:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010932: [03:38:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010932: [03:38:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010932: [03:38:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010932: [03:38:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010932: [03:38:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010932: [03:38:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010932: [03:38:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010932: [03:38:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010932: [03:38:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010932: [03:38:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010932: [03:38:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010932: [03:38:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005340: [03:38:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10932] RDOC 010932: [03:38:50] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010932: [03:38:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024239C0F2A0 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010932: [03:38:50] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024239C0F2A0 RDOC 010932: [03:38:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010932: [03:38:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010932: [03:38:50] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010932: [03:38:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024239C0F2A0 RDOC 010932: [03:38:50] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005340: [03:38:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010932: [03:38:50] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010932: [03:38:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024239C0F2A0 / 0x000000000003004E RDOC 010932: [03:38:50] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010932: [03:38:50] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005340: [03:38:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010932: [03:38:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010932: [03:38:50] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010932: [03:38:50] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010932: [03:38:50] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 010932: [03:38:50] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 010932: [03:38:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8752 (12.53 %) RDOC 010932: [03:38:50] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.117737 seconds RDOC 010932: [03:38:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010932: [03:38:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010932: [03:38:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010932: [03:38:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010932: [03:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005340: [03:38:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574447 bytes) (time 1700105930) 5116 byte thumbnail RDOC 005340: [03:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005340: [03:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005340: [03:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005340: [03:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005340: [03:38:51] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005340: [03:38:51] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005340: [03:38:51] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005340: [03:38:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005340: [03:38:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005340: [03:38:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005340: [03:38:51] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005340: [03:38:51] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005340: [03:38:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005340: [03:38:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005340: [03:38:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005340: [03:38:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005340: [03:38:52] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005340: [03:38:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005340: [03:38:52] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005340: [03:38:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005340: [03:38:52] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 659.815 ms RDOC 005340: [03:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005340: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3878 (5.55 %) RDOC 005340: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005340: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005340: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005340: [03:38:52] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 0.278 ms RDOC 005340: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3878 (5.55 %) RDOC 005340: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005340: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005340: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005340: [03:38:53] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000280) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 005340: [03:38:53] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 005340: [03:38:53] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 005340: [03:38:53] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 005340: [03:38:53] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 005340: [03:38:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000288! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000288! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 005340: [03:38:53] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 005340: [03:38:53] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 005340: [03:38:53] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 005340: [03:38:53] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::314) RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000302! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000302! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000307! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000307! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000312! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000312! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 005340: [03:38:53] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005340: [03:38:53] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005340: [03:38:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005340: [03:38:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010888: [03:38:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010888: [03:38:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010888: [03:38:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010888: [03:38:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010888: [03:38:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11884 RDOC 011884: [03:38:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011884: [03:38:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011884: [03:38:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011884: [03:38:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011884: [03:38:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011884: [03:38:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011884: [03:38:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011884: [03:38:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011884: [03:38:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011884: [03:38:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011884: [03:38:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011884: [03:38:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011884: [03:38:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011884: [03:38:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010888: [03:38:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11884] RDOC 011884: [03:38:53] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011884: [03:38:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000242A108CE10 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011884: [03:38:53] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011884: [03:38:53] core.cpp(2028) - Log - Removing device frame capturer for 0x00000242A108CE10 RDOC 011884: [03:38:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011884: [03:38:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011884: [03:38:53] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011884: [03:38:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000242A108CE10 RDOC 011884: [03:38:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010888: [03:38:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011884: [03:38:53] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011884: [03:38:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000242A108CE10 / 0x00000000002200B8 RDOC 011884: [03:38:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000242A108CE10 / 0x00000000000202EE RDOC 011884: [03:38:53] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011884: [03:38:53] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010888: [03:38:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011884: [03:38:54] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011884: [03:38:54] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011884: [03:38:54] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 011884: [03:38:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011884: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8068 (17.78 %) RDOC 011884: [03:38:54] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.102970 seconds RDOC 011884: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011884: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011884: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011884: [03:38:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011884: [03:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010888: [03:38:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575028 bytes) (time 1700105934) 6530 byte thumbnail RDOC 010888: [03:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010888: [03:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010888: [03:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010888: [03:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010888: [03:38:55] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010888: [03:38:55] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010888: [03:38:55] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010888: [03:38:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010888: [03:38:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010888: [03:38:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010888: [03:38:55] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010888: [03:38:55] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010888: [03:38:55] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010888: [03:38:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010888: [03:38:55] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010888: [03:38:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010888: [03:38:56] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010888: [03:38:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010888: [03:38:56] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010888: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010888: [03:38:56] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 634.820 ms RDOC 010888: [03:38:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003368: [03:38:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003368: [03:38:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003368: [03:38:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003368: [03:38:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003368: [03:38:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11552 RDOC 011552: [03:38:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011552: [03:38:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011552: [03:38:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011552: [03:38:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011552: [03:38:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011552: [03:38:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011552: [03:38:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011552: [03:38:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011552: [03:38:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011552: [03:38:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011552: [03:38:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011552: [03:38:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011552: [03:38:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011552: [03:38:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003368: [03:38:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11552] RDOC 011552: [03:38:56] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011552: [03:38:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A62AE2C340 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011552: [03:38:56] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011552: [03:38:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A62AE2C340 RDOC 011552: [03:38:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011552: [03:38:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011552: [03:38:56] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011552: [03:38:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A62AE2C340 RDOC 011552: [03:38:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003368: [03:38:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011552: [03:38:56] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011552: [03:38:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A62AE2C340 / 0x00000000002300B8 RDOC 011552: [03:38:56] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011552: [03:38:56] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 003368: [03:38:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011552: [03:38:56] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011552: [03:38:56] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011552: [03:38:56] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 011552: [03:38:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011552: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7539 (16.88 %) RDOC 011552: [03:38:56] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.090106 seconds RDOC 011552: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011552: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011552: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011552: [03:38:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011552: [03:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003368: [03:38:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574371 bytes) (time 1700105937) 6419 byte thumbnail RDOC 003368: [03:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003368: [03:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003368: [03:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003368: [03:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003368: [03:38:58] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003368: [03:38:58] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003368: [03:38:58] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003368: [03:38:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003368: [03:38:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003368: [03:38:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003368: [03:38:58] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003368: [03:38:58] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003368: [03:38:58] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003368: [03:38:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003368: [03:38:58] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003368: [03:38:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003368: [03:38:58] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003368: [03:38:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003368: [03:38:58] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003368: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003368: [03:38:59] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 612.882 ms RDOC 003368: [03:38:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011616: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011616: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011616: [03:38:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011616: [03:38:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011616: [03:38:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9752 RDOC 009752: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009752: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009752: [03:38:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009752: [03:38:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009752: [03:38:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009752: [03:38:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009752: [03:38:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009752: [03:38:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009752: [03:38:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009752: [03:38:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009752: [03:38:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009752: [03:38:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009752: [03:38:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009752: [03:38:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011616: [03:38:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9752] RDOC 009752: [03:38:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009752: [03:38:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000237600AC650 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009752: [03:38:59] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009752: [03:38:59] core.cpp(2028) - Log - Removing device frame capturer for 0x00000237600AC650 RDOC 009752: [03:38:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009752: [03:38:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009752: [03:38:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009752: [03:38:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000237600AC650 RDOC 009752: [03:38:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011616: [03:38:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009752: [03:38:59] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009752: [03:38:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000237600AC650 / 0x00000000002400B8 RDOC 009752: [03:38:59] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009752: [03:38:59] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011616: [03:38:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009752: [03:38:59] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009752: [03:38:59] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009752: [03:38:59] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 009752: [03:38:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 009752: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16462 (24.13 %) RDOC 009752: [03:38:59] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.106439 seconds RDOC 009752: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009752: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009752: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009752: [03:39:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009752: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011616: [03:39:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581618 bytes) (time 1700105940) 4687 byte thumbnail RDOC 011616: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011616: [03:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011616: [03:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011616: [03:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011616: [03:39:01] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011616: [03:39:01] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011616: [03:39:01] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011616: [03:39:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011616: [03:39:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011616: [03:39:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011616: [03:39:01] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011616: [03:39:01] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011616: [03:39:01] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011616: [03:39:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011616: [03:39:01] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011616: [03:39:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011616: [03:39:01] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011616: [03:39:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011616: [03:39:01] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011616: [03:39:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011616: [03:39:01] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 658.502 ms RDOC 011616: [03:39:01] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011616: [03:39:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011088: [03:39:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011088: [03:39:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:39:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011088: [03:39:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:39:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 716 RDOC 000716: [03:39:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000716: [03:39:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000716: [03:39:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000716: [03:39:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000716: [03:39:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000716: [03:39:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000716: [03:39:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000716: [03:39:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000716: [03:39:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000716: [03:39:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000716: [03:39:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000716: [03:39:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000716: [03:39:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000716: [03:39:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011088: [03:39:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [716] RDOC 000716: [03:39:02] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000716: [03:39:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019650F20D90 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000716: [03:39:02] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000716: [03:39:02] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019650F20D90 RDOC 000716: [03:39:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000716: [03:39:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000716: [03:39:02] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000716: [03:39:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019650F20D90 RDOC 000716: [03:39:02] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011088: [03:39:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000716: [03:39:02] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000716: [03:39:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019650F20D90 / 0x00000000002500B8 RDOC 000716: [03:39:02] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000716: [03:39:02] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011088: [03:39:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000716: [03:39:02] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 000716: [03:39:02] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000716: [03:39:02] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 000716: [03:39:02] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 16 referenced resources RDOC 000716: [03:39:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 000716: [03:39:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136192 bytes to 32507 (23.87 %) RDOC 000716: [03:39:02] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.129883 MB capture section in 0.107388 seconds RDOC 000716: [03:39:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000716: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000716: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 000716: [03:39:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 000716: [03:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011088: [03:39:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2600077 bytes) (time 1700105943) 6469 byte thumbnail RDOC 011088: [03:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011088: [03:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011088: [03:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011088: [03:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011088: [03:39:04] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011088: [03:39:04] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011088: [03:39:04] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011088: [03:39:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011088: [03:39:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011088: [03:39:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011088: [03:39:04] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011088: [03:39:04] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011088: [03:39:04] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [03:39:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011088: [03:39:04] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011088: [03:39:04] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 011088: [03:39:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011088: [03:39:04] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011088: [03:39:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011088: [03:39:04] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011088: [03:39:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011088: [03:39:04] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 621.008 ms RDOC 011088: [03:39:04] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.468 ms RDOC 011088: [03:39:04] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 3.716 ms RDOC 011088: [03:39:04] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.098 ms RDOC 011088: [03:39:05] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 3.262 ms RDOC 011088: [03:39:05] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011088: [03:39:05] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.016 ms RDOC 011088: [03:39:05] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011088: [03:39:05] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.138 ms RDOC 011088: [03:39:05] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011088: [03:39:05] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.470 ms RDOC 011088: [03:39:05] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011088: [03:39:05] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011088: [03:39:05] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.827 ms RDOC 011088: [03:39:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010636: [03:39:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010636: [03:39:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010636: [03:39:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010636: [03:39:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010636: [03:39:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10592 RDOC 010592: [03:39:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010592: [03:39:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010592: [03:39:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010592: [03:39:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010592: [03:39:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010592: [03:39:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010592: [03:39:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010592: [03:39:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010592: [03:39:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010592: [03:39:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010592: [03:39:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010592: [03:39:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010592: [03:39:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010592: [03:39:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010636: [03:39:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10592] RDOC 010592: [03:39:05] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010592: [03:39:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C9371DCA00 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010592: [03:39:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C9371DCA00 RDOC 010592: [03:39:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010592: [03:39:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010592: [03:39:05] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010592: [03:39:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C9371DCA00 RDOC 010592: [03:39:05] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010636: [03:39:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010592: [03:39:05] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010592: [03:39:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C9371DCA00 / 0x00000000002600B8 RDOC 010636: [03:39:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010592: [03:39:05] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010592: [03:39:05] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010592: [03:39:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010592: [03:39:05] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010592: [03:39:05] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010592: [03:39:05] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 010592: [03:39:05] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 010592: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226496 bytes to 132584 (0.44 %) RDOC 010592: [03:39:06] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 28.826233 MB capture section in 0.134932 seconds RDOC 010592: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010592: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010592: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 010592: [03:39:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010592: [03:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010636: [03:39:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697145 bytes) (time 1700105946) 4618 byte thumbnail RDOC 010636: [03:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010636: [03:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010636: [03:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010636: [03:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010636: [03:39:07] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010636: [03:39:07] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010636: [03:39:07] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010636: [03:39:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010636: [03:39:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010636: [03:39:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010636: [03:39:07] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010636: [03:39:07] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010636: [03:39:07] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010636: [03:39:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010636: [03:39:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010636: [03:39:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010636: [03:39:08] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010636: [03:39:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010636: [03:39:08] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010636: [03:39:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010636: [03:39:08] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 010636: [03:39:08] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010636: [03:39:08] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 010636: [03:39:08] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010636: [03:39:08] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 645.865 ms RDOC 010636: [03:39:08] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 010636: [03:39:08] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 010636: [03:39:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011964: [03:39:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011964: [03:39:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011964: [03:39:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011964: [03:39:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011964: [03:39:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11792 RDOC 011792: [03:39:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011792: [03:39:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [03:39:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [03:39:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011792: [03:39:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011792: [03:39:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011792: [03:39:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011792: [03:39:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011792: [03:39:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011792: [03:39:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011792: [03:39:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011792: [03:39:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011792: [03:39:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011792: [03:39:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011792: [03:39:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011964: [03:39:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11792] RDOC 011792: [03:39:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011792: [03:39:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000002069260F1E0 RDOC 011792: [03:39:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011792: [03:39:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011792: [03:39:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011792: [03:39:08] gl_driver.cpp(1116) - Log - Deleting shader group 000002069260F1E0 RDOC 011792: [03:39:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011792: [03:39:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000002069260F3A0 RDOC 011792: [03:39:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011792: [03:39:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011792: [03:39:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011792: [03:39:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011792: [03:39:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011792: [03:39:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002700B8 RDOC 011964: [03:39:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011964: [03:39:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011792: [03:39:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 011792: [03:39:08] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011792: [03:39:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011792: [03:39:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 011792: [03:39:08] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 011792: [03:39:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011792: [03:39:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5254 (9.39 %) RDOC 011792: [03:39:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.076276 seconds RDOC 011792: [03:39:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011792: [03:39:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011792: [03:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011964: [03:39:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15004 bytes) (time 1700105948) 5116 byte thumbnail RDOC 011964: [03:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011964: [03:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011964: [03:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011964: [03:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011964: [03:39:09] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011964: [03:39:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011964: [03:39:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011964: [03:39:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011964: [03:39:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011964: [03:39:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011964: [03:39:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011964: [03:39:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011964: [03:39:09] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011964: [03:39:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011964: [03:39:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011964: [03:39:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011964: [03:39:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011964: [03:39:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011964: [03:39:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011964: [03:39:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011964: [03:39:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011964: [03:39:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011964: [03:39:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011964: [03:39:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.762 ms RDOC 011964: [03:39:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010428: [03:39:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010428: [03:39:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010428: [03:39:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010428: [03:39:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010428: [03:39:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7152 RDOC 007152: [03:39:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007152: [03:39:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007152: [03:39:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007152: [03:39:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007152: [03:39:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007152: [03:39:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007152: [03:39:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007152: [03:39:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007152: [03:39:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007152: [03:39:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007152: [03:39:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007152: [03:39:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007152: [03:39:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007152: [03:39:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007152: [03:39:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010428: [03:39:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7152] RDOC 007152: [03:39:12] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007152: [03:39:12] gl_driver.cpp(1217) - Log - Created new sharegroup 000002DC455FD810 RDOC 007152: [03:39:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007152: [03:39:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007152: [03:39:12] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007152: [03:39:12] gl_driver.cpp(1116) - Log - Deleting shader group 000002DC455FD810 RDOC 007152: [03:39:12] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007152: [03:39:12] gl_driver.cpp(1217) - Log - Created new sharegroup 000002DC455FDE90 RDOC 007152: [03:39:12] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007152: [03:39:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007152: [03:39:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007152: [03:39:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007152: [03:39:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010428: [03:39:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007152: [03:39:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000902EE RDOC 010428: [03:39:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007152: [03:39:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 007152: [03:39:14] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007152: [03:39:14] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007152: [03:39:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007152: [03:39:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 007152: [03:39:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007152: [03:39:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10654721 (21.16 %) RDOC 007152: [03:39:15] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.519491 seconds RDOC 007152: [03:39:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007152: [03:39:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 007152: [03:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010428: [03:39:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10664471 bytes) (time 1700105955) 5116 byte thumbnail RDOC 010428: [03:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010428: [03:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010428: [03:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010428: [03:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010428: [03:39:16] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010428: [03:39:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010428: [03:39:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010428: [03:39:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010428: [03:39:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010428: [03:39:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010428: [03:39:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010428: [03:39:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010428: [03:39:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010428: [03:39:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010428: [03:39:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010428: [03:39:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010428: [03:39:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010428: [03:39:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010428: [03:39:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010428: [03:39:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010428: [03:39:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010428: [03:39:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010428: [03:39:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010428: [03:39:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4073.826 ms RDOC 010428: [03:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010428: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3167103 (6.29 %) RDOC 010428: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010428: [03:39:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 416.450 ms RDOC 010428: [03:39:26] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 010428: [03:39:26] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 010428: [03:39:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3167103 (6.29 %) RDOC 010428: [03:39:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010428: [03:39:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012024: [03:39:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012024: [03:39:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012024: [03:39:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012024: [03:39:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012024: [03:39:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6748 RDOC 006748: [03:39:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006748: [03:39:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006748: [03:39:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006748: [03:39:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006748: [03:39:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006748: [03:39:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006748: [03:39:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006748: [03:39:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006748: [03:39:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006748: [03:39:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006748: [03:39:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006748: [03:39:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006748: [03:39:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006748: [03:39:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006748: [03:39:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012024: [03:39:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6748] RDOC 006748: [03:39:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006748: [03:39:27] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023506F9C910 RDOC 006748: [03:39:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006748: [03:39:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006748: [03:39:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006748: [03:39:27] gl_driver.cpp(1116) - Log - Deleting shader group 0000023506F9C910 RDOC 006748: [03:39:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006748: [03:39:27] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023506F9C710 RDOC 006748: [03:39:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006748: [03:39:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006748: [03:39:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006748: [03:39:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006748: [03:39:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006748: [03:39:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000602F8 RDOC 012024: [03:39:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012024: [03:39:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006748: [03:39:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 006748: [03:39:27] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006748: [03:39:27] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006748: [03:39:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006748: [03:39:27] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 006748: [03:39:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006748: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17510 (0.90 %) RDOC 006748: [03:39:27] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.063331 seconds RDOC 006748: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 006748: [03:39:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006748: [03:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 012024: [03:39:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27490 bytes) (time 1700105967) 5476 byte thumbnail RDOC 012024: [03:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 012024: [03:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012024: [03:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012024: [03:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012024: [03:39:28] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012024: [03:39:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012024: [03:39:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012024: [03:39:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012024: [03:39:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012024: [03:39:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012024: [03:39:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012024: [03:39:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012024: [03:39:28] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012024: [03:39:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012024: [03:39:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012024: [03:39:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012024: [03:39:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012024: [03:39:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012024: [03:39:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012024: [03:39:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 126.797 ms RDOC 012024: [03:39:29] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012024: [03:39:29] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 012024: [03:39:29] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012024: [03:39:29] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012024: [03:39:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003616: [03:39:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003616: [03:39:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003616: [03:39:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003616: [03:39:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003616: [03:39:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4812 RDOC 004812: [03:39:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004812: [03:39:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004812: [03:39:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004812: [03:39:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004812: [03:39:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004812: [03:39:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004812: [03:39:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004812: [03:39:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004812: [03:39:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004812: [03:39:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004812: [03:39:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004812: [03:39:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004812: [03:39:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004812: [03:39:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004812: [03:39:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003616: [03:39:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4812] RDOC 004812: [03:39:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004812: [03:39:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002296012DCF0 RDOC 004812: [03:39:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004812: [03:39:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004812: [03:39:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004812: [03:39:29] gl_driver.cpp(1116) - Log - Deleting shader group 000002296012DCF0 RDOC 004812: [03:39:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004812: [03:39:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002296012E130 RDOC 004812: [03:39:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004812: [03:39:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004812: [03:39:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004812: [03:39:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004812: [03:39:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003616: [03:39:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004812: [03:39:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E02BE RDOC 004812: [03:39:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 004812: [03:39:29] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 003616: [03:39:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004812: [03:39:29] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 004812: [03:39:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 004812: [03:39:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 004812: [03:39:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 004812: [03:39:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 004812: [03:39:29] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 004812: [03:39:29] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 004812: [03:39:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004812: [03:39:29] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 004812: [03:39:29] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 004812: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10162 (14.42 %) RDOC 004812: [03:39:29] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.096278 seconds RDOC 004812: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 004812: [03:39:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 004812: [03:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003616: [03:39:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27058 bytes) (time 1700105969) 12678 byte thumbnail RDOC 003616: [03:39:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003616: [03:39:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003616: [03:39:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003616: [03:39:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003616: [03:39:30] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003616: [03:39:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003616: [03:39:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003616: [03:39:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003616: [03:39:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003616: [03:39:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003616: [03:39:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003616: [03:39:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003616: [03:39:31] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003616: [03:39:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003616: [03:39:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003616: [03:39:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003616: [03:39:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003616: [03:39:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003616: [03:39:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003616: [03:39:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 115.039 ms RDOC 003616: [03:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 003616: [03:39:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006336: [03:39:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006336: [03:39:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006336: [03:39:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006336: [03:39:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006336: [03:39:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2556 RDOC 002556: [03:39:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002556: [03:39:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002556: [03:39:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002556: [03:39:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002556: [03:39:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002556: [03:39:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002556: [03:39:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002556: [03:39:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002556: [03:39:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002556: [03:39:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002556: [03:39:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002556: [03:39:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002556: [03:39:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002556: [03:39:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002556: [03:39:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006336: [03:39:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2556] RDOC 002556: [03:39:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002556: [03:39:32] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F2DA9A7530 RDOC 002556: [03:39:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002556: [03:39:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002556: [03:39:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002556: [03:39:32] gl_driver.cpp(1116) - Log - Deleting shader group 000001F2DA9A7530 RDOC 002556: [03:39:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002556: [03:39:32] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F2DA9A6A30 RDOC 002556: [03:39:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002556: [03:39:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002556: [03:39:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002556: [03:39:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002556: [03:39:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002556: [03:39:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001902FC RDOC 006336: [03:39:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006336: [03:39:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002556: [03:39:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 002556: [03:39:32] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002556: [03:39:32] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002556: [03:39:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002556: [03:39:32] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 002556: [03:39:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 002556: [03:39:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38475 (1.94 %) RDOC 002556: [03:39:32] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.061412 seconds RDOC 002556: [03:39:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002556: [03:39:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 002556: [03:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 006336: [03:39:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48093 bytes) (time 1700105972) 4975 byte thumbnail RDOC 006336: [03:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 006336: [03:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006336: [03:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006336: [03:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006336: [03:39:33] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006336: [03:39:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006336: [03:39:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006336: [03:39:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006336: [03:39:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006336: [03:39:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006336: [03:39:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006336: [03:39:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006336: [03:39:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006336: [03:39:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006336: [03:39:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006336: [03:39:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006336: [03:39:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006336: [03:39:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006336: [03:39:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006336: [03:39:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006336: [03:39:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006336: [03:39:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006336: [03:39:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006336: [03:39:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 83.065 ms RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].b RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[0].a RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[1].a RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[2].a RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[3].a RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[0].a RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[1].a RDOC 006336: [03:39:34] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[2].a RDOC 006336: [03:39:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000432: [03:39:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 000432: [03:39:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000432: [03:39:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000432: [03:39:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000432: [03:39:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 352 RDOC 000352: [03:39:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000352: [03:39:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000352: [03:39:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000352: [03:39:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000352: [03:39:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000352: [03:39:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000352: [03:39:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000352: [03:39:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000352: [03:39:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000352: [03:39:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000352: [03:39:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000352: [03:39:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000352: [03:39:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000352: [03:39:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000352: [03:39:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000432: [03:39:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [352] RDOC 000352: [03:39:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000352: [03:39:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000002524963E260 RDOC 000352: [03:39:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000352: [03:39:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000352: [03:39:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000352: [03:39:34] gl_driver.cpp(1116) - Log - Deleting shader group 000002524963E260 RDOC 000352: [03:39:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000352: [03:39:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000002524963E0E0 RDOC 000352: [03:39:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000352: [03:39:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000352: [03:39:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000352: [03:39:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000352: [03:39:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000352: [03:39:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D02F6 RDOC 000432: [03:39:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000352: [03:39:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 000352: [03:39:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 000352: [03:39:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000352: [03:39:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000432: [03:39:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000352: [03:39:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 000352: [03:39:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000352: [03:39:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3288 (11.05 %) RDOC 000352: [03:39:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.042158 seconds RDOC 000352: [03:39:34] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 000352: [03:39:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000352: [03:39:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000352: [03:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000432: [03:39:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17859 bytes) (time 1700105974) 5116 byte thumbnail RDOC 000432: [03:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000432: [03:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000432: [03:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000432: [03:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000432: [03:39:35] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000432: [03:39:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000432: [03:39:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000432: [03:39:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000432: [03:39:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000432: [03:39:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000432: [03:39:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000432: [03:39:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000432: [03:39:35] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 000432: [03:39:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000432: [03:39:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000432: [03:39:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000432: [03:39:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000432: [03:39:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000432: [03:39:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000432: [03:39:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000432: [03:39:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000432: [03:39:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000432: [03:39:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000432: [03:39:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.338 ms RDOC 000432: [03:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000432: [03:39:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 000432: [03:39:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 000432: [03:39:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 000432: [03:39:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 000432: [03:39:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 000432: [03:39:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 000432: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 000432: [03:39:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 000432: [03:39:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 000432: [03:39:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 000432: [03:40:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 000432: [03:40:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 000432: [03:40:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 000432: [03:40:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 000432: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 000432: [03:40:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 000432: [03:40:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 000432: [03:40:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 000432: [03:40:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 000432: [03:40:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 000432: [03:40:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 000432: [03:40:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 000432: [03:40:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 000432: [03:40:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 000432: [03:40:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 000432: [03:40:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 000432: [03:40:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 000432: [03:40:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 000432: [03:40:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 000432: [03:40:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 000432: [03:40:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 000432: [03:40:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 000432: [03:40:42] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 000432: [03:40:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 000432: [03:40:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 000432: [03:40:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 000432: [03:40:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 000432: [03:40:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 000432: [03:40:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 000432: [03:40:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 000432: [03:40:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 000432: [03:40:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 000432: [03:40:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 000432: [03:41:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 000432: [03:41:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 000432: [03:41:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 000432: [03:41:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 000432: [03:41:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 000432: [03:41:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 000432: [03:41:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 000432: [03:41:18] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 000432: [03:41:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 000432: [03:41:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 000432: [03:41:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 000432: [03:41:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 000432: [03:41:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 000432: [03:41:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 000432: [03:41:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 000432: [03:41:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 000432: [03:41:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 000432: [03:41:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 000432: [03:41:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 000432: [03:41:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 000432: [03:41:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 000432: [03:41:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 000432: [03:41:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005456: [03:41:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005456: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005456: [03:41:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005456: [03:41:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005456: [03:41:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1940 RDOC 001940: [03:41:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001940: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001940: [03:41:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001940: [03:41:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001940: [03:41:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001940: [03:41:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001940: [03:41:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001940: [03:41:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001940: [03:41:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001940: [03:41:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001940: [03:41:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001940: [03:41:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001940: [03:41:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001940: [03:41:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001940: [03:41:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005456: [03:41:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1940] RDOC 001940: [03:41:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001940: [03:41:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D894872E50 RDOC 001940: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001940: [03:41:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001940: [03:41:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001940: [03:41:37] gl_driver.cpp(1116) - Log - Deleting shader group 000001D894872E50 RDOC 001940: [03:41:37] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001940: [03:41:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D894872550 RDOC 001940: [03:41:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001940: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001940: [03:41:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001940: [03:41:37] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001940: [03:41:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001940: [03:41:37] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E02FC RDOC 005456: [03:41:37] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001940: [03:41:37] gl_driver.cpp(2221) - Log - Starting capture RDOC 001940: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001940: [03:41:37] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001940: [03:41:37] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005456: [03:41:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001940: [03:41:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 001940: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001940: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3088 (10.12 %) RDOC 001940: [03:41:37] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.039015 seconds RDOC 001940: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001940: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 001940: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 005456: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12838 bytes) (time 1700106097) 5116 byte thumbnail RDOC 005456: [03:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 005456: [03:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005456: [03:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005456: [03:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005456: [03:41:38] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005456: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005456: [03:41:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005456: [03:41:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005456: [03:41:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005456: [03:41:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005456: [03:41:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005456: [03:41:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005456: [03:41:38] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005456: [03:41:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005456: [03:41:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005456: [03:41:39] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005456: [03:41:39] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005456: [03:41:39] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005456: [03:41:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005456: [03:41:39] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005456: [03:41:39] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005456: [03:41:39] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005456: [03:41:39] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005456: [03:41:39] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.805 ms RDOC 005456: [03:41:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004560: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004560: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004560: [03:41:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004560: [03:41:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004560: [03:41:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9336 RDOC 009336: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009336: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [03:41:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [03:41:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009336: [03:41:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009336: [03:41:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009336: [03:41:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009336: [03:41:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009336: [03:41:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009336: [03:41:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009336: [03:41:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009336: [03:41:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009336: [03:41:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009336: [03:41:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009336: [03:41:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004560: [03:41:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9336] RDOC 009336: [03:41:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F27B87C438 RDOC 009336: [03:41:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009336: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009336: [03:41:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F27B87C438 RDOC 009336: [03:41:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009336: [03:41:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F27B87C438 RDOC 009336: [03:41:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009336: [03:41:39] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009336: [03:41:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009336: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009336: [03:41:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009336: [03:41:40] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F203DB83C0 RDOC 009336: [03:41:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009336: [03:41:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009336: [03:41:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009336: [03:41:40] gl_driver.cpp(1116) - Log - Deleting shader group 000001F203DB83C0 RDOC 009336: [03:41:40] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009336: [03:41:40] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F203DB75C0 RDOC 009336: [03:41:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009336: [03:41:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009336: [03:41:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009336: [03:41:40] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009336: [03:41:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009336: [03:41:40] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001902EE RDOC 004560: [03:41:40] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 004560: [03:41:40] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009336: [03:41:40] gl_driver.cpp(2221) - Log - Starting capture RDOC 009336: [03:41:40] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009336: [03:41:40] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004560: [03:41:40] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009336: [03:41:40] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 009336: [03:41:40] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 009336: [03:41:40] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009336: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62315 (0.49 %) RDOC 009336: [03:41:40] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.081821 seconds RDOC 009336: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 009336: [03:41:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009336: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004560: [03:41:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85002 bytes) (time 1700106100) 18309 byte thumbnail RDOC 004560: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004560: [03:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004560: [03:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004560: [03:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004560: [03:41:41] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004560: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004560: [03:41:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004560: [03:41:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004560: [03:41:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004560: [03:41:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004560: [03:41:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004560: [03:41:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004560: [03:41:41] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004560: [03:41:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004560: [03:41:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004560: [03:41:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004560: [03:41:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004560: [03:41:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004560: [03:41:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004560: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004560: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004560: [03:41:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004560: [03:41:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004560: [03:41:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 94.152 ms RDOC 004560: [03:41:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009844: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009844: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009844: [03:41:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009844: [03:41:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009844: [03:41:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8916 RDOC 008916: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008916: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008916: [03:41:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008916: [03:41:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008916: [03:41:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008916: [03:41:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008916: [03:41:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008916: [03:41:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008916: [03:41:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008916: [03:41:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008916: [03:41:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008916: [03:41:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008916: [03:41:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008916: [03:41:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008916: [03:41:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009844: [03:41:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8916] RDOC 008916: [03:41:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008916: [03:41:42] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020937ADB780 RDOC 008916: [03:41:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008916: [03:41:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008916: [03:41:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008916: [03:41:42] gl_driver.cpp(1116) - Log - Deleting shader group 0000020937ADB780 RDOC 008916: [03:41:42] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008916: [03:41:42] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020937ADBF80 RDOC 008916: [03:41:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008916: [03:41:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008916: [03:41:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008916: [03:41:42] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008916: [03:41:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008916: [03:41:42] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C00B8 RDOC 009844: [03:41:42] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009844: [03:41:42] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008916: [03:41:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 008916: [03:41:42] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008916: [03:41:42] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008916: [03:41:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008916: [03:41:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008916: [03:41:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008916: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2934 (10.42 %) RDOC 008916: [03:41:42] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.047486 seconds RDOC 008916: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 008916: [03:41:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 008916: [03:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009844: [03:41:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12673 bytes) (time 1700106102) 5270 byte thumbnail RDOC 009844: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009844: [03:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009844: [03:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009844: [03:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009844: [03:41:43] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009844: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009844: [03:41:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009844: [03:41:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009844: [03:41:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009844: [03:41:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009844: [03:41:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009844: [03:41:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009844: [03:41:43] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009844: [03:41:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009844: [03:41:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009844: [03:41:43] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009844: [03:41:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009844: [03:41:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009844: [03:41:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009844: [03:41:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009844: [03:41:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009844: [03:41:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009844: [03:41:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009844: [03:41:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.039 ms RDOC 009844: [03:41:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010756: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010756: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010756: [03:41:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010756: [03:41:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010756: [03:41:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5552 RDOC 005552: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005552: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005552: [03:41:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005552: [03:41:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005552: [03:41:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005552: [03:41:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005552: [03:41:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005552: [03:41:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005552: [03:41:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005552: [03:41:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005552: [03:41:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005552: [03:41:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005552: [03:41:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005552: [03:41:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005552: [03:41:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010756: [03:41:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5552] RDOC 005552: [03:41:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005552: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BAA7F9D3E0 RDOC 005552: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005552: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005552: [03:41:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005552: [03:41:44] gl_driver.cpp(1116) - Log - Deleting shader group 000001BAA7F9D3E0 RDOC 005552: [03:41:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005552: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BAA7F9DCA0 RDOC 005552: [03:41:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005552: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005552: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005552: [03:41:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005552: [03:41:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010756: [03:41:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005552: [03:41:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004102E6 RDOC 005552: [03:41:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 005552: [03:41:44] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 010756: [03:41:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005552: [03:41:44] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 005552: [03:41:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005552: [03:41:44] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 005552: [03:41:44] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005552: [03:41:44] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005552: [03:41:45] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 005552: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663868 (0.42 %) RDOC 005552: [03:41:45] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.507451 seconds RDOC 005552: [03:41:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005552: [03:41:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 005552: [03:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010756: [03:41:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670523 bytes) (time 1700106105) 2526 byte thumbnail RDOC 010756: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010756: [03:41:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010756: [03:41:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010756: [03:41:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010756: [03:41:46] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010756: [03:41:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010756: [03:41:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010756: [03:41:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010756: [03:41:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010756: [03:41:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010756: [03:41:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010756: [03:41:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010756: [03:41:46] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010756: [03:41:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010756: [03:41:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010756: [03:41:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010756: [03:41:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010756: [03:41:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010756: [03:41:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010756: [03:41:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010756: [03:41:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010756: [03:41:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 654.123 ms RDOC 010756: [03:41:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011428: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011428: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011428: [03:41:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011428: [03:41:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011428: [03:41:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6616 RDOC 006616: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006616: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006616: [03:41:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006616: [03:41:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006616: [03:41:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006616: [03:41:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006616: [03:41:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006616: [03:41:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006616: [03:41:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006616: [03:41:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006616: [03:41:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006616: [03:41:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006616: [03:41:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006616: [03:41:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006616: [03:41:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011428: [03:41:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6616] RDOC 006616: [03:41:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006616: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C10AF71A40 RDOC 006616: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006616: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006616: [03:41:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006616: [03:41:48] gl_driver.cpp(1116) - Log - Deleting shader group 000001C10AF71A40 RDOC 006616: [03:41:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006616: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C10AF712C0 RDOC 006616: [03:41:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006616: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006616: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006616: [03:41:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006616: [03:41:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011428: [03:41:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006616: [03:41:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002702FC RDOC 006616: [03:41:49] gl_driver.cpp(2221) - Log - Starting capture RDOC 006616: [03:41:49] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 006616: [03:41:49] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011428: [03:41:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006616: [03:41:49] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006616: [03:41:49] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 006616: [03:41:49] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 006616: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51538 (2.09 %) RDOC 006616: [03:41:49] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.070229 seconds RDOC 006616: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 006616: [03:41:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 006616: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011428: [03:41:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (66763 bytes) (time 1700106109) 9593 byte thumbnail RDOC 011428: [03:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011428: [03:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011428: [03:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011428: [03:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011428: [03:41:50] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011428: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011428: [03:41:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011428: [03:41:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011428: [03:41:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011428: [03:41:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011428: [03:41:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011428: [03:41:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011428: [03:41:50] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011428: [03:41:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011428: [03:41:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011428: [03:41:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011428: [03:41:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011428: [03:41:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011428: [03:41:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011428: [03:41:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 97.910 ms RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011428: [03:41:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011428: [03:41:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009012: [03:41:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009012: [03:41:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009012: [03:41:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009012: [03:41:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009012: [03:41:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6824 RDOC 006824: [03:41:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006824: [03:41:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006824: [03:41:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006824: [03:41:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006824: [03:41:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006824: [03:41:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006824: [03:41:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006824: [03:41:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006824: [03:41:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006824: [03:41:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006824: [03:41:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006824: [03:41:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006824: [03:41:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006824: [03:41:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006824: [03:41:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009012: [03:41:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6824] RDOC 006824: [03:41:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006824: [03:41:51] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023B78C20FA0 RDOC 006824: [03:41:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006824: [03:41:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006824: [03:41:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006824: [03:41:51] gl_driver.cpp(1116) - Log - Deleting shader group 0000023B78C20FA0 RDOC 006824: [03:41:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006824: [03:41:51] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023B78C210A0 RDOC 006824: [03:41:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006824: [03:41:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006824: [03:41:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006824: [03:41:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006824: [03:41:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006824: [03:41:51] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002302EE RDOC 009012: [03:41:51] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006824: [03:41:51] gl_driver.cpp(2221) - Log - Starting capture RDOC 006824: [03:41:51] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006824: [03:41:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006824: [03:41:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 006824: [03:41:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 006824: [03:41:51] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 009012: [03:41:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006824: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1248 (5.09 %) RDOC 006824: [03:41:51] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.027078 seconds RDOC 006824: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 006824: [03:41:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 006824: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009012: [03:41:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7560 bytes) (time 1700106111) 2527 byte thumbnail RDOC 009012: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009012: [03:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009012: [03:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009012: [03:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009012: [03:41:52] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009012: [03:41:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009012: [03:41:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009012: [03:41:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009012: [03:41:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009012: [03:41:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009012: [03:41:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009012: [03:41:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009012: [03:41:52] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009012: [03:41:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009012: [03:41:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009012: [03:41:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009012: [03:41:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009012: [03:41:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009012: [03:41:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009012: [03:41:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.162 ms RDOC 009012: [03:41:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009648: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009648: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009648: [03:41:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009648: [03:41:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009648: [03:41:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8484 RDOC 008484: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008484: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008484: [03:41:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008484: [03:41:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008484: [03:41:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008484: [03:41:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008484: [03:41:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008484: [03:41:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008484: [03:41:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008484: [03:41:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008484: [03:41:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008484: [03:41:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008484: [03:41:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008484: [03:41:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008484: [03:41:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009648: [03:41:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8484] RDOC 008484: [03:41:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008484: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 00000225C9A0D8F0 RDOC 008484: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008484: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008484: [03:41:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008484: [03:41:53] gl_driver.cpp(1116) - Log - Deleting shader group 00000225C9A0D8F0 RDOC 008484: [03:41:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008484: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 00000225C9A0D070 RDOC 008484: [03:41:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008484: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008484: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008484: [03:41:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008484: [03:41:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008484: [03:41:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C02FC RDOC 009648: [03:41:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008484: [03:41:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 008484: [03:41:53] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008484: [03:41:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009648: [03:41:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008484: [03:41:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008484: [03:41:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008484: [03:41:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008484: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3006 (10.46 %) RDOC 008484: [03:41:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.036888 seconds RDOC 008484: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 008484: [03:41:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008484: [03:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 009648: [03:41:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12721 bytes) (time 1700106113) 5223 byte thumbnail RDOC 009648: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 009648: [03:41:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009648: [03:41:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009648: [03:41:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009648: [03:41:54] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009648: [03:41:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009648: [03:41:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009648: [03:41:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009648: [03:41:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009648: [03:41:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009648: [03:41:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009648: [03:41:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009648: [03:41:54] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009648: [03:41:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009648: [03:41:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009648: [03:41:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009648: [03:41:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009648: [03:41:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009648: [03:41:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009648: [03:41:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 71.783 ms RDOC 009648: [03:41:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009704: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009704: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009704: [03:41:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009704: [03:41:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009704: [03:41:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1028 RDOC 001028: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001028: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001028: [03:41:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001028: [03:41:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001028: [03:41:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001028: [03:41:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001028: [03:41:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001028: [03:41:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001028: [03:41:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001028: [03:41:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001028: [03:41:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001028: [03:41:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001028: [03:41:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001028: [03:41:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001028: [03:41:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009704: [03:41:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1028] RDOC 001028: [03:41:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001028: [03:41:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001917ECBE330 RDOC 001028: [03:41:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001028: [03:41:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001028: [03:41:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001028: [03:41:55] gl_driver.cpp(1116) - Log - Deleting shader group 000001917ECBE330 RDOC 001028: [03:41:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001028: [03:41:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001917ECBDF30 RDOC 001028: [03:41:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001028: [03:41:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001028: [03:41:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001028: [03:41:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001028: [03:41:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001028: [03:41:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 001028: [03:41:55] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001028: [03:41:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009704: [03:41:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001028: [03:41:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E02FC RDOC 001028: [03:41:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 001028: [03:41:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 001028: [03:41:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009704: [03:41:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001028: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3344 (10.98 %) RDOC 001028: [03:41:55] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.100845 seconds RDOC 001028: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001028: [03:41:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 001028: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009704: [03:41:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13094 bytes) (time 1700106115) 5116 byte thumbnail RDOC 009704: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009704: [03:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009704: [03:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009704: [03:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009704: [03:41:56] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009704: [03:41:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009704: [03:41:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009704: [03:41:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009704: [03:41:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009704: [03:41:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009704: [03:41:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009704: [03:41:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009704: [03:41:56] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009704: [03:41:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009704: [03:41:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009704: [03:41:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009704: [03:41:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009704: [03:41:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009704: [03:41:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009704: [03:41:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009704: [03:41:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009704: [03:41:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009704: [03:41:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009704: [03:41:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.258 ms RDOC 009704: [03:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009704: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1588 (5.21 %) RDOC 009704: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009704: [03:41:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.632 ms RDOC 009704: [03:41:57] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 009704: [03:41:57] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 009704: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1588 (5.21 %) RDOC 009704: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 009704: [03:41:57] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 009704: [03:41:57] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 009704: [03:41:57] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 009704: [03:41:57] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 009704: [03:41:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002068: [03:41:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002068: [03:41:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002068: [03:41:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002068: [03:41:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002068: [03:41:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2224 RDOC 002224: [03:41:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002224: [03:41:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002224: [03:41:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002224: [03:41:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002224: [03:41:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002224: [03:41:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002224: [03:41:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002224: [03:41:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002224: [03:41:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002224: [03:41:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002224: [03:41:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002224: [03:41:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002224: [03:41:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002224: [03:41:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002224: [03:41:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002068: [03:41:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2224] RDOC 002224: [03:41:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002224: [03:41:57] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020A2906FE10 RDOC 002224: [03:41:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002224: [03:41:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002224: [03:41:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002224: [03:41:57] gl_driver.cpp(1116) - Log - Deleting shader group 0000020A2906FE10 RDOC 002224: [03:41:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002224: [03:41:57] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020A29070090 RDOC 002224: [03:41:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002224: [03:41:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002224: [03:41:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002224: [03:41:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002224: [03:41:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002224: [03:42:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003002FC RDOC 002068: [03:42:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002068: [03:42:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002224: [03:42:01] gl_driver.cpp(2221) - Log - Starting capture RDOC 002224: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002224: [03:42:01] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002224: [03:42:01] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002224: [03:42:01] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 002224: [03:42:01] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 002224: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783558 (0.39 %) RDOC 002224: [03:42:01] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.295305 seconds RDOC 002224: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002224: [03:42:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 002224: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 002068: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793308 bytes) (time 1700106121) 5116 byte thumbnail RDOC 002068: [03:42:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 002068: [03:42:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002068: [03:42:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002068: [03:42:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002068: [03:42:02] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002068: [03:42:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002068: [03:42:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002068: [03:42:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002068: [03:42:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002068: [03:42:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002068: [03:42:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002068: [03:42:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002068: [03:42:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002068: [03:42:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002068: [03:42:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002068: [03:42:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002068: [03:42:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002068: [03:42:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002068: [03:42:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002068: [03:42:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002068: [03:42:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002068: [03:42:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002068: [03:42:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002068: [03:42:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2460.767 ms RDOC 002068: [03:42:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003532: [03:42:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003532: [03:42:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003532: [03:42:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003532: [03:42:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003532: [03:42:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3972 RDOC 003972: [03:42:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003972: [03:42:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003972: [03:42:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003972: [03:42:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003972: [03:42:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003972: [03:42:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003972: [03:42:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003972: [03:42:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003972: [03:42:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003972: [03:42:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003972: [03:42:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003972: [03:42:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003972: [03:42:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003972: [03:42:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003972: [03:42:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003532: [03:42:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3972] RDOC 003972: [03:42:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003972: [03:42:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020AA3F5F1D0 RDOC 003972: [03:42:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003972: [03:42:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003972: [03:42:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003972: [03:42:08] gl_driver.cpp(1116) - Log - Deleting shader group 0000020AA3F5F1D0 RDOC 003972: [03:42:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003972: [03:42:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020AA3F5F510 RDOC 003972: [03:42:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003972: [03:42:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003972: [03:42:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003972: [03:42:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003972: [03:42:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003972: [03:42:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F00B8 RDOC 003532: [03:42:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003532: [03:42:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003972: [03:42:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:16] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003972: [03:42:16] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 003972: [03:42:16] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:16] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003972: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3181 (11.12 %) RDOC 003972: [03:42:16] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.043496 seconds RDOC 003972: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003972: [03:42:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:16] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:16] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 003972: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003972: [03:42:16] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:16] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003532: [03:42:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12931 bytes) (time 1700106136) 5116 byte thumbnail RDOC 003972: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3319 (11.15 %) RDOC 003972: [03:42:16] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062398 seconds RDOC 003972: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 003972: [03:42:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:16] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:16] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 003972: [03:42:16] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:16] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003972: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13069 bytes) (time 1700106136) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3407 (11.45 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.031762 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 003972: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 003972: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13157 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3331 (11.19 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062635 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 003972: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 003972: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13081 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3321 (11.16 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062616 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 003972: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 003972: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13071 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3285 (11.04 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.031365 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 003972: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 003972: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13035 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3320 (11.16 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062048 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 003972: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 003972: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13070 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3332 (11.20 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046388 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 003972: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 003972: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13082 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3408 (11.45 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046169 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 003972: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 003972: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003972: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003972: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 003972: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003972: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13158 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3334 (11.20 %) RDOC 003972: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062326 seconds RDOC 003972: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003972: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 003972: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 003532: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13084 bytes) (time 1700106137) 5116 byte thumbnail RDOC 003532: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003532: [03:42:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003532: [03:42:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003532: [03:42:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003532: [03:42:18] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003532: [03:42:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003532: [03:42:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003532: [03:42:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003532: [03:42:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003532: [03:42:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003532: [03:42:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003532: [03:42:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003532: [03:42:18] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003532: [03:42:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003532: [03:42:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003532: [03:42:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003532: [03:42:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003532: [03:42:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003532: [03:42:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003532: [03:42:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003532: [03:42:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003532: [03:42:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003532: [03:42:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003532: [03:42:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.609 ms RDOC 003532: [03:42:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011732: [03:42:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011732: [03:42:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:42:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011732: [03:42:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:42:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3492 RDOC 003492: [03:42:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003492: [03:42:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003492: [03:42:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003492: [03:42:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003492: [03:42:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003492: [03:42:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003492: [03:42:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003492: [03:42:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003492: [03:42:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003492: [03:42:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003492: [03:42:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003492: [03:42:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003492: [03:42:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003492: [03:42:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003492: [03:42:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011732: [03:42:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3492] RDOC 003492: [03:42:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003492: [03:42:19] gl_driver.cpp(1217) - Log - Created new sharegroup 00000195EBF1C710 RDOC 003492: [03:42:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003492: [03:42:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003492: [03:42:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003492: [03:42:19] gl_driver.cpp(1116) - Log - Deleting shader group 00000195EBF1C710 RDOC 003492: [03:42:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003492: [03:42:19] gl_driver.cpp(1217) - Log - Created new sharegroup 00000195EBF1CC10 RDOC 003492: [03:42:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003492: [03:42:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003492: [03:42:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003492: [03:42:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003492: [03:42:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003492: [03:42:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005100B8 RDOC 011732: [03:42:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003492: [03:42:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 003492: [03:42:19] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003492: [03:42:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003492: [03:42:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011732: [03:42:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003492: [03:42:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003492: [03:42:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003492: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3518 (11.80 %) RDOC 003492: [03:42:19] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.041090 seconds RDOC 003492: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003492: [03:42:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 003492: [03:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011732: [03:42:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13268 bytes) (time 1700106139) 5116 byte thumbnail RDOC 011732: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011732: [03:42:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011732: [03:42:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011732: [03:42:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011732: [03:42:20] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011732: [03:42:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011732: [03:42:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011732: [03:42:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011732: [03:42:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011732: [03:42:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011732: [03:42:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011732: [03:42:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011732: [03:42:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011732: [03:42:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011732: [03:42:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011732: [03:42:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011732: [03:42:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011732: [03:42:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011732: [03:42:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011732: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011732: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011732: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011732: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011732: [03:42:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.042 ms RDOC 011732: [03:42:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 009884: [03:42:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009884: [03:42:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009884: [03:42:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009884: [03:42:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009884: [03:42:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10036 RDOC 010036: [03:42:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010036: [03:42:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010036: [03:42:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010036: [03:42:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010036: [03:42:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010036: [03:42:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010036: [03:42:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010036: [03:42:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010036: [03:42:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010036: [03:42:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010036: [03:42:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010036: [03:42:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010036: [03:42:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010036: [03:42:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010036: [03:42:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009884: [03:42:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10036] RDOC 010036: [03:42:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010036: [03:42:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BF94F5ED30 RDOC 010036: [03:42:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010036: [03:42:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010036: [03:42:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010036: [03:42:21] gl_driver.cpp(1116) - Log - Deleting shader group 000001BF94F5ED30 RDOC 010036: [03:42:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010036: [03:42:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BF94F5F170 RDOC 010036: [03:42:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010036: [03:42:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010036: [03:42:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010036: [03:42:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010036: [03:42:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010036: [03:42:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005402E6 RDOC 009884: [03:42:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010036: [03:42:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 010036: [03:42:21] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010036: [03:42:21] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009884: [03:42:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010036: [03:42:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010036: [03:42:21] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 010036: [03:42:21] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 010036: [03:42:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22343 (2.24 %) RDOC 010036: [03:42:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.073223 seconds RDOC 010036: [03:42:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 010036: [03:42:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010036: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009884: [03:42:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38484 bytes) (time 1700106141) 11057 byte thumbnail RDOC 009884: [03:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009884: [03:42:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:42:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:42:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:42:22] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009884: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009884: [03:42:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009884: [03:42:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009884: [03:42:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009884: [03:42:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009884: [03:42:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009884: [03:42:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009884: [03:42:23] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009884: [03:42:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009884: [03:42:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009884: [03:42:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009884: [03:42:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009884: [03:42:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009884: [03:42:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009884: [03:42:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 265.244 ms RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 009884: [03:42:23] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 009884: [03:42:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001528: [03:42:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001528: [03:42:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001528: [03:42:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001528: [03:42:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001528: [03:42:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2640 RDOC 002640: [03:42:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002640: [03:42:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002640: [03:42:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002640: [03:42:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002640: [03:42:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002640: [03:42:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002640: [03:42:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002640: [03:42:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002640: [03:42:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002640: [03:42:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002640: [03:42:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002640: [03:42:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002640: [03:42:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002640: [03:42:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001528: [03:42:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2640] RDOC 002640: [03:42:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002640: [03:42:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002640: [03:42:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013D85CD2C00 RDOC 002640: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002640: [03:42:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002640: [03:42:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002640: [03:42:24] gl_driver.cpp(1116) - Log - Deleting shader group 0000013D85CD2C00 RDOC 002640: [03:42:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002640: [03:42:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013D85CD2200 RDOC 002640: [03:42:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002640: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002640: [03:42:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002640: [03:42:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002640: [03:42:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002640: [03:42:24] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8901093D - possibly stale. Using new DC FFFFFFFF8E01091C to ensure context is rebound properly RDOC 002640: [03:42:24] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 002640: [03:42:24] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000013D85CD2200 RDOC 002640: [03:42:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002640: [03:42:24] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 002640: [03:42:24] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000013D85CD2200 RDOC 002640: [03:42:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 002640: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002640: [03:42:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002640: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002640: [03:42:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001528: [03:42:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002640: [03:42:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003802FC RDOC 001528: [03:42:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002640: [03:42:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 002640: [03:42:24] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002640: [03:42:24] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 002640: [03:42:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002640: [03:42:25] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 002640: [03:42:25] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 002640: [03:42:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4686144 bytes to 303038 (6.47 %) RDOC 002640: [03:42:25] gl_driver.cpp(2441) - Log - Captured GL frame with 4.469055 MB capture section in 1.177830 seconds RDOC 002640: [03:42:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 002640: [03:42:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002640: [03:42:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 001528: [03:42:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (380589 bytes) (time 1700106145) 69960 byte thumbnail RDOC 001528: [03:42:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 001528: [03:42:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001528: [03:42:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001528: [03:42:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001528: [03:42:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001528: [03:42:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001528: [03:42:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001528: [03:42:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001528: [03:42:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001528: [03:42:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001528: [03:42:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001528: [03:42:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001528: [03:42:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001528: [03:42:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001528: [03:42:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001528: [03:42:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001528: [03:42:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001528: [03:42:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001528: [03:42:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001528: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001528: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001528: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001528: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001528: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001528: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001528: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001528: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001528: [03:42:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 755.948 ms RDOC 001528: [03:42:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000696: [03:42:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 000696: [03:42:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000696: [03:42:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000696: [03:42:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000696: [03:42:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11884 RDOC 011884: [03:42:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011884: [03:42:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011884: [03:42:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011884: [03:42:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011884: [03:42:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011884: [03:42:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011884: [03:42:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011884: [03:42:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011884: [03:42:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011884: [03:42:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011884: [03:42:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011884: [03:42:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011884: [03:42:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011884: [03:42:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011884: [03:42:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000696: [03:42:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11884] RDOC 011884: [03:42:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011884: [03:42:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D01DA3C630 RDOC 011884: [03:42:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011884: [03:42:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011884: [03:42:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011884: [03:42:28] gl_driver.cpp(1116) - Log - Deleting shader group 000001D01DA3C630 RDOC 011884: [03:42:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011884: [03:42:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D01DA3CDF0 RDOC 011884: [03:42:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011884: [03:42:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011884: [03:42:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011884: [03:42:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011884: [03:42:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000696: [03:42:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011884: [03:42:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003402F8 RDOC 011884: [03:42:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 011884: [03:42:28] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 000696: [03:42:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011884: [03:42:28] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 011884: [03:42:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011884: [03:42:28] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 40 referenced resources RDOC 011884: [03:42:29] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 1 unreferenced RDOC 011884: [03:42:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28457792 bytes to 478630 (1.68 %) RDOC 011884: [03:42:29] gl_driver.cpp(2441) - Log - Captured GL frame with 27.139465 MB capture section in 0.302111 seconds RDOC 011884: [03:42:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 011884: [03:42:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011884: [03:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000696: [03:42:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (495440 bytes) (time 1700106149) 10031 byte thumbnail RDOC 000696: [03:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000696: [03:42:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000696: [03:42:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000696: [03:42:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000696: [03:42:30] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000696: [03:42:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000696: [03:42:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000696: [03:42:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000696: [03:42:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000696: [03:42:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000696: [03:42:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000696: [03:42:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000696: [03:42:30] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 000696: [03:42:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000696: [03:42:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000696: [03:42:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000696: [03:42:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000696: [03:42:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000696: [03:42:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000696: [03:42:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000696: [03:42:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000696: [03:42:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000696: [03:42:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000696: [03:42:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000696: [03:42:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000696: [03:42:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000696: [03:42:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000696: [03:42:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 195.952 ms RDOC 000696: [03:42:30] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 13.063 ms RDOC 000696: [03:42:30] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.361 ms RDOC 000696: [03:42:30] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 8.047 ms RDOC 000696: [03:42:30] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.532 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 121.815 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.784 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.787 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.337 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.899 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.325 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.248 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.326 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.129 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.330 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.218 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.355 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 111.381 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.755 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.605 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.443 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.968 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.237 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.952 ms RDOC 000696: [03:42:31] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.332 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.947 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.258 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.936 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.389 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 11.919 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.245 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.835 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.313 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 6.640 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.803 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.114 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.312 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.994 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.425 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.110 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.326 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 12.227 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.391 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.366 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.365 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.463 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.290 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.392 ms RDOC 000696: [03:42:32] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.198 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.120 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.305 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.602 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.170 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.128 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.206 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.591 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.173 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.453 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.423 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.542 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.212 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 6.254 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.018 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.638 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.151 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.154 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.625 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 0.982 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.061 ms RDOC 000696: [03:42:33] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.159 ms RDOC 000696: [03:42:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 005052: [03:42:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005052: [03:42:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005052: [03:42:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005052: [03:42:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005052: [03:42:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11944 RDOC 011944: [03:42:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011944: [03:42:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011944: [03:42:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011944: [03:42:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011944: [03:42:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011944: [03:42:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011944: [03:42:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011944: [03:42:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011944: [03:42:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011944: [03:42:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011944: [03:42:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011944: [03:42:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011944: [03:42:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011944: [03:42:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011944: [03:42:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005052: [03:42:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11944] RDOC 011944: [03:42:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011944: [03:42:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002511F63CDE0 RDOC 011944: [03:42:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011944: [03:42:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011944: [03:42:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011944: [03:42:33] gl_driver.cpp(1116) - Log - Deleting shader group 000002511F63CDE0 RDOC 011944: [03:42:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011944: [03:42:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002511F63D2A0 RDOC 011944: [03:42:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011944: [03:42:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011944: [03:42:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011944: [03:42:33] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000050300 RDOC 005052: [03:42:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011944: [03:42:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 011944: [03:42:34] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011944: [03:42:34] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005052: [03:42:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011944: [03:42:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 011944: [03:42:34] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 011944: [03:42:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011944: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3613 (10.59 %) RDOC 011944: [03:42:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.051039 seconds RDOC 011944: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 011944: [03:42:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011944: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005052: [03:42:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14355 bytes) (time 1700106154) 6102 byte thumbnail RDOC 005052: [03:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005052: [03:42:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005052: [03:42:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005052: [03:42:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005052: [03:42:35] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005052: [03:42:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005052: [03:42:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005052: [03:42:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005052: [03:42:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005052: [03:42:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005052: [03:42:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005052: [03:42:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005052: [03:42:35] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005052: [03:42:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005052: [03:42:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005052: [03:42:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005052: [03:42:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005052: [03:42:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005052: [03:42:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005052: [03:42:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 110.809 ms RDOC 005052: [03:42:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005416: [03:42:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005416: [03:42:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005416: [03:42:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005416: [03:42:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005416: [03:42:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1480 RDOC 001480: [03:42:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001480: [03:42:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001480: [03:42:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001480: [03:42:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001480: [03:42:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001480: [03:42:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001480: [03:42:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001480: [03:42:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001480: [03:42:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001480: [03:42:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001480: [03:42:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001480: [03:42:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001480: [03:42:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001480: [03:42:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001480: [03:42:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005416: [03:42:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1480] RDOC 001480: [03:42:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001480: [03:42:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E42A03E760 RDOC 001480: [03:42:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001480: [03:42:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001480: [03:42:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001480: [03:42:36] gl_driver.cpp(1116) - Log - Deleting shader group 000001E42A03E760 RDOC 001480: [03:42:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001480: [03:42:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E42A03E060 RDOC 001480: [03:42:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001480: [03:42:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001480: [03:42:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001480: [03:42:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001480: [03:42:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005416: [03:42:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001480: [03:42:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005C02BE RDOC 001480: [03:42:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 001480: [03:42:36] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001480: [03:42:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005416: [03:42:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001480: [03:42:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001480: [03:42:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 001480: [03:42:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001480: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3402 (11.51 %) RDOC 001480: [03:42:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.033698 seconds RDOC 001480: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001480: [03:42:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 001480: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 005416: [03:42:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13865 bytes) (time 1700106156) 5829 byte thumbnail RDOC 005416: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 005416: [03:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005416: [03:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005416: [03:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005416: [03:42:37] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005416: [03:42:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005416: [03:42:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005416: [03:42:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005416: [03:42:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005416: [03:42:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005416: [03:42:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005416: [03:42:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005416: [03:42:37] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005416: [03:42:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005416: [03:42:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005416: [03:42:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005416: [03:42:37] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005416: [03:42:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005416: [03:42:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005416: [03:42:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005416: [03:42:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005416: [03:42:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005416: [03:42:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005416: [03:42:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 76.358 ms RDOC 005416: [03:42:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009920: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009920: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009920: [03:42:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009920: [03:42:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009920: [03:42:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7376 RDOC 007376: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007376: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007376: [03:42:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007376: [03:42:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007376: [03:42:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007376: [03:42:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007376: [03:42:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007376: [03:42:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007376: [03:42:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007376: [03:42:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007376: [03:42:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007376: [03:42:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007376: [03:42:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007376: [03:42:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007376: [03:42:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009920: [03:42:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7376] RDOC 007376: [03:42:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007376: [03:42:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026DB4CBA490 RDOC 007376: [03:42:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007376: [03:42:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007376: [03:42:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007376: [03:42:38] gl_driver.cpp(1116) - Log - Deleting shader group 0000026DB4CBA490 RDOC 007376: [03:42:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007376: [03:42:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026DB4CBA010 RDOC 007376: [03:42:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007376: [03:42:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007376: [03:42:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007376: [03:42:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007376: [03:42:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009920: [03:42:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007376: [03:42:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000090300 RDOC 009920: [03:42:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007376: [03:42:38] gl_driver.cpp(2221) - Log - Starting capture RDOC 007376: [03:42:38] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 007376: [03:42:38] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 007376: [03:42:40] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 007376: [03:42:40] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 007376: [03:42:40] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 007376: [03:42:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523623 (0.72 %) RDOC 007376: [03:42:40] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.071147 seconds RDOC 007376: [03:42:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 007376: [03:42:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 007376: [03:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 009920: [03:42:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547641 bytes) (time 1700106160) 9855 byte thumbnail RDOC 009920: [03:42:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 009920: [03:42:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009920: [03:42:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009920: [03:42:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009920: [03:42:41] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009920: [03:42:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009920: [03:42:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009920: [03:42:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009920: [03:42:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009920: [03:42:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009920: [03:42:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009920: [03:42:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009920: [03:42:41] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009920: [03:42:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009920: [03:42:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009920: [03:42:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009920: [03:42:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009920: [03:42:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009920: [03:42:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009920: [03:42:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009920: [03:42:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009920: [03:42:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009920: [03:42:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009920: [03:42:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009920: [03:42:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009920: [03:42:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009920: [03:42:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009920: [03:42:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009920: [03:42:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009920: [03:42:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009920: [03:42:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009920: [03:42:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 757.798 ms RDOC 009920: [03:44:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009832: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009832: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009832: [03:44:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009832: [03:44:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009832: [03:44:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6072 RDOC 006072: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006072: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006072: [03:44:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006072: [03:44:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006072: [03:44:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006072: [03:44:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006072: [03:44:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006072: [03:44:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006072: [03:44:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006072: [03:44:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006072: [03:44:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006072: [03:44:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006072: [03:44:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006072: [03:44:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006072: [03:44:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009832: [03:44:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6072] RDOC 006072: [03:44:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006072: [03:44:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B3E58AE550 RDOC 006072: [03:44:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006072: [03:44:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006072: [03:44:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006072: [03:44:31] gl_driver.cpp(1116) - Log - Deleting shader group 000001B3E58AE550 RDOC 006072: [03:44:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006072: [03:44:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B3E58AE390 RDOC 006072: [03:44:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006072: [03:44:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006072: [03:44:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006072: [03:44:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006072: [03:44:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006072: [03:44:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B0300 RDOC 009832: [03:44:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006072: [03:44:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 006072: [03:44:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006072: [03:44:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006072: [03:44:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009832: [03:44:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006072: [03:44:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 006072: [03:44:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006072: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3728 (11.56 %) RDOC 006072: [03:44:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.060036 seconds RDOC 006072: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006072: [03:44:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 006072: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009832: [03:44:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13478 bytes) (time 1700106272) 5116 byte thumbnail RDOC 009832: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009832: [03:44:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009832: [03:44:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009832: [03:44:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009832: [03:44:33] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009832: [03:44:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009832: [03:44:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009832: [03:44:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009832: [03:44:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009832: [03:44:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009832: [03:44:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009832: [03:44:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009832: [03:44:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009832: [03:44:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009832: [03:44:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009832: [03:44:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009832: [03:44:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009832: [03:44:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009832: [03:44:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009832: [03:44:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009832: [03:44:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009832: [03:44:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009832: [03:44:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009832: [03:44:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 60.062 ms RDOC 009832: [03:44:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001448: [03:44:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001448: [03:44:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001448: [03:44:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001448: [03:44:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001448: [03:44:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4144 RDOC 004144: [03:44:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004144: [03:44:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004144: [03:44:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004144: [03:44:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004144: [03:44:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004144: [03:44:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004144: [03:44:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004144: [03:44:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004144: [03:44:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004144: [03:44:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004144: [03:44:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004144: [03:44:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004144: [03:44:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004144: [03:44:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004144: [03:44:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001448: [03:44:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4144] RDOC 004144: [03:44:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004144: [03:44:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019793DB9EE0 RDOC 004144: [03:44:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004144: [03:44:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004144: [03:44:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004144: [03:44:34] gl_driver.cpp(1116) - Log - Deleting shader group 0000019793DB9EE0 RDOC 004144: [03:44:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004144: [03:44:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019793DB9EE0 RDOC 004144: [03:44:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004144: [03:44:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004144: [03:44:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004144: [03:44:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004144: [03:44:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004144: [03:44:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000050298 RDOC 001448: [03:44:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001448: [03:44:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004144: [03:44:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 004144: [03:44:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004144: [03:44:34] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004144: [03:44:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004144: [03:44:34] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004144: [03:44:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004144: [03:44:34] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 004144: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4274 (12.55 %) RDOC 004144: [03:44:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.076709 seconds RDOC 004144: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 004144: [03:44:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 004144: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 001448: [03:44:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28236 bytes) (time 1700106274) 9804 byte thumbnail RDOC 001448: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 001448: [03:44:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001448: [03:44:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001448: [03:44:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001448: [03:44:35] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001448: [03:44:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001448: [03:44:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001448: [03:44:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001448: [03:44:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001448: [03:44:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001448: [03:44:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001448: [03:44:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001448: [03:44:35] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001448: [03:44:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001448: [03:44:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001448: [03:44:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001448: [03:44:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001448: [03:44:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001448: [03:44:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001448: [03:44:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001448: [03:44:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001448: [03:44:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001448: [03:44:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001448: [03:44:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 89.194 ms RDOC 001448: [03:44:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009284: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009284: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009284: [03:44:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009284: [03:44:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009284: [03:44:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11928 RDOC 011928: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011928: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [03:44:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [03:44:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011928: [03:44:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011928: [03:44:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011928: [03:44:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011928: [03:44:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011928: [03:44:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011928: [03:44:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011928: [03:44:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011928: [03:44:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011928: [03:44:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011928: [03:44:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011928: [03:44:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009284: [03:44:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11928] RDOC 011928: [03:44:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011928: [03:44:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A1581CC970 RDOC 011928: [03:44:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011928: [03:44:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011928: [03:44:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011928: [03:44:36] gl_driver.cpp(1116) - Log - Deleting shader group 000001A1581CC970 RDOC 011928: [03:44:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011928: [03:44:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A1581CC5B0 RDOC 011928: [03:44:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011928: [03:44:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011928: [03:44:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011928: [03:44:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011928: [03:44:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009284: [03:44:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011928: [03:44:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000070298 RDOC 009284: [03:44:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011928: [03:44:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 011928: [03:44:36] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 011928: [03:44:36] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011928: [03:44:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 011928: [03:44:36] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 011928: [03:44:36] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 011928: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 12990 (10.39 %) RDOC 011928: [03:44:37] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.044199 seconds RDOC 011928: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011928: [03:44:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011928: [03:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009284: [03:44:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26405 bytes) (time 1700106277) 7788 byte thumbnail RDOC 009284: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009284: [03:44:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009284: [03:44:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009284: [03:44:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009284: [03:44:38] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009284: [03:44:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009284: [03:44:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009284: [03:44:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009284: [03:44:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009284: [03:44:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009284: [03:44:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009284: [03:44:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009284: [03:44:38] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009284: [03:44:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009284: [03:44:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009284: [03:44:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009284: [03:44:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009284: [03:44:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009284: [03:44:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009284: [03:44:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 130.976 ms RDOC 009284: [03:44:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004716: [03:44:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004716: [03:44:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004716: [03:44:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004716: [03:44:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004716: [03:44:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9692 RDOC 009692: [03:44:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009692: [03:44:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009692: [03:44:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009692: [03:44:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009692: [03:44:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009692: [03:44:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009692: [03:44:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009692: [03:44:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009692: [03:44:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009692: [03:44:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009692: [03:44:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009692: [03:44:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009692: [03:44:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009692: [03:44:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009692: [03:44:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004716: [03:44:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9692] RDOC 009692: [03:44:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009692: [03:44:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B076E3FB00 RDOC 009692: [03:44:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009692: [03:44:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009692: [03:44:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009692: [03:44:39] gl_driver.cpp(1116) - Log - Deleting shader group 000002B076E3FB00 RDOC 009692: [03:44:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009692: [03:44:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B076E3F880 RDOC 009692: [03:44:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009692: [03:44:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009692: [03:44:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009692: [03:44:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009692: [03:44:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009692: [03:44:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000090298 RDOC 004716: [03:44:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009692: [03:44:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 009692: [03:44:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009692: [03:44:39] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009692: [03:44:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004716: [03:44:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009692: [03:44:39] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 009692: [03:44:39] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009692: [03:44:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3699 (12.87 %) RDOC 009692: [03:44:39] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.041057 seconds RDOC 009692: [03:44:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 009692: [03:44:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 009692: [03:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 004716: [03:44:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17942 bytes) (time 1700106279) 8936 byte thumbnail RDOC 004716: [03:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 004716: [03:44:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004716: [03:44:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004716: [03:44:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004716: [03:44:40] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004716: [03:44:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004716: [03:44:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004716: [03:44:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004716: [03:44:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004716: [03:44:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004716: [03:44:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004716: [03:44:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004716: [03:44:40] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004716: [03:44:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004716: [03:44:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004716: [03:44:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004716: [03:44:40] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004716: [03:44:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004716: [03:44:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004716: [03:44:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.454 ms RDOC 004716: [03:44:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007384: [03:44:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007384: [03:44:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007384: [03:44:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007384: [03:44:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007384: [03:44:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1580 RDOC 001580: [03:44:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001580: [03:44:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [03:44:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [03:44:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001580: [03:44:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001580: [03:44:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001580: [03:44:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001580: [03:44:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001580: [03:44:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001580: [03:44:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001580: [03:44:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001580: [03:44:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001580: [03:44:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001580: [03:44:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001580: [03:44:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007384: [03:44:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1580] RDOC 001580: [03:44:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001580: [03:44:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001ED220A06D0 RDOC 001580: [03:44:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001580: [03:44:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001580: [03:44:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001580: [03:44:41] gl_driver.cpp(1116) - Log - Deleting shader group 000001ED220A06D0 RDOC 001580: [03:44:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001580: [03:44:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001ED220A0610 RDOC 001580: [03:44:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001580: [03:44:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001580: [03:44:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001580: [03:44:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001580: [03:44:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001580: [03:44:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005002E8 RDOC 007384: [03:44:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001580: [03:44:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 001580: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 001580: [03:44:41] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 007384: [03:44:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001580: [03:44:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001580: [03:44:41] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 001580: [03:44:41] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 001580: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16275 (0.83 %) RDOC 001580: [03:44:41] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.058775 seconds RDOC 001580: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 001580: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001580: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007384: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28700 bytes) (time 1700106281) 7478 byte thumbnail RDOC 007384: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007384: [03:44:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007384: [03:44:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007384: [03:44:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007384: [03:44:42] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007384: [03:44:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007384: [03:44:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007384: [03:44:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007384: [03:44:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007384: [03:44:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007384: [03:44:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007384: [03:44:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007384: [03:44:42] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007384: [03:44:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007384: [03:44:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007384: [03:44:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007384: [03:44:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007384: [03:44:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007384: [03:44:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007384: [03:44:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.281 ms RDOC 007384: [03:44:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006336: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006336: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006336: [03:44:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006336: [03:44:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006336: [03:44:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1776 RDOC 001776: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001776: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001776: [03:44:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001776: [03:44:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001776: [03:44:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001776: [03:44:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001776: [03:44:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001776: [03:44:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001776: [03:44:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001776: [03:44:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001776: [03:44:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001776: [03:44:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001776: [03:44:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001776: [03:44:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001776: [03:44:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006336: [03:44:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1776] RDOC 001776: [03:44:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001776: [03:44:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AAA9DFFC20 RDOC 001776: [03:44:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001776: [03:44:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001776: [03:44:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001776: [03:44:43] gl_driver.cpp(1116) - Log - Deleting shader group 000001AAA9DFFC20 RDOC 001776: [03:44:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001776: [03:44:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AAA9E006E0 RDOC 001776: [03:44:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001776: [03:44:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001776: [03:44:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001776: [03:44:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001776: [03:44:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001776: [03:44:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005302EE RDOC 006336: [03:44:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006336: [03:44:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001776: [03:44:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 001776: [03:44:43] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001776: [03:44:43] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:44:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001776: [03:44:43] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 001776: [03:44:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001776: [03:44:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 2986 (10.44 %) RDOC 001776: [03:44:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.061402 seconds RDOC 001776: [03:44:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001776: [03:44:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001776: [03:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006336: [03:44:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12736 bytes) (time 1700106283) 5116 byte thumbnail RDOC 006336: [03:44:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006336: [03:44:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006336: [03:44:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006336: [03:44:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006336: [03:44:44] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006336: [03:44:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006336: [03:44:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006336: [03:44:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006336: [03:44:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006336: [03:44:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006336: [03:44:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006336: [03:44:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006336: [03:44:44] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006336: [03:44:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006336: [03:44:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006336: [03:44:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006336: [03:44:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006336: [03:44:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006336: [03:44:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006336: [03:44:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006336: [03:44:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006336: [03:44:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006336: [03:44:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006336: [03:44:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 57.450 ms RDOC 006336: [03:44:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011108: [03:44:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011108: [03:44:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011108: [03:44:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011108: [03:44:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011108: [03:44:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4088 RDOC 004088: [03:44:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004088: [03:44:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004088: [03:44:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004088: [03:44:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004088: [03:44:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004088: [03:44:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004088: [03:44:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004088: [03:44:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004088: [03:44:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004088: [03:44:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004088: [03:44:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004088: [03:44:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004088: [03:44:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004088: [03:44:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004088: [03:44:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011108: [03:44:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4088] RDOC 004088: [03:44:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004088: [03:44:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022DB2ACEF80 RDOC 004088: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004088: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004088: [03:44:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004088: [03:44:45] gl_driver.cpp(1116) - Log - Deleting shader group 0000022DB2ACEF80 RDOC 004088: [03:44:45] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004088: [03:44:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022DB2ACF240 RDOC 004088: [03:44:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004088: [03:44:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004088: [03:44:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004088: [03:44:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004088: [03:44:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004088: [03:44:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000110298 RDOC 011108: [03:44:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004088: [03:44:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 004088: [03:44:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004088: [03:44:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004088: [03:44:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011108: [03:44:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004088: [03:44:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 004088: [03:44:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004088: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3060 (10.02 %) RDOC 004088: [03:44:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.037243 seconds RDOC 004088: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004088: [03:44:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004088: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 011108: [03:44:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12810 bytes) (time 1700106285) 5116 byte thumbnail RDOC 011108: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 011108: [03:44:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011108: [03:44:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011108: [03:44:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011108: [03:44:47] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011108: [03:44:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011108: [03:44:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011108: [03:44:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011108: [03:44:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011108: [03:44:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011108: [03:44:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011108: [03:44:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011108: [03:44:47] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011108: [03:44:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011108: [03:44:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011108: [03:44:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011108: [03:44:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011108: [03:44:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011108: [03:44:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011108: [03:44:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011108: [03:44:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011108: [03:44:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011108: [03:44:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011108: [03:44:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.712 ms RDOC 011108: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 011108: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1461 (4.79 %) RDOC 011108: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011108: [03:44:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.577 ms RDOC 011108: [03:44:47] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 011108: [03:44:47] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 011108: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1461 (4.79 %) RDOC 011108: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 011108: [03:44:47] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 011108: [03:44:47] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 011108: [03:44:47] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 011108: [03:44:47] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 011108: [03:44:47] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 011108: [03:44:47] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011108: [03:44:47] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 011108: [03:44:47] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 011108: [03:44:47] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 011108: [03:44:47] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 011108: [03:44:47] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 011108: [03:44:47] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 011108: [03:44:47] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 011108: [03:44:47] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 011108: [03:44:47] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 011108: [03:44:47] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 011108: [03:44:47] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 011108: [03:44:47] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 011108: [03:44:47] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 011108: [03:44:47] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 011108: [03:44:47] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 011108: [03:44:47] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 011108: [03:44:47] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 011108: [03:44:47] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 011108: [03:44:47] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 011108: [03:44:47] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 011108: [03:44:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011108: [03:44:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007804: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007804: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007804: [03:44:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007804: [03:44:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007804: [03:44:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3020 RDOC 003020: [03:44:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003020: [03:44:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003020: [03:44:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003020: [03:44:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003020: [03:44:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003020: [03:44:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003020: [03:44:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003020: [03:44:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003020: [03:44:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003020: [03:44:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003020: [03:44:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003020: [03:44:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003020: [03:44:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003020: [03:44:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003020: [03:44:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007804: [03:44:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3020] RDOC 003020: [03:44:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003020: [03:44:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B8DB34CCA0 RDOC 003020: [03:44:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003020: [03:44:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003020: [03:44:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003020: [03:44:48] gl_driver.cpp(1116) - Log - Deleting shader group 000002B8DB34CCA0 RDOC 003020: [03:44:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003020: [03:44:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B8DB34D720 RDOC 003020: [03:44:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003020: [03:44:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003020: [03:44:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003020: [03:44:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003020: [03:44:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003020: [03:44:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000130298 RDOC 007804: [03:44:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003020: [03:44:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 003020: [03:44:48] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003020: [03:44:48] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007804: [03:44:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003020: [03:44:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003020: [03:44:48] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 003020: [03:44:48] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 003020: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65150 (0.44 %) RDOC 003020: [03:44:48] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.089964 seconds RDOC 003020: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003020: [03:44:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003020: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 007804: [03:44:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74679 bytes) (time 1700106288) 4886 byte thumbnail RDOC 007804: [03:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 007804: [03:44:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007804: [03:44:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007804: [03:44:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007804: [03:44:49] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007804: [03:44:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007804: [03:44:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007804: [03:44:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007804: [03:44:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007804: [03:44:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007804: [03:44:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007804: [03:44:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007804: [03:44:49] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007804: [03:44:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007804: [03:44:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007804: [03:44:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007804: [03:44:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007804: [03:44:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007804: [03:44:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007804: [03:44:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007804: [03:44:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007804: [03:44:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007804: [03:44:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007804: [03:44:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 133.199 ms RDOC 007804: [03:44:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008532: [03:44:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008532: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008532: [03:44:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008532: [03:44:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008532: [03:44:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9936 RDOC 009936: [03:44:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009936: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009936: [03:44:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009936: [03:44:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009936: [03:44:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009936: [03:44:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009936: [03:44:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009936: [03:44:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009936: [03:44:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009936: [03:44:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009936: [03:44:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009936: [03:44:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009936: [03:44:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009936: [03:44:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009936: [03:44:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008532: [03:44:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9936] RDOC 009936: [03:44:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009936: [03:44:50] gl_driver.cpp(1217) - Log - Created new sharegroup 00000260D1B6D4C0 RDOC 009936: [03:44:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009936: [03:44:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009936: [03:44:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009936: [03:44:50] gl_driver.cpp(1116) - Log - Deleting shader group 00000260D1B6D4C0 RDOC 009936: [03:44:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009936: [03:44:50] gl_driver.cpp(1217) - Log - Created new sharegroup 00000260D1B6D5C0 RDOC 009936: [03:44:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009936: [03:44:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009936: [03:44:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009936: [03:44:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009936: [03:44:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009936: [03:44:50] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 009936: [03:44:50] gl_driver.cpp(1217) - Log - Created new sharegroup 00000260D1B6F8C0 RDOC 009936: [03:44:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009936: [03:44:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009936: [03:44:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008532: [03:44:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009936: [03:44:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000150298 RDOC 008532: [03:44:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009936: [03:44:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 009936: [03:44:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009936: [03:44:53] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 009936: [03:44:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009936: [03:44:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009936: [03:44:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 009936: [03:44:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5691 (0.99 %) RDOC 009936: [03:44:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.062689 seconds RDOC 009936: [03:44:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 009936: [03:44:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009936: [03:44:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 008532: [03:44:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12349 bytes) (time 1700106293) 2530 byte thumbnail RDOC 008532: [03:44:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 008532: [03:44:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008532: [03:44:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008532: [03:44:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008532: [03:44:54] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008532: [03:44:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008532: [03:44:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008532: [03:44:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008532: [03:44:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008532: [03:44:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008532: [03:44:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008532: [03:44:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008532: [03:44:54] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008532: [03:44:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008532: [03:44:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008532: [03:44:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008532: [03:44:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008532: [03:44:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008532: [03:44:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008532: [03:44:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008532: [03:44:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008532: [03:44:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008532: [03:44:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008532: [03:44:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 78.592 ms RDOC 008532: [03:44:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 010656: [03:44:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010656: [03:44:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010656: [03:44:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010656: [03:44:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010656: [03:44:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9076 RDOC 009076: [03:44:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009076: [03:44:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009076: [03:44:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009076: [03:44:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009076: [03:44:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009076: [03:44:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009076: [03:44:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009076: [03:44:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009076: [03:44:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009076: [03:44:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009076: [03:44:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009076: [03:44:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009076: [03:44:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009076: [03:44:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009076: [03:44:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010656: [03:44:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9076] RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009076: [03:44:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E0C42D0D50 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009076: [03:44:55] gl_driver.cpp(1116) - Log - Deleting shader group 000001E0C42D0D50 RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009076: [03:44:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 009076: [03:44:55] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:55] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 009076: [03:44:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 009076: [03:44:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF82010815 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC 000000001A0108DD to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC3010823 - possibly stale. Using new DC FFFFFFFF82010815 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 009076: [03:44:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000001A0108DD - possibly stale. Using new DC FFFFFFFFC3010823 to ensure context is rebound properly RDOC 009076: [03:44:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 009076: [03:44:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E0C42D0650 RDOC 009076: [03:44:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 009076: [03:44:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009076: [03:44:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009076: [03:44:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 009076: [03:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 010656: [03:44:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009076: [03:44:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007A02BE RDOC 009076: [03:44:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 009076: [03:44:56] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009076: [03:44:56] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010656: [03:44:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009076: [03:44:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009076: [03:44:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009076: [03:44:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009076: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5096 (13.29 %) RDOC 009076: [03:44:56] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.037617 seconds RDOC 009076: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009076: [03:44:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009076: [03:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010656: [03:44:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21983 bytes) (time 1700106296) 12052 byte thumbnail RDOC 010656: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010656: [03:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010656: [03:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010656: [03:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010656: [03:44:58] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010656: [03:44:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010656: [03:44:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010656: [03:44:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010656: [03:44:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010656: [03:44:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010656: [03:44:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010656: [03:44:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010656: [03:44:58] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010656: [03:44:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010656: [03:44:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010656: [03:44:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010656: [03:44:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010656: [03:44:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010656: [03:44:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010656: [03:44:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010656: [03:44:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010656: [03:44:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010656: [03:44:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010656: [03:44:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.412 ms RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 010656: [03:44:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 010656: [03:44:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011816: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011816: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011816: [03:44:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011816: [03:44:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011816: [03:44:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006092: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:44:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:44:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:44:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:44:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006092: [03:44:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006092: [03:44:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:44:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006092: [03:44:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:44:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006092: [03:44:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006092: [03:44:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006092: [03:44:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006092: [03:44:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011816: [03:44:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:44:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006092: [03:44:59] gl_driver.cpp(1217) - Log - Created new sharegroup 00000243C751D680 RDOC 006092: [03:44:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006092: [03:44:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006092: [03:44:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006092: [03:44:59] gl_driver.cpp(1116) - Log - Deleting shader group 00000243C751D680 RDOC 006092: [03:44:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006092: [03:44:59] gl_driver.cpp(1217) - Log - Created new sharegroup 00000243C751CC80 RDOC 006092: [03:44:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006092: [03:44:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006092: [03:44:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006092: [03:44:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006092: [03:44:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006092: [03:44:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C02B0 RDOC 011816: [03:44:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011816: [03:44:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006092: [03:44:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 006092: [03:44:59] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006092: [03:44:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:44:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006092: [03:44:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 006092: [03:44:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006092: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5283 (16.71 %) RDOC 006092: [03:44:59] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.029370 seconds RDOC 006092: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 006092: [03:44:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006092: [03:44:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011816: [03:44:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14494 bytes) (time 1700106299) 4687 byte thumbnail RDOC 011816: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011816: [03:45:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011816: [03:45:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011816: [03:45:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011816: [03:45:00] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011816: [03:45:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011816: [03:45:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011816: [03:45:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011816: [03:45:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011816: [03:45:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011816: [03:45:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011816: [03:45:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011816: [03:45:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011816: [03:45:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011816: [03:45:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011816: [03:45:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011816: [03:45:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011816: [03:45:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011816: [03:45:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011816: [03:45:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 159.448 ms RDOC 011816: [03:45:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011040: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011040: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011040: [03:45:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011040: [03:45:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011040: [03:45:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1620 RDOC 001620: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001620: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001620: [03:45:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001620: [03:45:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001620: [03:45:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001620: [03:45:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001620: [03:45:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001620: [03:45:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001620: [03:45:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001620: [03:45:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001620: [03:45:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001620: [03:45:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001620: [03:45:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001620: [03:45:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011040: [03:45:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1620] RDOC 001620: [03:45:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DBC4D8B000 RDOC 001620: [03:45:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001620: [03:45:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001620: [03:45:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001620: [03:45:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001620: [03:45:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001620: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001620: [03:45:01] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 001620: [03:45:02] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005D02EA RDOC 001620: [03:45:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DBC4D8B000 / 0x00000000005D02EA RDOC 011040: [03:45:02] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001620: [03:45:02] vk_core.cpp(2062) - Log - Starting capture RDOC 001620: [03:45:02] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001620: [03:45:02] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001620: [03:45:02] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011040: [03:45:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001620: [03:45:02] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 001620: [03:45:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001620: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25478 (0.72 %) RDOC 001620: [03:45:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.057635 seconds RDOC 001620: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001620: [03:45:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 001620: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011040: [03:45:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35228 bytes) (time 1700106302) 5116 byte thumbnail RDOC 011040: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011040: [03:45:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011040: [03:45:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011040: [03:45:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011040: [03:45:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011040: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011040: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011040: [03:45:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011040: [03:45:03] vk_replay.cpp(4798) - Log - Created device. RDOC 011040: [03:45:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011040: [03:45:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011040: [03:45:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011040: [03:45:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011040: [03:45:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011040: [03:45:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011040: [03:45:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011040: [03:45:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011040: [03:45:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011040: [03:45:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011040: [03:45:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011040: [03:45:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011040: [03:45:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011040: [03:45:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011040: [03:45:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011040: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011040: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:45:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011040: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011040: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:45:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011040: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:45:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011040: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011040: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:45:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011040: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:45:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011040: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011040: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011040: [03:45:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011040: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011040: [03:45:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011040: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011040: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011040: [03:45:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011040: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011040: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011040: [03:45:03] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 011040: [03:45:04] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011040: [03:45:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011040: [03:45:04] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011040: [03:45:04] vk_core.cpp(2875) - Log - Timer chunk initialisation - 792.878 ms RDOC 011040: [03:45:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003768: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003768: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003768: [03:45:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003768: [03:45:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003768: [03:45:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6976 RDOC 006976: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006976: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006976: [03:45:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006976: [03:45:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006976: [03:45:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006976: [03:45:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006976: [03:45:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006976: [03:45:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006976: [03:45:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006976: [03:45:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006976: [03:45:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006976: [03:45:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006976: [03:45:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006976: [03:45:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003768: [03:45:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6976] RDOC 006976: [03:45:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CEF8129D90 RDOC 006976: [03:45:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006976: [03:45:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006976: [03:45:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006976: [03:45:05] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006976: [03:45:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006976: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006976: [03:45:05] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005E02EA RDOC 006976: [03:45:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CEF8129D90 / 0x00000000005E02EA RDOC 003768: [03:45:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006976: [03:45:06] vk_core.cpp(2062) - Log - Starting capture RDOC 006976: [03:45:06] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006976: [03:45:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006976: [03:45:06] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006976: [03:45:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006976: [03:45:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006976: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31537 (0.58 %) RDOC 006976: [03:45:06] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.124208 seconds RDOC 006976: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 006976: [03:45:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006976: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 003768: [03:45:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42433 bytes) (time 1700106306) 6397 byte thumbnail RDOC 003768: [03:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 003768: [03:45:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003768: [03:45:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003768: [03:45:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003768: [03:45:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003768: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003768: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003768: [03:45:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003768: [03:45:07] vk_replay.cpp(4798) - Log - Created device. RDOC 003768: [03:45:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003768: [03:45:07] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003768: [03:45:07] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003768: [03:45:07] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003768: [03:45:07] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003768: [03:45:07] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003768: [03:45:07] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003768: [03:45:07] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003768: [03:45:07] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003768: [03:45:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003768: [03:45:07] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003768: [03:45:07] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003768: [03:45:07] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003768: [03:45:07] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003768: [03:45:07] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003768: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003768: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003768: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003768: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003768: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003768: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003768: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003768: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003768: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003768: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003768: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003768: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003768: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003768: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003768: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003768: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003768: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003768: [03:45:07] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003768: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003768: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003768: [03:45:07] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003768: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003768: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003768: [03:45:07] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003768: [03:45:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003768: [03:45:07] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003768: [03:45:07] vk_core.cpp(2875) - Log - Timer chunk initialisation - 105.476 ms RDOC 003768: [03:45:07] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 138.011 ms RDOC 003768: [03:45:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000464: [03:45:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 000464: [03:45:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000464: [03:45:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000464: [03:45:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000464: [03:45:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8660 RDOC 008660: [03:45:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008660: [03:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008660: [03:45:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008660: [03:45:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008660: [03:45:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008660: [03:45:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008660: [03:45:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008660: [03:45:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008660: [03:45:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008660: [03:45:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008660: [03:45:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008660: [03:45:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008660: [03:45:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008660: [03:45:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000464: [03:45:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8660] RDOC 008660: [03:45:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002146BF81430 RDOC 008660: [03:45:08] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008660: [03:45:08] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008660: [03:45:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008660: [03:45:08] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008660: [03:45:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008660: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008660: [03:45:08] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005F02EA RDOC 008660: [03:45:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002146BF81430 / 0x00000000005F02EA RDOC 008660: [03:45:09] vk_core.cpp(2062) - Log - Starting capture RDOC 008660: [03:45:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008660: [03:45:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008660: [03:45:09] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 000464: [03:45:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008660: [03:45:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 008660: [03:45:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008660: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20539 (0.58 %) RDOC 008660: [03:45:09] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.054158 seconds RDOC 008660: [03:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 008660: [03:45:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 008660: [03:45:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 000464: [03:45:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30038 bytes) (time 1700106309) 4844 byte thumbnail RDOC 000464: [03:45:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 000464: [03:45:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000464: [03:45:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000464: [03:45:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000464: [03:45:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000464: [03:45:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000464: [03:45:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000464: [03:45:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000464: [03:45:10] vk_replay.cpp(4798) - Log - Created device. RDOC 000464: [03:45:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000464: [03:45:10] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000464: [03:45:10] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000464: [03:45:10] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000464: [03:45:10] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000464: [03:45:10] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000464: [03:45:10] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000464: [03:45:10] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000464: [03:45:10] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000464: [03:45:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000464: [03:45:10] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000464: [03:45:10] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000464: [03:45:10] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000464: [03:45:10] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000464: [03:45:10] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000464: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000464: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000464: [03:45:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000464: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000464: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000464: [03:45:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000464: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000464: [03:45:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000464: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000464: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000464: [03:45:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000464: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000464: [03:45:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000464: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000464: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000464: [03:45:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000464: [03:45:10] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000464: [03:45:10] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000464: [03:45:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000464: [03:45:10] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000464: [03:45:10] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000464: [03:45:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000464: [03:45:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000464: [03:45:10] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000464: [03:45:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000464: [03:45:10] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000464: [03:45:10] vk_core.cpp(2875) - Log - Timer chunk initialisation - 86.171 ms RDOC 000464: [03:45:10] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000464: [03:45:10] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000464: [03:45:10] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 000464: [03:45:10] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000464: [03:45:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 000464: [03:45:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009924: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009924: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009924: [03:45:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009924: [03:45:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009924: [03:45:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4988 RDOC 004988: [03:45:11] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004988: [03:45:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004988: [03:45:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004988: [03:45:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004988: [03:45:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004988: [03:45:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004988: [03:45:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004988: [03:45:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004988: [03:45:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004988: [03:45:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004988: [03:45:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004988: [03:45:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004988: [03:45:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004988: [03:45:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009924: [03:45:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4988] RDOC 004988: [03:45:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000270D3A3DA00 RDOC 004988: [03:45:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004988: [03:45:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004988: [03:45:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004988: [03:45:11] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004988: [03:45:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004988: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004988: [03:45:11] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008402BE RDOC 004988: [03:45:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000270D3A3DA00 / 0x00000000008402BE RDOC 009924: [03:45:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004988: [03:45:12] vk_core.cpp(2062) - Log - Starting capture RDOC 004988: [03:45:12] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004988: [03:45:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004988: [03:45:12] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004988: [03:45:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 004988: [03:45:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004988: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58213 (1.06 %) RDOC 004988: [03:45:12] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.090535 seconds RDOC 004988: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004988: [03:45:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004988: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009924: [03:45:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67831 bytes) (time 1700106312) 4975 byte thumbnail RDOC 009924: [03:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009924: [03:45:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [03:45:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [03:45:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [03:45:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009924: [03:45:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009924: [03:45:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009924: [03:45:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009924: [03:45:13] vk_replay.cpp(4798) - Log - Created device. RDOC 009924: [03:45:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [03:45:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009924: [03:45:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009924: [03:45:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009924: [03:45:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009924: [03:45:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009924: [03:45:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009924: [03:45:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009924: [03:45:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009924: [03:45:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009924: [03:45:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009924: [03:45:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009924: [03:45:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009924: [03:45:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009924: [03:45:13] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009924: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009924: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009924: [03:45:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009924: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009924: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009924: [03:45:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009924: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009924: [03:45:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009924: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009924: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009924: [03:45:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009924: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009924: [03:45:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009924: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009924: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009924: [03:45:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009924: [03:45:13] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009924: [03:45:13] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009924: [03:45:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009924: [03:45:13] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009924: [03:45:13] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009924: [03:45:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009924: [03:45:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009924: [03:45:13] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [03:45:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009924: [03:45:13] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009924: [03:45:13] vk_core.cpp(2875) - Log - Timer chunk initialisation - 106.283 ms RDOC 009924: [03:45:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008020: [03:45:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008020: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008020: [03:45:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008020: [03:45:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008020: [03:45:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8036 RDOC 008036: [03:45:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008036: [03:45:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008036: [03:45:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008036: [03:45:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008036: [03:45:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008036: [03:45:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008036: [03:45:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008036: [03:45:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008036: [03:45:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008036: [03:45:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008036: [03:45:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008036: [03:45:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008036: [03:45:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008036: [03:45:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008020: [03:45:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8036] RDOC 008036: [03:45:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B526E1D320 RDOC 008036: [03:45:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008036: [03:45:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008036: [03:45:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008036: [03:45:14] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008036: [03:45:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008036: [03:45:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008036: [03:45:15] vk_core.cpp(2062) - Log - Starting capture RDOC 008036: [03:45:15] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 008036: [03:45:15] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008036: [03:45:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008036: [03:45:15] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 008036: [03:45:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 008036: [03:45:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008020: [03:45:15] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008036: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19604 (0.56 %) RDOC 008036: [03:45:15] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.061875 seconds RDOC 008036: [03:45:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008036: [03:45:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008020: [03:45:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19752 bytes) (time 1700106315) 0 byte thumbnail RDOC 008020: [03:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008020: [03:45:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008020: [03:45:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008020: [03:45:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008020: [03:45:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008020: [03:45:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008020: [03:45:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008020: [03:45:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008020: [03:45:16] vk_replay.cpp(4798) - Log - Created device. RDOC 008020: [03:45:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008020: [03:45:16] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008020: [03:45:16] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008020: [03:45:16] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008020: [03:45:16] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008020: [03:45:16] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008020: [03:45:16] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008020: [03:45:16] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008020: [03:45:16] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008020: [03:45:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008020: [03:45:16] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008020: [03:45:16] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008020: [03:45:16] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008020: [03:45:16] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008020: [03:45:16] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008020: [03:45:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008020: [03:45:16] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008020: [03:45:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008020: [03:45:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008020: [03:45:16] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008020: [03:45:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008020: [03:45:16] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008020: [03:45:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008020: [03:45:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008020: [03:45:16] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008020: [03:45:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008020: [03:45:16] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008020: [03:45:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008020: [03:45:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008020: [03:45:16] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008020: [03:45:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008020: [03:45:16] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008020: [03:45:16] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008020: [03:45:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008020: [03:45:16] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008020: [03:45:16] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008020: [03:45:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008020: [03:45:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008020: [03:45:16] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008020: [03:45:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008020: [03:45:16] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008020: [03:45:16] vk_core.cpp(2875) - Log - Timer chunk initialisation - 102.883 ms RDOC 008020: [03:45:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011068: [03:45:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011068: [03:45:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011068: [03:45:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011068: [03:45:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011068: [03:45:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11356 RDOC 011356: [03:45:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011356: [03:45:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011356: [03:45:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011356: [03:45:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011356: [03:45:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011356: [03:45:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011356: [03:45:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011356: [03:45:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011356: [03:45:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011356: [03:45:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011356: [03:45:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011356: [03:45:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011356: [03:45:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011356: [03:45:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011068: [03:45:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11356] RDOC 011356: [03:45:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029C2BB15A80 RDOC 011356: [03:45:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011356: [03:45:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011356: [03:45:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011356: [03:45:17] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011356: [03:45:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011356: [03:45:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011356: [03:45:17] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008502BE RDOC 011356: [03:45:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029C2BB15A80 / 0x00000000008502BE RDOC 011356: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 011068: [03:45:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011356: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011356: [03:45:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011356: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011356: [03:45:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011356: [03:45:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011356: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21302 (0.60 %) RDOC 011356: [03:45:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.078678 seconds RDOC 011356: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011356: [03:45:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011356: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011068: [03:45:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31052 bytes) (time 1700106318) 5116 byte thumbnail RDOC 011068: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011068: [03:45:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011068: [03:45:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011068: [03:45:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011068: [03:45:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011068: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011068: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011068: [03:45:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011068: [03:45:19] vk_replay.cpp(4798) - Log - Created device. RDOC 011068: [03:45:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011068: [03:45:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011068: [03:45:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011068: [03:45:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011068: [03:45:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011068: [03:45:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011068: [03:45:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011068: [03:45:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011068: [03:45:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011068: [03:45:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011068: [03:45:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011068: [03:45:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011068: [03:45:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011068: [03:45:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011068: [03:45:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011068: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011068: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011068: [03:45:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011068: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011068: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011068: [03:45:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011068: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011068: [03:45:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011068: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011068: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011068: [03:45:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011068: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011068: [03:45:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011068: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011068: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011068: [03:45:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011068: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011068: [03:45:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011068: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011068: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011068: [03:45:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011068: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011068: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011068: [03:45:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011068: [03:45:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011068: [03:45:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011068: [03:45:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 82.161 ms RDOC 011068: [03:45:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009516: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009516: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009516: [03:45:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009516: [03:45:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009516: [03:45:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3892 RDOC 003892: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003892: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003892: [03:45:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003892: [03:45:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003892: [03:45:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003892: [03:45:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003892: [03:45:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003892: [03:45:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003892: [03:45:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003892: [03:45:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003892: [03:45:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003892: [03:45:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003892: [03:45:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003892: [03:45:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009516: [03:45:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3892] RDOC 003892: [03:45:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A0A538F110 RDOC 003892: [03:45:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003892: [03:45:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003892: [03:45:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003892: [03:45:20] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003892: [03:45:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003892: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003892: [03:45:20] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006D02FC RDOC 003892: [03:45:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A0A538F110 / 0x00000000006D02FC RDOC 003892: [03:45:20] vk_core.cpp(2062) - Log - Starting capture RDOC 003892: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003892: [03:45:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009516: [03:45:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003892: [03:45:20] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003892: [03:45:20] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 003892: [03:45:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003892: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9205 (38.35 %) RDOC 003892: [03:45:20] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.036456 seconds RDOC 003892: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 003892: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003892: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009516: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27530 bytes) (time 1700106320) 11541 byte thumbnail RDOC 009516: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009516: [03:45:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009516: [03:45:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009516: [03:45:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009516: [03:45:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009516: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009516: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009516: [03:45:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009516: [03:45:22] vk_replay.cpp(4798) - Log - Created device. RDOC 009516: [03:45:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009516: [03:45:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009516: [03:45:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009516: [03:45:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009516: [03:45:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009516: [03:45:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009516: [03:45:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009516: [03:45:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009516: [03:45:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009516: [03:45:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009516: [03:45:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009516: [03:45:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009516: [03:45:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009516: [03:45:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009516: [03:45:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009516: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009516: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009516: [03:45:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009516: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009516: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009516: [03:45:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009516: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009516: [03:45:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009516: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009516: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009516: [03:45:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009516: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009516: [03:45:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009516: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009516: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009516: [03:45:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009516: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009516: [03:45:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009516: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009516: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009516: [03:45:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009516: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009516: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009516: [03:45:22] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009516: [03:45:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009516: [03:45:22] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009516: [03:45:22] vk_core.cpp(2875) - Log - Timer chunk initialisation - 89.969 ms RDOC 009516: [03:45:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009480: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009480: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009480: [03:45:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009480: [03:45:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009480: [03:45:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10612 RDOC 010612: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010612: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010612: [03:45:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010612: [03:45:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010612: [03:45:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010612: [03:45:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010612: [03:45:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010612: [03:45:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010612: [03:45:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010612: [03:45:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010612: [03:45:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010612: [03:45:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010612: [03:45:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010612: [03:45:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009480: [03:45:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10612] RDOC 010612: [03:45:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F8030E84A0 RDOC 010612: [03:45:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010612: [03:45:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010612: [03:45:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010612: [03:45:23] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010612: [03:45:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010612: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010612: [03:45:23] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006402EA RDOC 010612: [03:45:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F8030E84A0 / 0x00000000006402EA RDOC 009480: [03:45:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010612: [03:45:24] vk_core.cpp(2062) - Log - Starting capture RDOC 010612: [03:45:24] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 010612: [03:45:24] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 010612: [03:45:24] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010612: [03:45:24] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 010612: [03:45:24] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 010612: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165123 (0.44 %) RDOC 010612: [03:45:24] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.077687 seconds RDOC 010612: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 010612: [03:45:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 010612: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 009480: [03:45:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193032 bytes) (time 1700106324) 6174 byte thumbnail RDOC 009480: [03:45:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 009480: [03:45:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009480: [03:45:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009480: [03:45:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009480: [03:45:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009480: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009480: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009480: [03:45:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009480: [03:45:25] vk_replay.cpp(4798) - Log - Created device. RDOC 009480: [03:45:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009480: [03:45:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009480: [03:45:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009480: [03:45:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009480: [03:45:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009480: [03:45:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009480: [03:45:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009480: [03:45:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009480: [03:45:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009480: [03:45:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009480: [03:45:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009480: [03:45:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009480: [03:45:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009480: [03:45:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009480: [03:45:25] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009480: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009480: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:45:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009480: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009480: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:45:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009480: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:45:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009480: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009480: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:45:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009480: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:45:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009480: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009480: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:45:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009480: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009480: [03:45:25] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009480: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009480: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009480: [03:45:25] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009480: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009480: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009480: [03:45:25] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009480: [03:45:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009480: [03:45:25] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009480: [03:45:25] vk_core.cpp(2875) - Log - Timer chunk initialisation - 386.459 ms RDOC 009480: [03:45:25] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 009480: [03:45:26] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 009480: [03:45:26] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 009480: [03:45:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009268: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009268: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009268: [03:45:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009268: [03:45:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009268: [03:45:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9352 RDOC 009352: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009352: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009352: [03:45:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009352: [03:45:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009352: [03:45:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009352: [03:45:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009352: [03:45:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009352: [03:45:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009352: [03:45:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009352: [03:45:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009352: [03:45:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009352: [03:45:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009352: [03:45:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009352: [03:45:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009268: [03:45:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9352] RDOC 009352: [03:45:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000181860A8150 RDOC 009352: [03:45:26] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009352: [03:45:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009352: [03:45:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009352: [03:45:26] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009352: [03:45:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009352: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009352: [03:45:27] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007002FC RDOC 009352: [03:45:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000181860A8150 / 0x00000000007002FC RDOC 009268: [03:45:27] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009268: [03:45:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009352: [03:45:27] vk_core.cpp(2062) - Log - Starting capture RDOC 009352: [03:45:27] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 009352: [03:45:27] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 009352: [03:45:28] vk_core.cpp(2205) - Log - Finished capture, Frame 100 RDOC 009352: [03:45:28] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 009352: [03:45:28] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 009352: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1643894 (3.89 %) RDOC 009352: [03:45:28] vk_core.cpp(2613) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.327672 seconds RDOC 009352: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009352: [03:45:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009352: [03:45:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009268: [03:45:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1650549 bytes) (time 1700106328) 2526 byte thumbnail RDOC 009268: [03:45:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009268: [03:45:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009268: [03:45:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009268: [03:45:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009268: [03:45:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009268: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009268: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009268: [03:45:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009268: [03:45:29] vk_replay.cpp(4798) - Log - Created device. RDOC 009268: [03:45:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009268: [03:45:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009268: [03:45:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009268: [03:45:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009268: [03:45:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009268: [03:45:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009268: [03:45:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009268: [03:45:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009268: [03:45:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009268: [03:45:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009268: [03:45:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009268: [03:45:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009268: [03:45:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009268: [03:45:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009268: [03:45:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009268: [03:45:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009268: [03:45:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:45:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009268: [03:45:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009268: [03:45:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:45:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009268: [03:45:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:45:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009268: [03:45:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009268: [03:45:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:45:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009268: [03:45:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:45:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009268: [03:45:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009268: [03:45:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009268: [03:45:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009268: [03:45:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009268: [03:45:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009268: [03:45:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009268: [03:45:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009268: [03:45:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009268: [03:45:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009268: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009268: [03:45:29] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009268: [03:45:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009268: [03:45:29] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009268: [03:45:29] vk_core.cpp(2875) - Log - Timer chunk initialisation - 381.286 ms RDOC 009268: [03:45:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008880: [03:45:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008880: [03:45:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008880: [03:45:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008880: [03:45:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008880: [03:45:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5548 RDOC 005548: [03:45:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005548: [03:45:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005548: [03:45:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005548: [03:45:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005548: [03:45:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005548: [03:45:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005548: [03:45:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005548: [03:45:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005548: [03:45:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005548: [03:45:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005548: [03:45:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005548: [03:45:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005548: [03:45:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005548: [03:45:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008880: [03:45:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5548] RDOC 005548: [03:45:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027B33074170 RDOC 005548: [03:45:31] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005548: [03:45:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005548: [03:45:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005548: [03:45:31] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005548: [03:45:31] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005548: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005548: [03:45:31] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008C02BE RDOC 005548: [03:45:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027B33074170 / 0x00000000008C02BE RDOC 008880: [03:45:31] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008880: [03:45:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005548: [03:45:31] vk_core.cpp(2062) - Log - Starting capture RDOC 005548: [03:45:31] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 005548: [03:45:31] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 005548: [03:45:31] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005548: [03:45:31] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 005548: [03:45:31] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 005548: [03:45:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 610232 (5.28 %) RDOC 005548: [03:45:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.189941 seconds RDOC 005548: [03:45:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005548: [03:45:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005548: [03:45:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 008880: [03:45:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (619982 bytes) (time 1700106332) 5116 byte thumbnail RDOC 008880: [03:45:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 008880: [03:45:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008880: [03:45:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008880: [03:45:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008880: [03:45:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008880: [03:45:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008880: [03:45:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008880: [03:45:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008880: [03:45:33] vk_replay.cpp(4798) - Log - Created device. RDOC 008880: [03:45:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008880: [03:45:33] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008880: [03:45:33] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008880: [03:45:33] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008880: [03:45:33] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008880: [03:45:33] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008880: [03:45:33] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008880: [03:45:33] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008880: [03:45:33] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008880: [03:45:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008880: [03:45:33] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008880: [03:45:33] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008880: [03:45:33] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008880: [03:45:33] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008880: [03:45:33] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008880: [03:45:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008880: [03:45:33] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008880: [03:45:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008880: [03:45:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008880: [03:45:33] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008880: [03:45:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008880: [03:45:33] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008880: [03:45:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008880: [03:45:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008880: [03:45:33] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008880: [03:45:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008880: [03:45:33] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008880: [03:45:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008880: [03:45:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008880: [03:45:33] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008880: [03:45:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008880: [03:45:33] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008880: [03:45:33] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008880: [03:45:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008880: [03:45:33] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008880: [03:45:33] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008880: [03:45:33] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008880: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008880: [03:45:33] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008880: [03:45:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008880: [03:45:33] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008880: [03:45:33] vk_core.cpp(2875) - Log - Timer chunk initialisation - 317.228 ms RDOC 008880: [03:45:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003804: [03:45:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003804: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003804: [03:45:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003804: [03:45:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003804: [03:45:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2624 RDOC 002624: [03:45:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002624: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002624: [03:45:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002624: [03:45:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002624: [03:45:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002624: [03:45:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002624: [03:45:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002624: [03:45:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002624: [03:45:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002624: [03:45:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002624: [03:45:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002624: [03:45:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002624: [03:45:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002624: [03:45:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003804: [03:45:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2624] RDOC 002624: [03:45:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A29B4BF2A0 RDOC 002624: [03:45:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002624: [03:45:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002624: [03:45:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002624: [03:45:34] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002624: [03:45:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002624: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002624: [03:45:34] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008D02BE RDOC 002624: [03:45:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A29B4BF2A0 / 0x00000000008D02BE RDOC 003804: [03:45:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002624: [03:45:35] vk_core.cpp(2062) - Log - Starting capture RDOC 002624: [03:45:35] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 002624: [03:45:36] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 002624: [03:45:36] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002624: [03:45:36] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 002624: [03:45:36] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 002624: [03:45:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752240 (0.40 %) RDOC 002624: [03:45:36] vk_core.cpp(2613) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.249047 seconds RDOC 002624: [03:45:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002624: [03:45:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002624: [03:45:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003804: [03:45:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758895 bytes) (time 1700106336) 2526 byte thumbnail RDOC 003804: [03:45:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003804: [03:45:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003804: [03:45:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003804: [03:45:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003804: [03:45:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003804: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003804: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003804: [03:45:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003804: [03:45:37] vk_replay.cpp(4798) - Log - Created device. RDOC 003804: [03:45:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003804: [03:45:37] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003804: [03:45:37] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003804: [03:45:37] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003804: [03:45:37] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003804: [03:45:37] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003804: [03:45:37] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003804: [03:45:37] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003804: [03:45:37] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003804: [03:45:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003804: [03:45:37] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003804: [03:45:37] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003804: [03:45:37] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003804: [03:45:37] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003804: [03:45:37] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003804: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003804: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003804: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003804: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003804: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003804: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003804: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003804: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003804: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003804: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003804: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003804: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003804: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003804: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003804: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003804: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003804: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003804: [03:45:37] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003804: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003804: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003804: [03:45:37] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003804: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003804: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003804: [03:45:37] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003804: [03:45:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003804: [03:45:37] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003804: [03:45:38] vk_core.cpp(2875) - Log - Timer chunk initialisation - 671.902 ms RDOC 003804: [03:45:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006372: [03:45:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006372: [03:45:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006372: [03:45:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006372: [03:45:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006372: [03:45:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 364 RDOC 000364: [03:45:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000364: [03:45:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000364: [03:45:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000364: [03:45:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000364: [03:45:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000364: [03:45:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000364: [03:45:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000364: [03:45:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000364: [03:45:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000364: [03:45:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000364: [03:45:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000364: [03:45:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000364: [03:45:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000364: [03:45:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006372: [03:45:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [364] RDOC 000364: [03:45:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F4E2298080 RDOC 000364: [03:45:45] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000364: [03:45:45] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000364: [03:45:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000364: [03:45:45] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000364: [03:45:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000364: [03:45:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000364: [03:45:45] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008E02BE RDOC 000364: [03:45:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F4E2298080 / 0x00000000008E02BE RDOC 006372: [03:45:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000364: [03:45:46] vk_core.cpp(2062) - Log - Starting capture RDOC 000364: [03:45:46] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000364: [03:45:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000364: [03:45:46] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 000364: [03:45:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 000364: [03:45:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000364: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67463 (1.24 %) RDOC 000364: [03:45:46] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.047100 seconds RDOC 000364: [03:45:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 000364: [03:45:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 000364: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006372: [03:45:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82775 bytes) (time 1700106346) 9645 byte thumbnail RDOC 006372: [03:45:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006372: [03:45:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006372: [03:45:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006372: [03:45:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006372: [03:45:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006372: [03:45:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006372: [03:45:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006372: [03:45:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006372: [03:45:47] vk_replay.cpp(4798) - Log - Created device. RDOC 006372: [03:45:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006372: [03:45:47] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006372: [03:45:47] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006372: [03:45:47] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006372: [03:45:47] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006372: [03:45:47] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006372: [03:45:47] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006372: [03:45:47] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006372: [03:45:47] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006372: [03:45:47] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006372: [03:45:47] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006372: [03:45:47] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006372: [03:45:47] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006372: [03:45:47] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006372: [03:45:47] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006372: [03:45:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006372: [03:45:47] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:45:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:45:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006372: [03:45:47] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:45:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006372: [03:45:47] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:45:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:45:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006372: [03:45:47] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:45:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006372: [03:45:47] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:45:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:45:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006372: [03:45:47] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:45:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006372: [03:45:47] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006372: [03:45:47] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:45:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006372: [03:45:47] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006372: [03:45:47] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006372: [03:45:47] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006372: [03:45:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006372: [03:45:47] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006372: [03:45:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006372: [03:45:47] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006372: [03:45:47] vk_core.cpp(2875) - Log - Timer chunk initialisation - 88.781 ms RDOC 006372: [03:45:48] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 006372: [03:45:48] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 006372: [03:45:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008000: [03:45:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008000: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008000: [03:45:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008000: [03:45:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008000: [03:45:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 376 RDOC 000376: [03:45:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000376: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000376: [03:45:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000376: [03:45:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000376: [03:45:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000376: [03:45:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000376: [03:45:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000376: [03:45:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000376: [03:45:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000376: [03:45:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000376: [03:45:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000376: [03:45:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000376: [03:45:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000376: [03:45:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008000: [03:45:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [376] RDOC 000376: [03:45:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A99BD81C40 RDOC 000376: [03:45:49] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000376: [03:45:49] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000376: [03:45:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000376: [03:45:49] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000376: [03:45:49] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000376: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000376: [03:45:49] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008F02BE RDOC 000376: [03:45:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A99BD81C40 / 0x00000000008F02BE RDOC 008000: [03:45:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000376: [03:45:49] vk_core.cpp(2062) - Log - Starting capture RDOC 000376: [03:45:49] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000376: [03:45:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000376: [03:45:49] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 000376: [03:45:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 000376: [03:45:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000376: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24593 (0.70 %) RDOC 000376: [03:45:49] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.061098 seconds RDOC 000376: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 000376: [03:45:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 000376: [03:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008000: [03:45:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35549 bytes) (time 1700106349) 6118 byte thumbnail RDOC 008000: [03:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008000: [03:45:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008000: [03:45:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008000: [03:45:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008000: [03:45:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008000: [03:45:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008000: [03:45:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008000: [03:45:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008000: [03:45:51] vk_replay.cpp(4798) - Log - Created device. RDOC 008000: [03:45:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008000: [03:45:51] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008000: [03:45:51] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008000: [03:45:51] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008000: [03:45:51] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008000: [03:45:51] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008000: [03:45:51] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008000: [03:45:51] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008000: [03:45:51] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008000: [03:45:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008000: [03:45:51] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008000: [03:45:51] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008000: [03:45:51] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008000: [03:45:51] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008000: [03:45:51] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008000: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008000: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:45:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008000: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008000: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:45:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008000: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:45:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008000: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008000: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:45:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008000: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:45:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008000: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008000: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008000: [03:45:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008000: [03:45:51] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008000: [03:45:51] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008000: [03:45:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008000: [03:45:51] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008000: [03:45:51] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008000: [03:45:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008000: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008000: [03:45:51] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008000: [03:45:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008000: [03:45:51] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008000: [03:45:51] vk_core.cpp(2875) - Log - Timer chunk initialisation - 92.723 ms RDOC 008000: [03:45:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012120: [03:45:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012120: [03:45:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012120: [03:45:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012120: [03:45:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012120: [03:45:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2188 RDOC 002188: [03:45:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002188: [03:45:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002188: [03:45:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002188: [03:45:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002188: [03:45:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002188: [03:45:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002188: [03:45:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002188: [03:45:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002188: [03:45:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002188: [03:45:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002188: [03:45:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002188: [03:45:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002188: [03:45:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002188: [03:45:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012120: [03:45:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2188] RDOC 002188: [03:45:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B546E9CE70 RDOC 002188: [03:45:52] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002188: [03:45:52] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002188: [03:45:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002188: [03:45:52] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002188: [03:45:52] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002188: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002188: [03:45:52] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009002BE RDOC 002188: [03:45:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B546E9CE70 / 0x00000000009002BE RDOC 002188: [03:45:52] vk_core.cpp(2062) - Log - Starting capture RDOC 002188: [03:45:52] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002188: [03:45:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002188: [03:45:52] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 012120: [03:45:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002188: [03:45:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 002188: [03:45:52] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 002188: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1815 (42.97 %) RDOC 002188: [03:45:52] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.041444 seconds RDOC 002188: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 002188: [03:45:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002188: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 012120: [03:45:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24139 bytes) (time 1700106352) 8206 byte thumbnail RDOC 012120: [03:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 012120: [03:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012120: [03:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012120: [03:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012120: [03:45:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012120: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012120: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012120: [03:45:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012120: [03:45:53] vk_replay.cpp(4798) - Log - Created device. RDOC 012120: [03:45:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012120: [03:45:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012120: [03:45:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012120: [03:45:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012120: [03:45:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012120: [03:45:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012120: [03:45:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012120: [03:45:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012120: [03:45:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012120: [03:45:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012120: [03:45:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012120: [03:45:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012120: [03:45:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012120: [03:45:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012120: [03:45:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012120: [03:45:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012120: [03:45:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012120: [03:45:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012120: [03:45:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012120: [03:45:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012120: [03:45:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012120: [03:45:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012120: [03:45:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012120: [03:45:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012120: [03:45:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012120: [03:45:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012120: [03:45:53] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012120: [03:45:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012120: [03:45:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012120: [03:45:53] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012120: [03:45:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012120: [03:45:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012120: [03:45:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012120: [03:45:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012120: [03:45:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012120: [03:45:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012120: [03:45:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012120: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012120: [03:45:53] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012120: [03:45:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012120: [03:45:53] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012120: [03:45:53] vk_core.cpp(2875) - Log - Timer chunk initialisation - 70.119 ms RDOC 012120: [03:45:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008056: [03:45:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008056: [03:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008056: [03:45:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008056: [03:45:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008056: [03:45:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9436 RDOC 009436: [03:45:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 009436: [03:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009436: [03:45:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009436: [03:45:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009436: [03:45:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009436: [03:45:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009436: [03:45:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009436: [03:45:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009436: [03:45:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009436: [03:45:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009436: [03:45:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009436: [03:45:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009436: [03:45:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009436: [03:45:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008056: [03:45:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9436] RDOC 009436: [03:45:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000196C19B9B40 RDOC 009436: [03:45:54] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009436: [03:45:54] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009436: [03:45:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009436: [03:45:54] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009436: [03:45:54] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009436: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009436: [03:45:54] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009102BE RDOC 009436: [03:45:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000196C19B9B40 / 0x00000000009102BE RDOC 008056: [03:45:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009436: [03:45:55] vk_core.cpp(2062) - Log - Starting capture RDOC 009436: [03:45:55] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009436: [03:45:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009436: [03:45:55] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009436: [03:45:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 009436: [03:45:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009436: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28680 (0.70 %) RDOC 009436: [03:45:55] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.063606 seconds RDOC 009436: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 009436: [03:45:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009436: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 008056: [03:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41504 bytes) (time 1700106355) 7918 byte thumbnail RDOC 008056: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 008056: [03:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008056: [03:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008056: [03:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008056: [03:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008056: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008056: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008056: [03:45:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008056: [03:45:56] vk_replay.cpp(4798) - Log - Created device. RDOC 008056: [03:45:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008056: [03:45:56] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008056: [03:45:56] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008056: [03:45:56] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008056: [03:45:56] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008056: [03:45:56] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008056: [03:45:56] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008056: [03:45:56] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008056: [03:45:56] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008056: [03:45:56] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008056: [03:45:56] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008056: [03:45:56] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008056: [03:45:56] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008056: [03:45:56] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008056: [03:45:56] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008056: [03:45:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008056: [03:45:56] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008056: [03:45:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008056: [03:45:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008056: [03:45:56] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008056: [03:45:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008056: [03:45:56] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008056: [03:45:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008056: [03:45:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008056: [03:45:56] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008056: [03:45:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008056: [03:45:56] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008056: [03:45:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008056: [03:45:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008056: [03:45:56] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008056: [03:45:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008056: [03:45:56] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008056: [03:45:56] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008056: [03:45:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008056: [03:45:56] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008056: [03:45:56] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008056: [03:45:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008056: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008056: [03:45:56] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008056: [03:45:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008056: [03:45:56] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008056: [03:45:56] vk_core.cpp(2875) - Log - Timer chunk initialisation - 81.763 ms RDOC 008056: [03:45:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010460: [03:45:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010460: [03:45:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010460: [03:45:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010460: [03:45:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010460: [03:45:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7900 RDOC 007900: [03:45:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007900: [03:45:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007900: [03:45:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007900: [03:45:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007900: [03:45:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007900: [03:45:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007900: [03:45:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007900: [03:45:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007900: [03:45:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007900: [03:45:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007900: [03:45:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007900: [03:45:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007900: [03:45:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007900: [03:45:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010460: [03:45:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7900] RDOC 007900: [03:45:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019C448C01A0 RDOC 007900: [03:45:57] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007900: [03:45:57] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007900: [03:45:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007900: [03:45:57] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007900: [03:45:57] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007900: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007900: [03:45:57] vk_core.cpp(2062) - Log - Starting capture RDOC 007900: [03:45:57] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 007900: [03:45:57] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 007900: [03:45:57] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 007900: [03:45:57] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009202BE RDOC 007900: [03:45:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019C448C01A0 / 0x00000000009202BE RDOC 007900: [03:45:58] vk_core.cpp(2205) - Log - Finished capture, Frame 0 RDOC 010460: [03:45:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007900: [03:45:58] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 007900: [03:45:58] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 007900: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35140 (0.50 %) RDOC 007900: [03:45:58] vk_core.cpp(2613) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.658785 seconds RDOC 007900: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:45:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 007900: [03:45:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010460: [03:45:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44890 bytes) (time 1700106358) 5116 byte thumbnail RDOC 010460: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010460: [03:45:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010460: [03:45:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010460: [03:45:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010460: [03:45:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010460: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010460: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010460: [03:45:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010460: [03:45:59] vk_replay.cpp(4798) - Log - Created device. RDOC 010460: [03:45:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010460: [03:45:59] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010460: [03:45:59] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010460: [03:45:59] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010460: [03:45:59] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010460: [03:45:59] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010460: [03:45:59] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010460: [03:45:59] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010460: [03:45:59] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010460: [03:45:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010460: [03:45:59] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010460: [03:45:59] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010460: [03:45:59] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010460: [03:45:59] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010460: [03:45:59] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010460: [03:45:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010460: [03:45:59] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010460: [03:45:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010460: [03:45:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010460: [03:45:59] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010460: [03:45:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010460: [03:45:59] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010460: [03:45:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010460: [03:45:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010460: [03:45:59] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010460: [03:45:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010460: [03:45:59] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010460: [03:45:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010460: [03:45:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010460: [03:45:59] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010460: [03:45:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010460: [03:45:59] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010460: [03:45:59] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010460: [03:45:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010460: [03:45:59] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010460: [03:45:59] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010460: [03:45:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010460: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010460: [03:45:59] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010460: [03:45:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010460: [03:45:59] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010460: [03:45:59] vk_core.cpp(2875) - Log - Timer chunk initialisation - 82.076 ms RDOC 010460: [03:46:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010460: [03:46:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4517 (0.06 %) RDOC 010460: [03:46:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010460: [03:46:00] vk_core.cpp(2875) - Log - Timer chunk initialisation - 9.601 ms RDOC 010460: [03:46:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4517 (0.06 %) RDOC 010460: [03:46:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 010460: [03:46:00] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 010460: [03:46:00] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 010460: [03:46:00] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 010460: [03:46:00] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000611! RDOC 010460: [03:46:00] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000611! RDOC 010460: [03:46:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000880: [03:46:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 000880: [03:46:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000880: [03:46:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000880: [03:46:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000880: [03:46:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10268 RDOC 010268: [03:46:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010268: [03:46:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010268: [03:46:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010268: [03:46:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010268: [03:46:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010268: [03:46:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010268: [03:46:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010268: [03:46:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010268: [03:46:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010268: [03:46:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010268: [03:46:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010268: [03:46:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010268: [03:46:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010268: [03:46:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000880: [03:46:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10268] RDOC 010268: [03:46:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014F8742E810 RDOC 010268: [03:46:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010268: [03:46:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010268: [03:46:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010268: [03:46:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010268: [03:46:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010268: [03:46:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010268: [03:46:01] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000380300 RDOC 010268: [03:46:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014F8742E810 / 0x0000000000380300 RDOC 010268: [03:46:01] vk_core.cpp(2062) - Log - Starting capture RDOC 010268: [03:46:01] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 000880: [03:46:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010268: [03:46:01] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 010268: [03:46:01] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010268: [03:46:01] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 010268: [03:46:01] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010268: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 38433 (0.63 %) RDOC 010268: [03:46:01] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.776489 MB capture section in 0.051395 seconds RDOC 010268: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010268: [03:46:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010268: [03:46:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 000880: [03:46:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48403 bytes) (time 1700106361) 5333 byte thumbnail RDOC 000880: [03:46:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 000880: [03:46:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000880: [03:46:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000880: [03:46:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000880: [03:46:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000880: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000880: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000880: [03:46:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000880: [03:46:03] vk_replay.cpp(4798) - Log - Created device. RDOC 000880: [03:46:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000880: [03:46:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000880: [03:46:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000880: [03:46:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000880: [03:46:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000880: [03:46:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000880: [03:46:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000880: [03:46:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000880: [03:46:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000880: [03:46:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000880: [03:46:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000880: [03:46:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000880: [03:46:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000880: [03:46:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000880: [03:46:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000880: [03:46:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000880: [03:46:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000880: [03:46:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000880: [03:46:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000880: [03:46:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000880: [03:46:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000880: [03:46:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000880: [03:46:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000880: [03:46:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000880: [03:46:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000880: [03:46:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000880: [03:46:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000880: [03:46:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000880: [03:46:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000880: [03:46:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000880: [03:46:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000880: [03:46:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000880: [03:46:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000880: [03:46:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000880: [03:46:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000880: [03:46:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000880: [03:46:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000880: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000880: [03:46:03] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000880: [03:46:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000880: [03:46:03] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000880: [03:46:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 100.973 ms RDOC 000880: [03:46:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 000880: [03:46:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8332 (0.14 %) RDOC 000880: [03:46:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 000880: [03:46:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 15.614 ms RDOC 000880: [03:46:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8332 (0.14 %) RDOC 000880: [03:46:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 000880: [03:46:03] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 27.813 ms RDOC 000880: [03:46:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 000880: [03:46:03] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 000880: [03:46:03] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 10.717 ms RDOC 000880: [03:46:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004152: [03:46:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004152: [03:46:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004152: [03:46:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004152: [03:46:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004152: [03:46:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5852 RDOC 005852: [03:46:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005852: [03:46:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005852: [03:46:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005852: [03:46:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005852: [03:46:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005852: [03:46:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005852: [03:46:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005852: [03:46:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005852: [03:46:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005852: [03:46:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005852: [03:46:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005852: [03:46:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005852: [03:46:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005852: [03:46:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004152: [03:46:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5852] RDOC 005852: [03:46:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AAC52DD0F0 RDOC 005852: [03:46:04] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005852: [03:46:04] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005852: [03:46:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005852: [03:46:04] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005852: [03:46:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005852: [03:46:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005852: [03:46:04] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007202EA RDOC 005852: [03:46:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AAC52DD0F0 / 0x00000000007202EA RDOC 005852: [03:46:05] vk_core.cpp(2062) - Log - Starting capture RDOC 005852: [03:46:05] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005852: [03:46:05] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005852: [03:46:05] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004152: [03:46:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005852: [03:46:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 005852: [03:46:05] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005852: [03:46:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22526 (0.64 %) RDOC 005852: [03:46:05] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.057627 seconds RDOC 005852: [03:46:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005852: [03:46:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005852: [03:46:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004152: [03:46:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32276 bytes) (time 1700106365) 5116 byte thumbnail RDOC 004152: [03:46:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004152: [03:46:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004152: [03:46:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004152: [03:46:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004152: [03:46:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004152: [03:46:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004152: [03:46:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004152: [03:46:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004152: [03:46:06] vk_replay.cpp(4798) - Log - Created device. RDOC 004152: [03:46:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004152: [03:46:06] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004152: [03:46:06] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004152: [03:46:06] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004152: [03:46:06] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004152: [03:46:06] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004152: [03:46:06] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004152: [03:46:06] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004152: [03:46:06] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004152: [03:46:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004152: [03:46:06] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004152: [03:46:06] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004152: [03:46:06] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004152: [03:46:06] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004152: [03:46:06] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004152: [03:46:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004152: [03:46:06] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004152: [03:46:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004152: [03:46:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004152: [03:46:06] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004152: [03:46:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004152: [03:46:06] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004152: [03:46:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004152: [03:46:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004152: [03:46:06] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004152: [03:46:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004152: [03:46:06] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004152: [03:46:06] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004152: [03:46:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004152: [03:46:06] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004152: [03:46:06] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004152: [03:46:06] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004152: [03:46:06] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004152: [03:46:06] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004152: [03:46:06] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004152: [03:46:06] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004152: [03:46:06] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004152: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004152: [03:46:06] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004152: [03:46:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004152: [03:46:06] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004152: [03:46:06] vk_core.cpp(2875) - Log - Timer chunk initialisation - 82.957 ms RDOC 004152: [03:46:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006880: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006880: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006880: [03:46:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006880: [03:46:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006880: [03:46:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11256 RDOC 011256: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011256: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011256: [03:46:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011256: [03:46:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011256: [03:46:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011256: [03:46:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011256: [03:46:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011256: [03:46:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011256: [03:46:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011256: [03:46:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011256: [03:46:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011256: [03:46:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011256: [03:46:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011256: [03:46:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006880: [03:46:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11256] RDOC 011256: [03:46:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B587DFFED0 RDOC 011256: [03:46:07] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011256: [03:46:07] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011256: [03:46:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011256: [03:46:07] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011256: [03:46:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011256: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011256: [03:46:07] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009702BE RDOC 011256: [03:46:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B587DFFED0 / 0x00000000009702BE RDOC 011256: [03:46:08] vk_core.cpp(2062) - Log - Starting capture RDOC 011256: [03:46:08] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011256: [03:46:08] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011256: [03:46:08] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006880: [03:46:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011256: [03:46:08] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011256: [03:46:08] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011256: [03:46:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21387 (0.61 %) RDOC 011256: [03:46:08] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.071406 seconds RDOC 011256: [03:46:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 011256: [03:46:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011256: [03:46:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 006880: [03:46:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32343 bytes) (time 1700106368) 6118 byte thumbnail RDOC 006880: [03:46:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 006880: [03:46:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006880: [03:46:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006880: [03:46:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006880: [03:46:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006880: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006880: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006880: [03:46:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006880: [03:46:09] vk_replay.cpp(4798) - Log - Created device. RDOC 006880: [03:46:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006880: [03:46:09] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006880: [03:46:09] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006880: [03:46:09] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006880: [03:46:09] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006880: [03:46:09] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006880: [03:46:09] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006880: [03:46:09] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006880: [03:46:09] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006880: [03:46:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006880: [03:46:09] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006880: [03:46:09] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006880: [03:46:09] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006880: [03:46:09] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006880: [03:46:09] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006880: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006880: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006880: [03:46:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006880: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006880: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006880: [03:46:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006880: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006880: [03:46:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006880: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006880: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006880: [03:46:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006880: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006880: [03:46:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006880: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006880: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006880: [03:46:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006880: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006880: [03:46:09] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006880: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006880: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006880: [03:46:09] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006880: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006880: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006880: [03:46:09] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006880: [03:46:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006880: [03:46:09] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006880: [03:46:09] vk_core.cpp(2875) - Log - Timer chunk initialisation - 86.958 ms RDOC 006880: [03:46:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007256: [03:46:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007256: [03:46:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007256: [03:46:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007256: [03:46:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007256: [03:46:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5340 RDOC 005340: [03:46:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005340: [03:46:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005340: [03:46:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005340: [03:46:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005340: [03:46:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005340: [03:46:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005340: [03:46:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005340: [03:46:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005340: [03:46:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005340: [03:46:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005340: [03:46:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005340: [03:46:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005340: [03:46:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005340: [03:46:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007256: [03:46:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5340] RDOC 005340: [03:46:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E6634A7C90 RDOC 005340: [03:46:10] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005340: [03:46:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005340: [03:46:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005340: [03:46:10] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005340: [03:46:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005340: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005340: [03:46:10] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005202B0 RDOC 005340: [03:46:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E6634A7C90 / 0x00000000005202B0 RDOC 005340: [03:46:11] vk_core.cpp(2062) - Log - Starting capture RDOC 005340: [03:46:11] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007256: [03:46:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005340: [03:46:11] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005340: [03:46:11] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005340: [03:46:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 005340: [03:46:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005340: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162442 (0.44 %) RDOC 005340: [03:46:11] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.079406 seconds RDOC 005340: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 005340: [03:46:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005340: [03:46:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007256: [03:46:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177449 bytes) (time 1700106371) 9596 byte thumbnail RDOC 007256: [03:46:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007256: [03:46:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007256: [03:46:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007256: [03:46:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007256: [03:46:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007256: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007256: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007256: [03:46:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007256: [03:46:12] vk_replay.cpp(4798) - Log - Created device. RDOC 007256: [03:46:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007256: [03:46:12] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007256: [03:46:12] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007256: [03:46:12] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007256: [03:46:12] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007256: [03:46:12] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007256: [03:46:12] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007256: [03:46:12] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007256: [03:46:12] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007256: [03:46:12] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007256: [03:46:12] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007256: [03:46:12] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007256: [03:46:12] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007256: [03:46:12] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007256: [03:46:12] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007256: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007256: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007256: [03:46:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007256: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007256: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007256: [03:46:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007256: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007256: [03:46:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007256: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007256: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007256: [03:46:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007256: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007256: [03:46:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007256: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007256: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007256: [03:46:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007256: [03:46:12] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007256: [03:46:12] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007256: [03:46:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007256: [03:46:12] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007256: [03:46:12] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007256: [03:46:12] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007256: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007256: [03:46:12] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007256: [03:46:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007256: [03:46:12] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007256: [03:46:12] vk_core.cpp(2875) - Log - Timer chunk initialisation - 109.975 ms RDOC 007256: [03:46:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003732: [03:46:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003732: [03:46:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003732: [03:46:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003732: [03:46:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003732: [03:46:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8796 RDOC 008796: [03:46:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008796: [03:46:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008796: [03:46:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008796: [03:46:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008796: [03:46:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008796: [03:46:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008796: [03:46:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008796: [03:46:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008796: [03:46:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008796: [03:46:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008796: [03:46:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008796: [03:46:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008796: [03:46:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008796: [03:46:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003732: [03:46:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8796] RDOC 008796: [03:46:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A940A1F250 RDOC 008796: [03:46:13] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008796: [03:46:13] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008796: [03:46:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008796: [03:46:13] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008796: [03:46:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008796: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008796: [03:46:13] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005302B0 RDOC 008796: [03:46:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A940A1F250 / 0x00000000005302B0 RDOC 008796: [03:46:14] vk_core.cpp(2062) - Log - Starting capture RDOC 008796: [03:46:14] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008796: [03:46:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008796: [03:46:14] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003732: [03:46:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008796: [03:46:14] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 008796: [03:46:14] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008796: [03:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21117 (0.60 %) RDOC 008796: [03:46:14] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.056001 seconds RDOC 008796: [03:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008796: [03:46:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 008796: [03:46:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003732: [03:46:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31027 bytes) (time 1700106374) 5744 byte thumbnail RDOC 003732: [03:46:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003732: [03:46:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003732: [03:46:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003732: [03:46:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003732: [03:46:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003732: [03:46:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003732: [03:46:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003732: [03:46:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003732: [03:46:15] vk_replay.cpp(4798) - Log - Created device. RDOC 003732: [03:46:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003732: [03:46:15] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003732: [03:46:15] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003732: [03:46:15] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003732: [03:46:15] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003732: [03:46:15] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003732: [03:46:15] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003732: [03:46:15] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003732: [03:46:15] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003732: [03:46:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003732: [03:46:15] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003732: [03:46:15] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003732: [03:46:15] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003732: [03:46:15] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003732: [03:46:15] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003732: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003732: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003732: [03:46:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003732: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003732: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003732: [03:46:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003732: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003732: [03:46:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003732: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003732: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003732: [03:46:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003732: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003732: [03:46:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003732: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003732: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003732: [03:46:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003732: [03:46:15] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003732: [03:46:15] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003732: [03:46:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003732: [03:46:15] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003732: [03:46:15] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003732: [03:46:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003732: [03:46:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003732: [03:46:15] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003732: [03:46:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003732: [03:46:15] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003732: [03:46:15] vk_core.cpp(2875) - Log - Timer chunk initialisation - 84.758 ms RDOC 003732: [03:46:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012132: [03:46:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012132: [03:46:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012132: [03:46:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012132: [03:46:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012132: [03:46:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6180 RDOC 006180: [03:46:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006180: [03:46:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006180: [03:46:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006180: [03:46:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006180: [03:46:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006180: [03:46:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006180: [03:46:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006180: [03:46:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006180: [03:46:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006180: [03:46:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006180: [03:46:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006180: [03:46:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006180: [03:46:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006180: [03:46:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012132: [03:46:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6180] RDOC 006180: [03:46:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000275B15B01C0 RDOC 006180: [03:46:16] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006180: [03:46:16] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006180: [03:46:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006180: [03:46:16] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006180: [03:46:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006180: [03:46:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006180: [03:46:16] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008302FC RDOC 006180: [03:46:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000275B15B01C0 / 0x00000000008302FC RDOC 006180: [03:46:17] vk_core.cpp(2062) - Log - Starting capture RDOC 006180: [03:46:17] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 012132: [03:46:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006180: [03:46:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006180: [03:46:17] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006180: [03:46:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006180: [03:46:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006180: [03:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549707 (0.40 %) RDOC 006180: [03:46:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.131640 seconds RDOC 006180: [03:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006180: [03:46:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 006180: [03:46:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012132: [03:46:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559457 bytes) (time 1700106377) 5116 byte thumbnail RDOC 012132: [03:46:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012132: [03:46:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012132: [03:46:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012132: [03:46:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012132: [03:46:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012132: [03:46:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012132: [03:46:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012132: [03:46:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012132: [03:46:18] vk_replay.cpp(4798) - Log - Created device. RDOC 012132: [03:46:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012132: [03:46:18] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012132: [03:46:18] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012132: [03:46:18] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012132: [03:46:18] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012132: [03:46:18] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012132: [03:46:18] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012132: [03:46:18] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012132: [03:46:18] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012132: [03:46:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012132: [03:46:18] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012132: [03:46:18] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012132: [03:46:18] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012132: [03:46:18] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012132: [03:46:18] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012132: [03:46:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012132: [03:46:18] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012132: [03:46:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012132: [03:46:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012132: [03:46:18] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012132: [03:46:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012132: [03:46:18] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012132: [03:46:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012132: [03:46:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012132: [03:46:18] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012132: [03:46:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012132: [03:46:18] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012132: [03:46:18] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012132: [03:46:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012132: [03:46:18] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012132: [03:46:18] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012132: [03:46:18] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012132: [03:46:18] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012132: [03:46:18] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012132: [03:46:18] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012132: [03:46:18] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012132: [03:46:18] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012132: [03:46:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012132: [03:46:18] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012132: [03:46:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012132: [03:46:18] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012132: [03:46:18] vk_core.cpp(2875) - Log - Timer chunk initialisation - 211.879 ms RDOC 012132: [03:46:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007376: [03:46:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007376: [03:46:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007376: [03:46:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007376: [03:46:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007376: [03:46:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5316 RDOC 005316: [03:46:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005316: [03:46:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005316: [03:46:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005316: [03:46:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005316: [03:46:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005316: [03:46:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005316: [03:46:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005316: [03:46:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005316: [03:46:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005316: [03:46:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005316: [03:46:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005316: [03:46:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005316: [03:46:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005316: [03:46:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007376: [03:46:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5316] RDOC 005316: [03:46:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027DCDFBC400 RDOC 005316: [03:46:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005316: [03:46:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005316: [03:46:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005316: [03:46:20] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005316: [03:46:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005316: [03:46:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005316: [03:46:20] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005602B0 RDOC 005316: [03:46:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027DCDFBC400 / 0x00000000005602B0 RDOC 007376: [03:46:20] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005316: [03:46:20] vk_core.cpp(2062) - Log - Starting capture RDOC 005316: [03:46:20] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 007376: [03:46:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005316: [03:46:20] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005316: [03:46:20] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005316: [03:46:20] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 005316: [03:46:20] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005316: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654367 (0.40 %) RDOC 005316: [03:46:20] vk_core.cpp(2613) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.183593 seconds RDOC 005316: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 005316: [03:46:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005316: [03:46:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007376: [03:46:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670317 bytes) (time 1700106380) 9775 byte thumbnail RDOC 007376: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007376: [03:46:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007376: [03:46:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007376: [03:46:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007376: [03:46:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007376: [03:46:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007376: [03:46:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007376: [03:46:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007376: [03:46:22] vk_replay.cpp(4798) - Log - Created device. RDOC 007376: [03:46:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007376: [03:46:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007376: [03:46:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007376: [03:46:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007376: [03:46:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007376: [03:46:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007376: [03:46:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007376: [03:46:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007376: [03:46:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007376: [03:46:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007376: [03:46:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007376: [03:46:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007376: [03:46:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007376: [03:46:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007376: [03:46:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007376: [03:46:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007376: [03:46:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007376: [03:46:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007376: [03:46:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007376: [03:46:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007376: [03:46:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007376: [03:46:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007376: [03:46:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007376: [03:46:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007376: [03:46:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007376: [03:46:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007376: [03:46:22] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007376: [03:46:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007376: [03:46:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007376: [03:46:22] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007376: [03:46:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007376: [03:46:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007376: [03:46:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007376: [03:46:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007376: [03:46:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007376: [03:46:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007376: [03:46:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007376: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007376: [03:46:22] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007376: [03:46:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007376: [03:46:22] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007376: [03:46:22] vk_core.cpp(5096) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 007376: [03:46:22] vk_core.cpp(2875) - Log - Timer chunk initialisation - 319.330 ms RDOC 007376: [03:46:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007596: [03:46:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 007596: [03:46:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007596: [03:46:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007596: [03:46:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007596: [03:46:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4872 RDOC 004872: [03:46:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004872: [03:46:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004872: [03:46:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004872: [03:46:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004872: [03:46:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004872: [03:46:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004872: [03:46:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004872: [03:46:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004872: [03:46:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004872: [03:46:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004872: [03:46:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004872: [03:46:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004872: [03:46:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004872: [03:46:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007596: [03:46:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4872] RDOC 004872: [03:46:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000115E5CE9970 RDOC 004872: [03:46:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004872: [03:46:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004872: [03:46:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004872: [03:46:23] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004872: [03:46:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004872: [03:46:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004872: [03:46:23] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005702B0 RDOC 004872: [03:46:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000115E5CE9970 / 0x00000000005702B0 RDOC 007596: [03:46:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004872: [03:46:31] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:31] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004872: [03:46:31] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:31] vk_core.cpp(2205) - Log - Finished capture, Frame 50000 RDOC 004872: [03:46:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004872: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21170 (0.60 %) RDOC 004872: [03:46:31] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.049803 seconds RDOC 004872: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 004872: [03:46:31] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:31] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 004872: [03:46:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 004872: [03:46:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:31] vk_core.cpp(2205) - Log - Finished capture, Frame 50001 RDOC 007596: [03:46:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30920 bytes) (time 1700106391) 5116 byte thumbnail RDOC 004872: [03:46:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153452 (0.41 %) RDOC 004872: [03:46:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.077968 seconds RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 004872: [03:46:32] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 007596: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163202 bytes) (time 1700106392) 5116 byte thumbnail RDOC 004872: [03:46:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:32] vk_core.cpp(2205) - Log - Finished capture, Frame 50002 RDOC 004872: [03:46:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153364 (0.41 %) RDOC 004872: [03:46:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109331 seconds RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 004872: [03:46:32] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 007596: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163114 bytes) (time 1700106392) 5116 byte thumbnail RDOC 004872: [03:46:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:32] vk_core.cpp(2205) - Log - Finished capture, Frame 50003 RDOC 004872: [03:46:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153368 (0.41 %) RDOC 004872: [03:46:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109243 seconds RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 004872: [03:46:32] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 007596: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163118 bytes) (time 1700106392) 5116 byte thumbnail RDOC 004872: [03:46:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:32] vk_core.cpp(2205) - Log - Finished capture, Frame 50004 RDOC 004872: [03:46:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153258 (0.41 %) RDOC 004872: [03:46:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140439 seconds RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 004872: [03:46:32] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 007596: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163008 bytes) (time 1700106392) 5116 byte thumbnail RDOC 004872: [03:46:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:32] vk_core.cpp(2205) - Log - Finished capture, Frame 50005 RDOC 004872: [03:46:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153399 (0.41 %) RDOC 004872: [03:46:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124878 seconds RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 004872: [03:46:32] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 007596: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163149 bytes) (time 1700106392) 5116 byte thumbnail RDOC 004872: [03:46:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:32] vk_core.cpp(2205) - Log - Finished capture, Frame 50006 RDOC 004872: [03:46:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153282 (0.41 %) RDOC 004872: [03:46:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109601 seconds RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 004872: [03:46:32] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 007596: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163032 bytes) (time 1700106392) 5116 byte thumbnail RDOC 004872: [03:46:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:32] vk_core.cpp(2205) - Log - Finished capture, Frame 50007 RDOC 004872: [03:46:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153390 (0.41 %) RDOC 004872: [03:46:32] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124970 seconds RDOC 004872: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 004872: [03:46:32] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 007596: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163140 bytes) (time 1700106392) 5116 byte thumbnail RDOC 004872: [03:46:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:33] vk_core.cpp(2205) - Log - Finished capture, Frame 50008 RDOC 004872: [03:46:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153279 (0.41 %) RDOC 004872: [03:46:33] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140557 seconds RDOC 004872: [03:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 004872: [03:46:33] vk_core.cpp(2062) - Log - Starting capture RDOC 004872: [03:46:33] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004872: [03:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 007596: [03:46:33] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163029 bytes) (time 1700106393) 5116 byte thumbnail RDOC 004872: [03:46:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004872: [03:46:33] vk_core.cpp(2205) - Log - Finished capture, Frame 50009 RDOC 004872: [03:46:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004872: [03:46:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004872: [03:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153398 (0.41 %) RDOC 004872: [03:46:33] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109167 seconds RDOC 004872: [03:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004872: [03:46:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 004872: [03:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 007596: [03:46:33] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163148 bytes) (time 1700106393) 5116 byte thumbnail RDOC 007596: [03:46:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 007596: [03:46:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007596: [03:46:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007596: [03:46:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007596: [03:46:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007596: [03:46:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007596: [03:46:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007596: [03:46:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007596: [03:46:34] vk_replay.cpp(4798) - Log - Created device. RDOC 007596: [03:46:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007596: [03:46:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007596: [03:46:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007596: [03:46:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007596: [03:46:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007596: [03:46:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007596: [03:46:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007596: [03:46:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007596: [03:46:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007596: [03:46:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007596: [03:46:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007596: [03:46:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007596: [03:46:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007596: [03:46:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007596: [03:46:34] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007596: [03:46:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007596: [03:46:34] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007596: [03:46:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007596: [03:46:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007596: [03:46:34] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007596: [03:46:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007596: [03:46:34] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007596: [03:46:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007596: [03:46:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007596: [03:46:34] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007596: [03:46:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007596: [03:46:34] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007596: [03:46:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007596: [03:46:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007596: [03:46:34] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007596: [03:46:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007596: [03:46:34] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007596: [03:46:34] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007596: [03:46:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007596: [03:46:34] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007596: [03:46:34] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007596: [03:46:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007596: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007596: [03:46:34] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007596: [03:46:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007596: [03:46:34] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007596: [03:46:34] vk_core.cpp(2875) - Log - Timer chunk initialisation - 80.110 ms RDOC 007596: [03:46:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001448: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001448: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001448: [03:46:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001448: [03:46:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001448: [03:46:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6428 RDOC 006428: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006428: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006428: [03:46:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006428: [03:46:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006428: [03:46:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006428: [03:46:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006428: [03:46:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006428: [03:46:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006428: [03:46:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006428: [03:46:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006428: [03:46:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006428: [03:46:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006428: [03:46:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006428: [03:46:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001448: [03:46:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6428] RDOC 006428: [03:46:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F3D932F170 RDOC 006428: [03:46:35] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006428: [03:46:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006428: [03:46:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006428: [03:46:35] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006428: [03:46:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006428: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006428: [03:46:35] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000430300 RDOC 006428: [03:46:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F3D932F170 / 0x0000000000430300 RDOC 006428: [03:46:36] vk_core.cpp(2062) - Log - Starting capture RDOC 006428: [03:46:36] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006428: [03:46:36] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006428: [03:46:36] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001448: [03:46:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006428: [03:46:36] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 006428: [03:46:36] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006428: [03:46:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 19932 (0.57 %) RDOC 006428: [03:46:36] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.053940 seconds RDOC 006428: [03:46:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 006428: [03:46:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006428: [03:46:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 001448: [03:46:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36522 bytes) (time 1700106396) 10965 byte thumbnail RDOC 001448: [03:46:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 001448: [03:46:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001448: [03:46:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001448: [03:46:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001448: [03:46:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001448: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001448: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001448: [03:46:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001448: [03:46:37] vk_replay.cpp(4798) - Log - Created device. RDOC 001448: [03:46:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001448: [03:46:37] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001448: [03:46:37] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001448: [03:46:37] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001448: [03:46:37] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001448: [03:46:37] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001448: [03:46:37] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001448: [03:46:37] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001448: [03:46:37] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001448: [03:46:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001448: [03:46:37] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001448: [03:46:37] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001448: [03:46:37] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001448: [03:46:37] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001448: [03:46:37] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001448: [03:46:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001448: [03:46:37] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [03:46:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001448: [03:46:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001448: [03:46:37] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [03:46:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001448: [03:46:37] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [03:46:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001448: [03:46:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001448: [03:46:37] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [03:46:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001448: [03:46:37] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [03:46:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001448: [03:46:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001448: [03:46:37] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001448: [03:46:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001448: [03:46:37] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001448: [03:46:37] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001448: [03:46:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001448: [03:46:37] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001448: [03:46:37] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001448: [03:46:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001448: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001448: [03:46:37] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001448: [03:46:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001448: [03:46:37] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001448: [03:46:37] vk_core.cpp(2875) - Log - Timer chunk initialisation - 83.943 ms RDOC 001448: [03:46:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010696: [03:46:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010696: [03:46:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010696: [03:46:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010696: [03:46:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010696: [03:46:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3692 RDOC 003692: [03:46:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003692: [03:46:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003692: [03:46:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003692: [03:46:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003692: [03:46:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003692: [03:46:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003692: [03:46:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003692: [03:46:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003692: [03:46:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003692: [03:46:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003692: [03:46:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003692: [03:46:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003692: [03:46:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003692: [03:46:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010696: [03:46:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3692] RDOC 003692: [03:46:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000265045AC250 RDOC 003692: [03:46:38] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003692: [03:46:38] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003692: [03:46:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003692: [03:46:38] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003692: [03:46:38] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003692: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003692: [03:46:38] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005A02B0 RDOC 003692: [03:46:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000265045AC250 / 0x00000000005A02B0 RDOC 003692: [03:46:38] vk_core.cpp(2062) - Log - Starting capture RDOC 003692: [03:46:38] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003692: [03:46:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010696: [03:46:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003692: [03:46:38] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003692: [03:46:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 003692: [03:46:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003692: [03:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38959 (0.53 %) RDOC 003692: [03:46:39] vk_core.cpp(2613) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.052132 seconds RDOC 003692: [03:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 003692: [03:46:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 003692: [03:46:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010696: [03:46:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46548 bytes) (time 1700106399) 3444 byte thumbnail RDOC 010696: [03:46:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010696: [03:46:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010696: [03:46:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010696: [03:46:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010696: [03:46:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010696: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010696: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010696: [03:46:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010696: [03:46:40] vk_replay.cpp(4798) - Log - Created device. RDOC 010696: [03:46:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010696: [03:46:40] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010696: [03:46:40] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010696: [03:46:40] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010696: [03:46:40] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010696: [03:46:40] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010696: [03:46:40] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010696: [03:46:40] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010696: [03:46:40] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010696: [03:46:40] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010696: [03:46:40] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010696: [03:46:40] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010696: [03:46:40] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010696: [03:46:40] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010696: [03:46:40] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010696: [03:46:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010696: [03:46:40] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010696: [03:46:40] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010696: [03:46:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010696: [03:46:40] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010696: [03:46:40] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010696: [03:46:40] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010696: [03:46:40] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010696: [03:46:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010696: [03:46:40] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010696: [03:46:40] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010696: [03:46:40] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010696: [03:46:40] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010696: [03:46:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010696: [03:46:40] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010696: [03:46:40] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010696: [03:46:40] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010696: [03:46:40] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010696: [03:46:40] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010696: [03:46:40] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010696: [03:46:40] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010696: [03:46:40] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010696: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010696: [03:46:40] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010696: [03:46:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010696: [03:46:40] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010696: [03:46:40] vk_core.cpp(2875) - Log - Timer chunk initialisation - 84.080 ms RDOC 010696: [03:46:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004140: [03:46:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004140: [03:46:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004140: [03:46:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004140: [03:46:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004140: [03:46:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3728 RDOC 003728: [03:46:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003728: [03:46:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003728: [03:46:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003728: [03:46:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003728: [03:46:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003728: [03:46:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003728: [03:46:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003728: [03:46:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003728: [03:46:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003728: [03:46:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003728: [03:46:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003728: [03:46:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003728: [03:46:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003728: [03:46:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004140: [03:46:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3728] RDOC 003728: [03:46:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002939CAF0820 RDOC 003728: [03:46:41] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003728: [03:46:41] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003728: [03:46:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003728: [03:46:41] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003728: [03:46:41] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003728: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003728: [03:46:41] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008902FC RDOC 003728: [03:46:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002939CAF0820 / 0x00000000008902FC RDOC 003728: [03:46:42] vk_core.cpp(2062) - Log - Starting capture RDOC 003728: [03:46:42] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004140: [03:46:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003728: [03:46:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003728: [03:46:42] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003728: [03:46:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 003728: [03:46:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003728: [03:46:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 165108 (0.44 %) RDOC 003728: [03:46:42] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.079161 seconds RDOC 003728: [03:46:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 003728: [03:46:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 003728: [03:46:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004140: [03:46:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (178115 bytes) (time 1700106402) 8518 byte thumbnail RDOC 004140: [03:46:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004140: [03:46:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004140: [03:46:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004140: [03:46:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004140: [03:46:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004140: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004140: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004140: [03:46:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004140: [03:46:43] vk_replay.cpp(4798) - Log - Created device. RDOC 004140: [03:46:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004140: [03:46:43] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004140: [03:46:43] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004140: [03:46:43] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004140: [03:46:43] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004140: [03:46:43] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004140: [03:46:43] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004140: [03:46:43] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004140: [03:46:43] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004140: [03:46:43] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004140: [03:46:43] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004140: [03:46:43] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004140: [03:46:43] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004140: [03:46:43] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004140: [03:46:43] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004140: [03:46:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004140: [03:46:43] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004140: [03:46:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004140: [03:46:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004140: [03:46:43] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004140: [03:46:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004140: [03:46:43] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004140: [03:46:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004140: [03:46:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004140: [03:46:43] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004140: [03:46:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004140: [03:46:43] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004140: [03:46:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004140: [03:46:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004140: [03:46:43] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004140: [03:46:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004140: [03:46:43] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004140: [03:46:43] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004140: [03:46:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004140: [03:46:43] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004140: [03:46:43] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004140: [03:46:43] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004140: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004140: [03:46:43] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004140: [03:46:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004140: [03:46:43] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004140: [03:46:43] vk_core.cpp(2875) - Log - Timer chunk initialisation - 114.093 ms RDOC 004140: [03:46:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001096: [03:46:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001096: [03:46:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001096: [03:46:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001096: [03:46:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001096: [03:46:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11988 RDOC 011988: [03:46:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011988: [03:46:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [03:46:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [03:46:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011988: [03:46:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011988: [03:46:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011988: [03:46:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011988: [03:46:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011988: [03:46:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011988: [03:46:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011988: [03:46:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011988: [03:46:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011988: [03:46:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011988: [03:46:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001096: [03:46:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11988] RDOC 011988: [03:46:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B93387E260 RDOC 011988: [03:46:45] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011988: [03:46:45] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011988: [03:46:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011988: [03:46:45] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011988: [03:46:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011988: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011988: [03:46:45] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005D02B0 RDOC 011988: [03:46:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B93387E260 / 0x00000000005D02B0 RDOC 011988: [03:46:45] vk_core.cpp(2062) - Log - Starting capture RDOC 011988: [03:46:45] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 001096: [03:46:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011988: [03:46:45] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011988: [03:46:45] vk_debug.cpp(2518) - Log - Allocating readback window of 4096 bytes RDOC 011988: [03:46:45] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 011988: [03:46:45] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 011988: [03:46:45] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 011988: [03:46:45] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011988: [03:46:45] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 011988: [03:46:45] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011988: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21857 (0.62 %) RDOC 011988: [03:46:45] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.048684 seconds RDOC 011988: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 011988: [03:46:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 011988: [03:46:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 001096: [03:46:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32831 bytes) (time 1700106405) 6206 byte thumbnail RDOC 001096: [03:46:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 001096: [03:46:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001096: [03:46:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001096: [03:46:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001096: [03:46:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001096: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001096: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001096: [03:46:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001096: [03:46:46] vk_replay.cpp(4798) - Log - Created device. RDOC 001096: [03:46:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001096: [03:46:46] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001096: [03:46:46] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001096: [03:46:46] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001096: [03:46:46] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001096: [03:46:46] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001096: [03:46:46] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001096: [03:46:46] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001096: [03:46:46] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001096: [03:46:46] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001096: [03:46:46] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001096: [03:46:46] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001096: [03:46:46] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001096: [03:46:46] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001096: [03:46:46] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001096: [03:46:46] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001096: [03:46:46] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:46:46] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001096: [03:46:46] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001096: [03:46:46] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:46:46] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001096: [03:46:46] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:46:46] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001096: [03:46:46] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001096: [03:46:46] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:46:46] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001096: [03:46:46] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:46:46] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001096: [03:46:46] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001096: [03:46:46] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001096: [03:46:46] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001096: [03:46:46] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001096: [03:46:46] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001096: [03:46:46] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001096: [03:46:46] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001096: [03:46:46] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001096: [03:46:46] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001096: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001096: [03:46:46] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001096: [03:46:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001096: [03:46:46] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001096: [03:46:46] vk_core.cpp(2875) - Log - Timer chunk initialisation - 81.023 ms RDOC 001096: [03:46:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005848: [03:46:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005848: [03:46:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005848: [03:46:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005848: [03:46:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005848: [03:46:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5716 RDOC 005716: [03:46:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005716: [03:46:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:46:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:46:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005716: [03:46:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005716: [03:46:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005716: [03:46:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005716: [03:46:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005716: [03:46:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005716: [03:46:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005716: [03:46:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005716: [03:46:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005716: [03:46:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005716: [03:46:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005848: [03:46:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5716] RDOC 005716: [03:46:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AE99CFEC20 RDOC 005716: [03:46:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005716: [03:46:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005716: [03:46:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005716: [03:46:48] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005716: [03:46:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005716: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005716: [03:46:48] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000480300 RDOC 005716: [03:46:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AE99CFEC20 / 0x0000000000480300 RDOC 005848: [03:46:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005716: [03:46:48] vk_core.cpp(2062) - Log - Starting capture RDOC 005716: [03:46:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005716: [03:46:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005716: [03:46:48] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005716: [03:46:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 005716: [03:46:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005716: [03:46:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20386 (0.58 %) RDOC 005716: [03:46:48] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.060446 seconds RDOC 005716: [03:46:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005716: [03:46:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005716: [03:46:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005848: [03:46:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30136 bytes) (time 1700106408) 5116 byte thumbnail RDOC 005848: [03:46:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005848: [03:46:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005848: [03:46:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005848: [03:46:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005848: [03:46:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005848: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005848: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005848: [03:46:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005848: [03:46:49] vk_replay.cpp(4798) - Log - Created device. RDOC 005848: [03:46:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005848: [03:46:49] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005848: [03:46:49] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005848: [03:46:49] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005848: [03:46:49] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005848: [03:46:49] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005848: [03:46:49] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005848: [03:46:49] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005848: [03:46:49] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005848: [03:46:49] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005848: [03:46:49] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005848: [03:46:49] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005848: [03:46:49] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005848: [03:46:49] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005848: [03:46:49] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005848: [03:46:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005848: [03:46:49] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005848: [03:46:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005848: [03:46:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005848: [03:46:49] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005848: [03:46:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005848: [03:46:49] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005848: [03:46:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005848: [03:46:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005848: [03:46:49] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005848: [03:46:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005848: [03:46:49] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005848: [03:46:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005848: [03:46:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005848: [03:46:49] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005848: [03:46:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005848: [03:46:49] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005848: [03:46:49] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005848: [03:46:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005848: [03:46:49] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005848: [03:46:49] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005848: [03:46:49] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005848: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005848: [03:46:49] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005848: [03:46:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005848: [03:46:49] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005848: [03:46:49] vk_core.cpp(2875) - Log - Timer chunk initialisation - 95.349 ms RDOC 005848: [03:46:49] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 20.598 ms RDOC 005848: [03:46:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 005848: [03:46:49] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005848: [03:46:49] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 0.926 ms RDOC 005848: [03:46:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008612: [03:46:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 008612: [03:46:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:46:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008612: [03:46:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:46:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1380 RDOC 001380: [03:46:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001380: [03:46:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001380: [03:46:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001380: [03:46:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001380: [03:46:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001380: [03:46:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001380: [03:46:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001380: [03:46:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001380: [03:46:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001380: [03:46:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001380: [03:46:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001380: [03:46:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001380: [03:46:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001380: [03:46:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008612: [03:46:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1380] RDOC 001380: [03:46:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B95C93B4E0 RDOC 001380: [03:46:50] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001380: [03:46:50] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001380: [03:46:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001380: [03:46:50] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001380: [03:46:50] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001380: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001380: [03:46:50] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006002B0 RDOC 001380: [03:46:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B95C93B4E0 / 0x00000000006002B0 RDOC 001380: [03:46:51] vk_core.cpp(2062) - Log - Starting capture RDOC 001380: [03:46:51] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 008612: [03:46:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001380: [03:46:51] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 001380: [03:46:51] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001380: [03:46:51] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 116 referenced resources RDOC 001380: [03:46:51] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 001380: [03:46:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29345152 bytes to 368083 (1.25 %) RDOC 001380: [03:46:51] vk_core.cpp(2613) - Log - Captured Vulkan frame with 27.985718 MB capture section in 0.132902 seconds RDOC 001380: [03:46:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 001380: [03:46:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001380: [03:46:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008612: [03:46:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (383928 bytes) (time 1700106411) 9376 byte thumbnail RDOC 008612: [03:46:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008612: [03:46:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008612: [03:46:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008612: [03:46:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008612: [03:46:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008612: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008612: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008612: [03:46:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008612: [03:46:52] vk_replay.cpp(4798) - Log - Created device. RDOC 008612: [03:46:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008612: [03:46:52] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008612: [03:46:52] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008612: [03:46:52] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008612: [03:46:52] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008612: [03:46:52] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008612: [03:46:52] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008612: [03:46:52] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008612: [03:46:52] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008612: [03:46:52] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008612: [03:46:52] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008612: [03:46:52] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008612: [03:46:52] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008612: [03:46:52] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008612: [03:46:52] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008612: [03:46:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008612: [03:46:52] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:46:52] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008612: [03:46:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008612: [03:46:52] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:46:52] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008612: [03:46:52] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:46:52] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008612: [03:46:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008612: [03:46:52] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:46:52] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008612: [03:46:52] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:46:52] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008612: [03:46:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008612: [03:46:52] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:46:52] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008612: [03:46:52] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008612: [03:46:52] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008612: [03:46:52] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008612: [03:46:52] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008612: [03:46:52] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008612: [03:46:52] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008612: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008612: [03:46:52] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008612: [03:46:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008612: [03:46:52] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008612: [03:46:53] vk_core.cpp(2875) - Log - Timer chunk initialisation - 177.477 ms RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:54] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 124.673 ms RDOC 008612: [03:46:54] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.059 ms RDOC 008612: [03:46:54] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 61.729 ms RDOC 008612: [03:46:55] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 51.862 ms RDOC 008612: [03:46:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:55] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.730 ms RDOC 008612: [03:46:55] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.985 ms RDOC 008612: [03:46:56] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 51.912 ms RDOC 008612: [03:46:56] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.731 ms RDOC 008612: [03:46:56] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:56] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:57] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.428 ms RDOC 008612: [03:46:57] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.171 ms RDOC 008612: [03:46:57] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.414 ms RDOC 008612: [03:46:57] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.134 ms RDOC 008612: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:58] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:58] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:58] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:46:58] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:46:59] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 113.291 ms RDOC 008612: [03:46:59] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.978 ms RDOC 008612: [03:46:59] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.980 ms RDOC 008612: [03:46:59] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.734 ms RDOC 008612: [03:47:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:00] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.103 ms RDOC 008612: [03:47:00] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.858 ms RDOC 008612: [03:47:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.677 ms RDOC 008612: [03:47:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.788 ms RDOC 008612: [03:47:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:02] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.687 ms RDOC 008612: [03:47:02] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 99.159 ms RDOC 008612: [03:47:02] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.610 ms RDOC 008612: [03:47:02] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.908 ms RDOC 008612: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:04] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.944 ms RDOC 008612: [03:47:04] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.243 ms RDOC 008612: [03:47:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 57.234 ms RDOC 008612: [03:47:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.342 ms RDOC 008612: [03:47:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:05] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.879 ms RDOC 008612: [03:47:05] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.993 ms RDOC 008612: [03:47:05] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.699 ms RDOC 008612: [03:47:05] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.308 ms RDOC 008612: [03:47:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:06] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.227 ms RDOC 008612: [03:47:06] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.851 ms RDOC 008612: [03:47:07] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.107 ms RDOC 008612: [03:47:07] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.793 ms RDOC 008612: [03:47:07] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:07] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:07] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:07] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:08] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:08] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:08] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.683 ms RDOC 008612: [03:47:08] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.788 ms RDOC 008612: [03:47:09] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.472 ms RDOC 008612: [03:47:09] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.245 ms RDOC 008612: [03:47:09] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:09] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:10] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.797 ms RDOC 008612: [03:47:10] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.530 ms RDOC 008612: [03:47:10] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.962 ms RDOC 008612: [03:47:10] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.966 ms RDOC 008612: [03:47:10] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:10] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:11] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.949 ms RDOC 008612: [03:47:11] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.426 ms RDOC 008612: [03:47:11] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.465 ms RDOC 008612: [03:47:12] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.185 ms RDOC 008612: [03:47:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:13] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.115 ms RDOC 008612: [03:47:13] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.583 ms RDOC 008612: [03:47:13] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.496 ms RDOC 008612: [03:47:14] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.805 ms RDOC 008612: [03:47:14] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:14] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:14] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.532 ms RDOC 008612: [03:47:15] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.874 ms RDOC 008612: [03:47:15] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.816 ms RDOC 008612: [03:47:15] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.874 ms RDOC 008612: [03:47:15] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:15] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:16] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.077 ms RDOC 008612: [03:47:16] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.987 ms RDOC 008612: [03:47:16] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.889 ms RDOC 008612: [03:47:16] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.054 ms RDOC 008612: [03:47:17] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:17] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:17] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:17] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:17] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:17] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:18] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.242 ms RDOC 008612: [03:47:18] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 112.045 ms RDOC 008612: [03:47:18] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.506 ms RDOC 008612: [03:47:18] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.385 ms RDOC 008612: [03:47:19] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.366 ms RDOC 008612: [03:47:19] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:19] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008612: [03:47:19] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.452 ms RDOC 008612: [03:47:19] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 118.485 ms RDOC 008612: [03:47:20] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.458 ms RDOC 008612: [03:47:20] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.976 ms RDOC 008612: [03:47:20] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 008612: [03:47:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 000084: [03:47:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 000084: [03:47:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000084: [03:47:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000084: [03:47:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000084: [03:47:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8236 RDOC 008236: [03:47:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008236: [03:47:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008236: [03:47:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008236: [03:47:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008236: [03:47:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008236: [03:47:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008236: [03:47:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008236: [03:47:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008236: [03:47:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008236: [03:47:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008236: [03:47:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008236: [03:47:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008236: [03:47:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008236: [03:47:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000084: [03:47:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8236] RDOC 008236: [03:47:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000256BF600950 RDOC 008236: [03:47:22] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008236: [03:47:22] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008236: [03:47:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008236: [03:47:22] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008236: [03:47:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008236: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008236: [03:47:22] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000040292 RDOC 008236: [03:47:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000256BF600950 / 0x0000000000040292 RDOC 000084: [03:47:23] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000084: [03:47:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008236: [03:47:23] vk_core.cpp(2062) - Log - Starting capture RDOC 008236: [03:47:23] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 008236: [03:47:23] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 008236: [03:47:23] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008236: [03:47:24] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 008236: [03:47:24] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 008236: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175396 (0.45 %) RDOC 008236: [03:47:24] vk_core.cpp(2613) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.078077 seconds RDOC 008236: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008236: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 008236: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 000084: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185146 bytes) (time 1700106444) 5116 byte thumbnail RDOC 000084: [03:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 000084: [03:47:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000084: [03:47:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000084: [03:47:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000084: [03:47:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000084: [03:47:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000084: [03:47:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000084: [03:47:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000084: [03:47:25] vk_replay.cpp(4798) - Log - Created device. RDOC 000084: [03:47:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000084: [03:47:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000084: [03:47:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000084: [03:47:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000084: [03:47:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000084: [03:47:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000084: [03:47:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000084: [03:47:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000084: [03:47:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000084: [03:47:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000084: [03:47:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000084: [03:47:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000084: [03:47:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000084: [03:47:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000084: [03:47:25] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000084: [03:47:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000084: [03:47:25] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000084: [03:47:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000084: [03:47:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000084: [03:47:25] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000084: [03:47:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000084: [03:47:25] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000084: [03:47:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000084: [03:47:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000084: [03:47:25] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000084: [03:47:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000084: [03:47:25] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000084: [03:47:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000084: [03:47:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000084: [03:47:25] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000084: [03:47:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000084: [03:47:25] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000084: [03:47:25] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000084: [03:47:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000084: [03:47:25] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000084: [03:47:25] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000084: [03:47:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000084: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000084: [03:47:25] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000084: [03:47:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000084: [03:47:25] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000084: [03:47:25] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 000084: [03:47:25] vk_core.cpp(2875) - Log - Timer chunk initialisation - 129.865 ms RDOC 000084: [03:47:25] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 000084: [03:47:25] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 000084: [03:47:25] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 000084: [03:47:25] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 000084: [03:47:25] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 000084: [03:47:25] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 000084: [03:47:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004364: [03:47:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004364: [03:47:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004364: [03:47:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004364: [03:47:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004364: [03:47:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3308 RDOC 003308: [03:47:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003308: [03:47:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003308: [03:47:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003308: [03:47:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003308: [03:47:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003308: [03:47:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003308: [03:47:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003308: [03:47:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003308: [03:47:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003308: [03:47:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003308: [03:47:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003308: [03:47:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003308: [03:47:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003308: [03:47:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004364: [03:47:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3308] RDOC 003308: [03:47:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023B181AE1A0 RDOC 003308: [03:47:26] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003308: [03:47:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003308: [03:47:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003308: [03:47:26] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003308: [03:47:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003308: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003308: [03:47:26] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006302B0 RDOC 003308: [03:47:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023B181AE1A0 / 0x00000000006302B0 RDOC 003308: [03:47:27] vk_core.cpp(2062) - Log - Starting capture RDOC 003308: [03:47:27] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004364: [03:47:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003308: [03:47:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003308: [03:47:27] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003308: [03:47:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 003308: [03:47:27] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 003308: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128763 (0.57 %) RDOC 003308: [03:47:27] vk_core.cpp(2613) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.065414 seconds RDOC 003308: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 003308: [03:47:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003308: [03:47:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004364: [03:47:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151399 bytes) (time 1700106447) 15389 byte thumbnail RDOC 004364: [03:47:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004364: [03:47:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004364: [03:47:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004364: [03:47:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004364: [03:47:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004364: [03:47:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004364: [03:47:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004364: [03:47:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004364: [03:47:28] vk_replay.cpp(4798) - Log - Created device. RDOC 004364: [03:47:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004364: [03:47:28] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004364: [03:47:28] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004364: [03:47:28] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004364: [03:47:28] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004364: [03:47:28] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004364: [03:47:28] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004364: [03:47:28] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004364: [03:47:28] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004364: [03:47:28] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004364: [03:47:28] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004364: [03:47:28] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004364: [03:47:28] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004364: [03:47:28] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004364: [03:47:28] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004364: [03:47:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004364: [03:47:28] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004364: [03:47:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004364: [03:47:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004364: [03:47:28] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004364: [03:47:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004364: [03:47:28] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004364: [03:47:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004364: [03:47:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004364: [03:47:28] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004364: [03:47:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004364: [03:47:28] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004364: [03:47:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004364: [03:47:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004364: [03:47:28] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004364: [03:47:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004364: [03:47:28] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004364: [03:47:28] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004364: [03:47:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004364: [03:47:28] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004364: [03:47:28] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004364: [03:47:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004364: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004364: [03:47:28] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004364: [03:47:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004364: [03:47:28] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004364: [03:47:28] vk_core.cpp(2875) - Log - Timer chunk initialisation - 198.437 ms RDOC 004364: [03:47:29] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 373.604 ms RDOC 004364: [03:47:29] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 324.342 ms RDOC 004364: [03:47:29] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 335.395 ms RDOC 004364: [03:47:30] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 406.666 ms RDOC 004364: [03:47:30] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 326.115 ms RDOC 004364: [03:47:31] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 248.018 ms RDOC 004364: [03:47:31] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 329.880 ms RDOC 004364: [03:47:31] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 326.452 ms RDOC 004364: [03:47:32] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.822 ms RDOC 004364: [03:47:32] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.158 ms RDOC 004364: [03:47:33] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 331.779 ms RDOC 004364: [03:47:33] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 356.275 ms RDOC 004364: [03:47:34] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 342.815 ms RDOC 004364: [03:47:34] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 254.630 ms RDOC 004364: [03:47:35] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 258.542 ms RDOC 004364: [03:47:35] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 255.583 ms RDOC 004364: [03:47:35] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 349.834 ms RDOC 004364: [03:47:36] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 348.610 ms RDOC 004364: [03:47:36] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 339.483 ms RDOC 004364: [03:47:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010564: [03:47:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010564: [03:47:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010564: [03:47:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010564: [03:47:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010564: [03:47:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4400 RDOC 004400: [03:47:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 004400: [03:47:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004400: [03:47:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004400: [03:47:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004400: [03:47:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004400: [03:47:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004400: [03:47:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004400: [03:47:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004400: [03:47:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004400: [03:47:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004400: [03:47:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004400: [03:47:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004400: [03:47:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004400: [03:47:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010564: [03:47:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4400] RDOC 004400: [03:47:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018A041D8230 RDOC 004400: [03:47:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004400: [03:47:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004400: [03:47:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004400: [03:47:37] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004400: [03:47:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004400: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004400: [03:47:37] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000070292 RDOC 004400: [03:47:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018A041D8230 / 0x0000000000070292 RDOC 010564: [03:47:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004400: [03:47:44] vk_core.cpp(2062) - Log - Starting capture RDOC 004400: [03:47:44] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004400: [03:47:44] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 004400: [03:47:44] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 004400: [03:47:44] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 004400: [03:47:44] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 004400: [03:47:44] vk_core.cpp(2205) - Log - Finished capture, Frame 505 RDOC 004400: [03:47:44] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 004400: [03:47:44] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 004400: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8704 (38.31 %) RDOC 004400: [03:47:44] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.031031 seconds RDOC 004400: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 004400: [03:47:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004400: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010564: [03:47:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20779 bytes) (time 1700106464) 7241 byte thumbnail RDOC 010564: [03:47:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010564: [03:47:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010564: [03:47:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010564: [03:47:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010564: [03:47:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010564: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010564: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010564: [03:47:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010564: [03:47:45] vk_replay.cpp(4798) - Log - Created device. RDOC 010564: [03:47:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010564: [03:47:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010564: [03:47:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010564: [03:47:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010564: [03:47:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010564: [03:47:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010564: [03:47:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010564: [03:47:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010564: [03:47:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010564: [03:47:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010564: [03:47:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010564: [03:47:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010564: [03:47:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010564: [03:47:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010564: [03:47:45] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010564: [03:47:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010564: [03:47:45] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:47:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010564: [03:47:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010564: [03:47:45] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:47:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010564: [03:47:45] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:47:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010564: [03:47:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010564: [03:47:45] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:47:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010564: [03:47:45] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:47:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010564: [03:47:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010564: [03:47:45] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010564: [03:47:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010564: [03:47:45] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010564: [03:47:45] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010564: [03:47:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010564: [03:47:45] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010564: [03:47:45] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010564: [03:47:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010564: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010564: [03:47:45] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010564: [03:47:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010564: [03:47:45] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010564: [03:47:45] vk_core.cpp(2875) - Log - Timer chunk initialisation - 85.009 ms RDOC 010564: [03:47:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003496: [03:47:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003496: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003496: [03:47:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003496: [03:47:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003496: [03:47:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6168 RDOC 006168: [03:47:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006168: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006168: [03:47:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006168: [03:47:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006168: [03:47:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006168: [03:47:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006168: [03:47:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006168: [03:47:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006168: [03:47:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006168: [03:47:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006168: [03:47:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006168: [03:47:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006168: [03:47:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006168: [03:47:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003496: [03:47:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6168] RDOC 006168: [03:47:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015DBDA840E0 RDOC 006168: [03:47:46] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006168: [03:47:46] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006168: [03:47:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006168: [03:47:46] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006168: [03:47:46] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006168: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006168: [03:47:46] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000080292 RDOC 006168: [03:47:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015DBDA840E0 / 0x0000000000080292 RDOC 003496: [03:47:47] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006168: [03:47:47] vk_core.cpp(2062) - Log - Starting capture RDOC 006168: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006168: [03:47:47] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006168: [03:47:47] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003496: [03:47:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006168: [03:47:47] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006168: [03:47:47] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006168: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20985 (0.60 %) RDOC 006168: [03:47:47] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.060728 seconds RDOC 006168: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006168: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006168: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003496: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30735 bytes) (time 1700106467) 5116 byte thumbnail RDOC 003496: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003496: [03:47:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003496: [03:47:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003496: [03:47:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003496: [03:47:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003496: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003496: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003496: [03:47:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003496: [03:47:48] vk_replay.cpp(4798) - Log - Created device. RDOC 003496: [03:47:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003496: [03:47:48] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003496: [03:47:48] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003496: [03:47:48] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003496: [03:47:48] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003496: [03:47:48] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003496: [03:47:48] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003496: [03:47:48] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003496: [03:47:48] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003496: [03:47:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003496: [03:47:48] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003496: [03:47:48] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003496: [03:47:48] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003496: [03:47:48] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003496: [03:47:48] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003496: [03:47:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003496: [03:47:48] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:47:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003496: [03:47:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003496: [03:47:48] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:47:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003496: [03:47:48] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:47:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003496: [03:47:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003496: [03:47:48] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:47:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003496: [03:47:48] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:47:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003496: [03:47:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003496: [03:47:48] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003496: [03:47:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003496: [03:47:48] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003496: [03:47:48] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003496: [03:47:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003496: [03:47:48] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003496: [03:47:48] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003496: [03:47:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003496: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003496: [03:47:48] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003496: [03:47:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003496: [03:47:48] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003496: [03:48:14] vk_core.cpp(2875) - Log - Timer chunk initialisation - 25884.305 ms RDOC 003496: [03:48:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009344: [03:48:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009344: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009344: [03:48:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009344: [03:48:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009344: [03:48:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3524 RDOC 003524: [03:48:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003524: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003524: [03:48:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003524: [03:48:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003524: [03:48:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003524: [03:48:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003524: [03:48:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003524: [03:48:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003524: [03:48:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003524: [03:48:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003524: [03:48:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003524: [03:48:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003524: [03:48:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003524: [03:48:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009344: [03:48:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3524] RDOC 003524: [03:48:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C6F7C0F820 RDOC 003524: [03:48:15] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003524: [03:48:15] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003524: [03:48:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003524: [03:48:15] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003524: [03:48:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003524: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003524: [03:48:15] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000500300 RDOC 003524: [03:48:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C6F7C0F820 / 0x0000000000500300 RDOC 003524: [03:48:15] vk_core.cpp(2062) - Log - Starting capture RDOC 009344: [03:48:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003524: [03:48:15] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003524: [03:48:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003524: [03:48:15] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003524: [03:48:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 003524: [03:48:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003524: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21387 (0.61 %) RDOC 003524: [03:48:15] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.031798 seconds RDOC 003524: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003524: [03:48:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 003524: [03:48:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009344: [03:48:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31137 bytes) (time 1700106495) 5116 byte thumbnail RDOC 009344: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009344: [03:48:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009344: [03:48:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009344: [03:48:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009344: [03:48:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009344: [03:48:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009344: [03:48:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009344: [03:48:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009344: [03:48:16] vk_replay.cpp(4798) - Log - Created device. RDOC 009344: [03:48:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009344: [03:48:16] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009344: [03:48:16] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009344: [03:48:16] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009344: [03:48:16] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009344: [03:48:16] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009344: [03:48:16] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009344: [03:48:16] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009344: [03:48:16] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009344: [03:48:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009344: [03:48:16] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009344: [03:48:16] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009344: [03:48:16] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009344: [03:48:16] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009344: [03:48:16] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009344: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009344: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009344: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009344: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009344: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009344: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009344: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009344: [03:48:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009344: [03:48:16] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009344: [03:48:16] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009344: [03:48:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009344: [03:48:16] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009344: [03:48:16] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009344: [03:48:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009344: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009344: [03:48:16] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009344: [03:48:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009344: [03:48:16] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009344: [03:48:16] vk_core.cpp(2875) - Log - Timer chunk initialisation - 82.942 ms RDOC 009344: [03:48:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010908: [03:48:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010908: [03:48:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010908: [03:48:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010908: [03:48:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010908: [03:48:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11304 RDOC 011304: [03:48:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011304: [03:48:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011304: [03:48:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011304: [03:48:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011304: [03:48:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011304: [03:48:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011304: [03:48:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011304: [03:48:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011304: [03:48:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011304: [03:48:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011304: [03:48:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011304: [03:48:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011304: [03:48:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011304: [03:48:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010908: [03:48:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11304] RDOC 011304: [03:48:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022AEBD5CF10 RDOC 011304: [03:48:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011304: [03:48:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011304: [03:48:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011304: [03:48:18] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011304: [03:48:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011304: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011304: [03:48:18] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000B0292 RDOC 011304: [03:48:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022AEBD5CF10 / 0x00000000000B0292 RDOC 010908: [03:48:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011304: [03:48:18] vk_core.cpp(2062) - Log - Starting capture RDOC 011304: [03:48:18] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 011304: [03:48:18] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 011304: [03:48:18] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011304: [03:48:18] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 011304: [03:48:18] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 011304: [03:48:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 147016 (0.44 %) RDOC 011304: [03:48:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.077655 seconds RDOC 011304: [03:48:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011304: [03:48:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011304: [03:48:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 010908: [03:48:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157282 bytes) (time 1700106498) 5798 byte thumbnail RDOC 010908: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 010908: [03:48:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010908: [03:48:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010908: [03:48:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010908: [03:48:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010908: [03:48:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010908: [03:48:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010908: [03:48:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010908: [03:48:19] vk_replay.cpp(4798) - Log - Created device. RDOC 010908: [03:48:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010908: [03:48:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010908: [03:48:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010908: [03:48:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010908: [03:48:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010908: [03:48:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010908: [03:48:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010908: [03:48:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010908: [03:48:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010908: [03:48:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010908: [03:48:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010908: [03:48:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010908: [03:48:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010908: [03:48:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010908: [03:48:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010908: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010908: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010908: [03:48:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010908: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010908: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010908: [03:48:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010908: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010908: [03:48:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010908: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010908: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010908: [03:48:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010908: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010908: [03:48:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010908: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010908: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010908: [03:48:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010908: [03:48:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010908: [03:48:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010908: [03:48:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010908: [03:48:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010908: [03:48:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010908: [03:48:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010908: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010908: [03:48:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010908: [03:48:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010908: [03:48:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010908: [03:48:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 103.311 ms RDOC 010908: [03:48:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011420: [03:48:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011420: [03:48:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011420: [03:48:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011420: [03:48:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011420: [03:48:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3744 RDOC 003744: [03:48:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003744: [03:48:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003744: [03:48:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003744: [03:48:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003744: [03:48:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003744: [03:48:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003744: [03:48:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003744: [03:48:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003744: [03:48:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003744: [03:48:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003744: [03:48:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003744: [03:48:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003744: [03:48:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003744: [03:48:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011420: [03:48:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3744] RDOC 003744: [03:48:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029485B36070 RDOC 003744: [03:48:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003744: [03:48:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003744: [03:48:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003744: [03:48:21] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003744: [03:48:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003744: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003744: [03:48:21] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009102EE RDOC 003744: [03:48:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029485B36070 / 0x00000000009102EE RDOC 011420: [03:48:21] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011420: [03:48:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003744: [03:48:22] vk_core.cpp(2062) - Log - Starting capture RDOC 003744: [03:48:22] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 003744: [03:48:22] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 003744: [03:48:22] vk_core.cpp(2205) - Log - Finished capture, Frame 200 RDOC 003744: [03:48:22] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 003744: [03:48:22] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 003744: [03:48:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60152 (0.57 %) RDOC 003744: [03:48:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.220594 seconds RDOC 003744: [03:48:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003744: [03:48:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 003744: [03:48:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011420: [03:48:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73567 bytes) (time 1700106502) 7788 byte thumbnail RDOC 011420: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011420: [03:48:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011420: [03:48:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011420: [03:48:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011420: [03:48:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011420: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011420: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011420: [03:48:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011420: [03:48:23] vk_replay.cpp(4798) - Log - Created device. RDOC 011420: [03:48:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011420: [03:48:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011420: [03:48:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011420: [03:48:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011420: [03:48:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011420: [03:48:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011420: [03:48:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011420: [03:48:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011420: [03:48:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011420: [03:48:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011420: [03:48:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011420: [03:48:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011420: [03:48:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011420: [03:48:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011420: [03:48:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011420: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011420: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011420: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011420: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011420: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011420: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011420: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011420: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011420: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011420: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011420: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011420: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011420: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011420: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011420: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011420: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011420: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011420: [03:48:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011420: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011420: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011420: [03:48:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011420: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011420: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011420: [03:48:23] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011420: [03:48:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011420: [03:48:23] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011420: [03:48:23] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 011420: [03:48:23] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 011420: [03:48:23] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 011420: [03:48:23] vk_core.cpp(2875) - Log - Timer chunk initialisation - 103.261 ms RDOC 011420: [03:48:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012176: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012176: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:48:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012176: [03:48:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:48:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1624 RDOC 001624: [03:48:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 001624: [03:48:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001624: [03:48:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001624: [03:48:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001624: [03:48:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001624: [03:48:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001624: [03:48:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001624: [03:48:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001624: [03:48:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001624: [03:48:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001624: [03:48:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001624: [03:48:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001624: [03:48:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001624: [03:48:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012176: [03:48:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1624] RDOC 001624: [03:48:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000213484123B0 RDOC 001624: [03:48:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001624: [03:48:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001624: [03:48:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001624: [03:48:24] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001624: [03:48:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001624: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001624: [03:48:24] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000000E0292 RDOC 001624: [03:48:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000213484123B0 / 0x00000000000E0292 RDOC 012176: [03:48:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001624: [03:48:25] vk_core.cpp(2062) - Log - Starting capture RDOC 001624: [03:48:25] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001624: [03:48:25] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001624: [03:48:25] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001624: [03:48:25] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 001624: [03:48:25] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 001624: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 157024 (0.42 %) RDOC 001624: [03:48:25] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.090789 seconds RDOC 001624: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001624: [03:48:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 001624: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 012176: [03:48:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166774 bytes) (time 1700106505) 5116 byte thumbnail RDOC 012176: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 012176: [03:48:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012176: [03:48:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012176: [03:48:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012176: [03:48:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012176: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012176: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012176: [03:48:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012176: [03:48:26] vk_replay.cpp(4798) - Log - Created device. RDOC 012176: [03:48:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012176: [03:48:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012176: [03:48:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012176: [03:48:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012176: [03:48:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012176: [03:48:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012176: [03:48:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012176: [03:48:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012176: [03:48:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012176: [03:48:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012176: [03:48:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012176: [03:48:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012176: [03:48:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012176: [03:48:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012176: [03:48:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012176: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012176: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012176: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012176: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012176: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012176: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012176: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012176: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012176: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012176: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012176: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012176: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012176: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012176: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012176: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012176: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012176: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012176: [03:48:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012176: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012176: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012176: [03:48:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012176: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012176: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012176: [03:48:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012176: [03:48:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012176: [03:48:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012176: [03:48:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 95.879 ms RDOC 012176: [03:48:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012104: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 012104: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012104: [03:48:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012104: [03:48:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012104: [03:48:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10648 RDOC 010648: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010648: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010648: [03:48:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010648: [03:48:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010648: [03:48:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010648: [03:48:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010648: [03:48:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010648: [03:48:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010648: [03:48:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010648: [03:48:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010648: [03:48:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010648: [03:48:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010648: [03:48:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010648: [03:48:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012104: [03:48:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10648] RDOC 010648: [03:48:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024A57E52B90 RDOC 010648: [03:48:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010648: [03:48:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010648: [03:48:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010648: [03:48:27] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010648: [03:48:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010648: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010648: [03:48:27] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000550300 RDOC 010648: [03:48:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024A57E52B90 / 0x0000000000550300 RDOC 010648: [03:48:28] vk_core.cpp(2062) - Log - Starting capture RDOC 010648: [03:48:28] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010648: [03:48:28] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010648: [03:48:28] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012104: [03:48:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010648: [03:48:28] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 010648: [03:48:28] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010648: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19683 (0.56 %) RDOC 010648: [03:48:28] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.055513 seconds RDOC 010648: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010648: [03:48:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010648: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 012104: [03:48:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29433 bytes) (time 1700106508) 5116 byte thumbnail RDOC 012104: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 012104: [03:48:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012104: [03:48:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012104: [03:48:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012104: [03:48:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012104: [03:48:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012104: [03:48:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012104: [03:48:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012104: [03:48:29] vk_replay.cpp(4798) - Log - Created device. RDOC 012104: [03:48:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012104: [03:48:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012104: [03:48:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012104: [03:48:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012104: [03:48:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012104: [03:48:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012104: [03:48:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012104: [03:48:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012104: [03:48:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012104: [03:48:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012104: [03:48:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012104: [03:48:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012104: [03:48:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012104: [03:48:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012104: [03:48:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012104: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012104: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012104: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012104: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012104: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012104: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012104: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012104: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012104: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012104: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012104: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012104: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012104: [03:48:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012104: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012104: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012104: [03:48:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012104: [03:48:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012104: [03:48:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012104: [03:48:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012104: [03:48:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012104: [03:48:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012104: [03:48:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012104: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012104: [03:48:29] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012104: [03:48:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012104: [03:48:29] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012104: [03:48:29] vk_core.cpp(2875) - Log - Timer chunk initialisation - 91.655 ms RDOC 012104: [03:48:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006372: [03:48:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006372: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006372: [03:48:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006372: [03:48:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006372: [03:48:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 864 RDOC 000864: [03:48:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000864: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000864: [03:48:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000864: [03:48:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000864: [03:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000864: [03:48:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000864: [03:48:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000864: [03:48:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000864: [03:48:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000864: [03:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000864: [03:48:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000864: [03:48:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000864: [03:48:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000864: [03:48:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006372: [03:48:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [864] RDOC 000864: [03:48:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E4ED00A2A0 RDOC 000864: [03:48:30] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000864: [03:48:30] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000864: [03:48:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000864: [03:48:30] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000864: [03:48:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000864: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000864: [03:48:30] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009502EE RDOC 000864: [03:48:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E4ED00A2A0 / 0x00000000009502EE RDOC 000864: [03:48:31] vk_core.cpp(2062) - Log - Starting capture RDOC 000864: [03:48:31] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000864: [03:48:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000864: [03:48:31] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006372: [03:48:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000864: [03:48:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 000864: [03:48:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000864: [03:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35673 (0.66 %) RDOC 000864: [03:48:31] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.057371 seconds RDOC 000864: [03:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 000864: [03:48:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 000864: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006372: [03:48:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48651 bytes) (time 1700106511) 7826 byte thumbnail RDOC 006372: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006372: [03:48:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006372: [03:48:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006372: [03:48:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006372: [03:48:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006372: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006372: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006372: [03:48:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006372: [03:48:32] vk_replay.cpp(4798) - Log - Created device. RDOC 006372: [03:48:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006372: [03:48:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006372: [03:48:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006372: [03:48:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006372: [03:48:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006372: [03:48:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006372: [03:48:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006372: [03:48:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006372: [03:48:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006372: [03:48:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006372: [03:48:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006372: [03:48:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006372: [03:48:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006372: [03:48:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006372: [03:48:32] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006372: [03:48:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006372: [03:48:32] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:48:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:48:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006372: [03:48:32] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:48:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006372: [03:48:32] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:48:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:48:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006372: [03:48:32] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:48:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006372: [03:48:32] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:48:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:48:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006372: [03:48:32] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006372: [03:48:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006372: [03:48:32] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006372: [03:48:32] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006372: [03:48:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006372: [03:48:32] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006372: [03:48:32] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006372: [03:48:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006372: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006372: [03:48:32] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006372: [03:48:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006372: [03:48:32] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006372: [03:48:32] vk_core.cpp(2875) - Log - Timer chunk initialisation - 82.971 ms RDOC 006372: [03:48:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003728: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003728: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003728: [03:48:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003728: [03:48:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003728: [03:48:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11700 RDOC 011700: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011700: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011700: [03:48:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011700: [03:48:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011700: [03:48:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011700: [03:48:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011700: [03:48:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011700: [03:48:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011700: [03:48:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011700: [03:48:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011700: [03:48:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011700: [03:48:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011700: [03:48:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011700: [03:48:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003728: [03:48:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11700] RDOC 011700: [03:48:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000180579EC8B0 RDOC 011700: [03:48:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011700: [03:48:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011700: [03:48:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011700: [03:48:34] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011700: [03:48:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011700: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011700: [03:48:34] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000580300 RDOC 011700: [03:48:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000180579EC8B0 / 0x0000000000580300 RDOC 011700: [03:48:34] vk_core.cpp(2062) - Log - Starting capture RDOC 011700: [03:48:34] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011700: [03:48:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011700: [03:48:34] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003728: [03:48:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011700: [03:48:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 011700: [03:48:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011700: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26296 (0.66 %) RDOC 011700: [03:48:34] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.055547 seconds RDOC 011700: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011700: [03:48:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011700: [03:48:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 003728: [03:48:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37437 bytes) (time 1700106514) 6656 byte thumbnail RDOC 003728: [03:48:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 003728: [03:48:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003728: [03:48:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003728: [03:48:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003728: [03:48:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003728: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003728: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003728: [03:48:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003728: [03:48:36] vk_replay.cpp(4798) - Log - Created device. RDOC 003728: [03:48:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003728: [03:48:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003728: [03:48:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003728: [03:48:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003728: [03:48:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003728: [03:48:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003728: [03:48:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003728: [03:48:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003728: [03:48:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003728: [03:48:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003728: [03:48:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003728: [03:48:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003728: [03:48:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003728: [03:48:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003728: [03:48:36] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003728: [03:48:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003728: [03:48:36] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003728: [03:48:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003728: [03:48:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003728: [03:48:36] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003728: [03:48:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003728: [03:48:36] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003728: [03:48:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003728: [03:48:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003728: [03:48:36] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003728: [03:48:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003728: [03:48:36] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003728: [03:48:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003728: [03:48:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003728: [03:48:36] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003728: [03:48:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003728: [03:48:36] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003728: [03:48:36] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003728: [03:48:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003728: [03:48:36] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003728: [03:48:36] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003728: [03:48:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003728: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003728: [03:48:36] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003728: [03:48:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003728: [03:48:36] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003728: [03:48:36] vk_core.cpp(2875) - Log - Timer chunk initialisation - 78.519 ms RDOC 003728: [03:48:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3547 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3550 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3553 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3556 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3559 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3562 Log: Running tests on int16 arithmetic
RDOC 011988: [03:48:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011988: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [03:48:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011988: [03:48:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [03:48:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7060 RDOC 007060: [03:48:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007060: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007060: [03:48:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007060: [03:48:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007060: [03:48:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007060: [03:48:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007060: [03:48:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007060: [03:48:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007060: [03:48:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007060: [03:48:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007060: [03:48:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007060: [03:48:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007060: [03:48:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007060: [03:48:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011988: [03:48:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7060] RDOC 007060: [03:48:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FDA72EBDF0 RDOC 007060: [03:48:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007060: [03:48:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007060: [03:48:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007060: [03:48:37] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007060: [03:48:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007060: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007060: [03:48:37] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000150292 RDOC 007060: [03:48:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FDA72EBDF0 / 0x0000000000150292 RDOC 011988: [03:48:38] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007060: [03:48:38] vk_core.cpp(2062) - Log - Starting capture RDOC 007060: [03:48:38] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 011988: [03:48:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007060: [03:48:38] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007060: [03:48:38] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007060: [03:48:38] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 007060: [03:48:38] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 007060: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 347969 (0.79 %) RDOC 007060: [03:48:38] vk_core.cpp(2613) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.076388 seconds RDOC 007060: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007060: [03:48:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007060: [03:48:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011988: [03:48:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (354624 bytes) (time 1700106518) 2526 byte thumbnail RDOC 011988: [03:48:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011988: [03:48:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011988: [03:48:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011988: [03:48:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011988: [03:48:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011988: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011988: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011988: [03:48:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011988: [03:48:39] vk_replay.cpp(4798) - Log - Created device. RDOC 011988: [03:48:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011988: [03:48:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011988: [03:48:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011988: [03:48:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011988: [03:48:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011988: [03:48:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011988: [03:48:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011988: [03:48:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011988: [03:48:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011988: [03:48:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011988: [03:48:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011988: [03:48:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011988: [03:48:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011988: [03:48:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011988: [03:48:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011988: [03:48:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011988: [03:48:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011988: [03:48:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011988: [03:48:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011988: [03:48:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011988: [03:48:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011988: [03:48:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011988: [03:48:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011988: [03:48:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011988: [03:48:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011988: [03:48:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011988: [03:48:39] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011988: [03:48:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011988: [03:48:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011988: [03:48:39] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011988: [03:48:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011988: [03:48:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011988: [03:48:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011988: [03:48:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011988: [03:48:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011988: [03:48:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011988: [03:48:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011988: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011988: [03:48:39] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011988: [03:48:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011988: [03:48:39] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011988: [03:48:40] vk_core.cpp(2875) - Log - Timer chunk initialisation - 419.092 ms RDOC 011988: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:41] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:43] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:48:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 011988: [03:49:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006916: [03:49:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006916: [03:49:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006916: [03:49:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006916: [03:49:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006916: [03:49:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8620 RDOC 008620: [03:49:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008620: [03:49:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008620: [03:49:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008620: [03:49:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008620: [03:49:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008620: [03:49:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008620: [03:49:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008620: [03:49:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008620: [03:49:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008620: [03:49:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008620: [03:49:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008620: [03:49:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008620: [03:49:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008620: [03:49:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006916: [03:49:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8620] RDOC 008620: [03:49:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002048DF0B390 RDOC 008620: [03:49:15] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008620: [03:49:15] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008620: [03:49:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008620: [03:49:15] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008620: [03:49:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008620: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008620: [03:49:15] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008402EA RDOC 008620: [03:49:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002048DF0B390 / 0x00000000008402EA RDOC 006916: [03:49:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008620: [03:49:16] vk_core.cpp(2062) - Log - Starting capture RDOC 008620: [03:49:16] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008620: [03:49:16] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008620: [03:49:16] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008620: [03:49:16] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 008620: [03:49:16] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008620: [03:49:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32416 (0.60 %) RDOC 008620: [03:49:16] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.075888 seconds RDOC 008620: [03:49:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 008620: [03:49:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 008620: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006916: [03:49:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43334 bytes) (time 1700106556) 6438 byte thumbnail RDOC 006916: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006916: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006916: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006916: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006916: [03:49:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006916: [03:49:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006916: [03:49:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006916: [03:49:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006916: [03:49:17] vk_replay.cpp(4798) - Log - Created device. RDOC 006916: [03:49:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006916: [03:49:17] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006916: [03:49:17] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006916: [03:49:17] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006916: [03:49:17] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006916: [03:49:17] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006916: [03:49:17] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006916: [03:49:17] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006916: [03:49:17] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006916: [03:49:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006916: [03:49:17] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006916: [03:49:17] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006916: [03:49:17] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006916: [03:49:17] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006916: [03:49:17] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006916: [03:49:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006916: [03:49:17] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006916: [03:49:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006916: [03:49:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006916: [03:49:17] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006916: [03:49:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006916: [03:49:17] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006916: [03:49:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006916: [03:49:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006916: [03:49:17] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006916: [03:49:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006916: [03:49:17] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006916: [03:49:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006916: [03:49:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006916: [03:49:17] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006916: [03:49:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006916: [03:49:17] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006916: [03:49:17] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006916: [03:49:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006916: [03:49:17] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006916: [03:49:17] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006916: [03:49:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006916: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006916: [03:49:17] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006916: [03:49:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006916: [03:49:17] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006916: [03:49:17] vk_core.cpp(2875) - Log - Timer chunk initialisation - 104.867 ms RDOC 006916: [03:49:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010252: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010252: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010252: [03:49:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010252: [03:49:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010252: [03:49:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 868 RDOC 000868: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000868: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000868: [03:49:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000868: [03:49:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000868: [03:49:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000868: [03:49:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000868: [03:49:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000868: [03:49:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000868: [03:49:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000868: [03:49:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000868: [03:49:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000868: [03:49:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000868: [03:49:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000868: [03:49:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010252: [03:49:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [868] RDOC 000868: [03:49:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025EED3128C0 RDOC 000868: [03:49:19] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000868: [03:49:19] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000868: [03:49:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000868: [03:49:19] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000868: [03:49:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000868: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000868: [03:49:19] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007102B0 RDOC 000868: [03:49:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025EED3128C0 / 0x00000000007102B0 RDOC 000868: [03:49:19] vk_core.cpp(2062) - Log - Starting capture RDOC 000868: [03:49:19] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000868: [03:49:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000868: [03:49:19] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010252: [03:49:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000868: [03:49:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 000868: [03:49:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000868: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21137 (0.60 %) RDOC 000868: [03:49:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.057140 seconds RDOC 000868: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000868: [03:49:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 000868: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010252: [03:49:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30887 bytes) (time 1700106559) 5116 byte thumbnail RDOC 010252: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010252: [03:49:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010252: [03:49:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010252: [03:49:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010252: [03:49:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010252: [03:49:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010252: [03:49:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010252: [03:49:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010252: [03:49:20] vk_replay.cpp(4798) - Log - Created device. RDOC 010252: [03:49:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010252: [03:49:20] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010252: [03:49:20] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010252: [03:49:20] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010252: [03:49:20] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010252: [03:49:20] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010252: [03:49:20] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010252: [03:49:20] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010252: [03:49:20] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010252: [03:49:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010252: [03:49:20] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010252: [03:49:20] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010252: [03:49:20] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010252: [03:49:20] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010252: [03:49:20] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010252: [03:49:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010252: [03:49:20] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:49:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:49:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010252: [03:49:20] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:49:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010252: [03:49:20] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:49:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:49:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010252: [03:49:20] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:49:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010252: [03:49:20] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:49:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:49:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010252: [03:49:20] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:49:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010252: [03:49:20] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010252: [03:49:20] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:49:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010252: [03:49:20] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010252: [03:49:20] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010252: [03:49:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010252: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010252: [03:49:20] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010252: [03:49:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010252: [03:49:20] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010252: [03:49:20] vk_core.cpp(2875) - Log - Timer chunk initialisation - 80.130 ms RDOC 010252: [03:49:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000988: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 000988: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000988: [03:49:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000988: [03:49:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000988: [03:49:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11680 RDOC 011680: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011680: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011680: [03:49:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011680: [03:49:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011680: [03:49:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011680: [03:49:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011680: [03:49:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011680: [03:49:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011680: [03:49:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011680: [03:49:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011680: [03:49:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011680: [03:49:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011680: [03:49:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011680: [03:49:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000988: [03:49:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11680] RDOC 011680: [03:49:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001402C696E90 RDOC 011680: [03:49:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011680: [03:49:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011680: [03:49:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011680: [03:49:24] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011680: [03:49:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011680: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011680: [03:49:24] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000BA02BE RDOC 011680: [03:49:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001402C696E90 / 0x0000000000BA02BE RDOC 000988: [03:49:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011680: [03:49:25] vk_core.cpp(2062) - Log - Starting capture RDOC 011680: [03:49:25] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011680: [03:49:25] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011680: [03:49:25] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011680: [03:49:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 011680: [03:49:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011680: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156351 (0.42 %) RDOC 011680: [03:49:25] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.089808 seconds RDOC 011680: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011680: [03:49:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011680: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 000988: [03:49:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166101 bytes) (time 1700106565) 5116 byte thumbnail RDOC 000988: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 000988: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000988: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000988: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000988: [03:49:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000988: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000988: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000988: [03:49:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000988: [03:49:26] vk_replay.cpp(4798) - Log - Created device. RDOC 000988: [03:49:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000988: [03:49:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000988: [03:49:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000988: [03:49:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000988: [03:49:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000988: [03:49:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000988: [03:49:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000988: [03:49:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000988: [03:49:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000988: [03:49:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000988: [03:49:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000988: [03:49:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000988: [03:49:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000988: [03:49:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000988: [03:49:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000988: [03:49:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000988: [03:49:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000988: [03:49:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000988: [03:49:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000988: [03:49:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000988: [03:49:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000988: [03:49:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000988: [03:49:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000988: [03:49:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000988: [03:49:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000988: [03:49:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000988: [03:49:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000988: [03:49:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000988: [03:49:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000988: [03:49:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000988: [03:49:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000988: [03:49:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000988: [03:49:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000988: [03:49:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000988: [03:49:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000988: [03:49:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000988: [03:49:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000988: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000988: [03:49:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000988: [03:49:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000988: [03:49:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000988: [03:49:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 94.756 ms RDOC 000988: [03:49:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001492: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 001492: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001492: [03:49:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001492: [03:49:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001492: [03:49:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11884 RDOC 011884: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011884: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011884: [03:49:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011884: [03:49:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011884: [03:49:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011884: [03:49:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011884: [03:49:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011884: [03:49:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011884: [03:49:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011884: [03:49:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011884: [03:49:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011884: [03:49:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011884: [03:49:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011884: [03:49:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001492: [03:49:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11884] RDOC 011884: [03:49:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002187733E4D0 RDOC 011884: [03:49:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011884: [03:49:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011884: [03:49:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011884: [03:49:27] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011884: [03:49:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011884: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011884: [03:49:27] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007402B0 RDOC 011884: [03:49:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002187733E4D0 / 0x00000000007402B0 RDOC 011884: [03:49:28] vk_core.cpp(2062) - Log - Starting capture RDOC 011884: [03:49:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011884: [03:49:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011884: [03:49:28] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001492: [03:49:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011884: [03:49:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011884: [03:49:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011884: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21297 (0.60 %) RDOC 011884: [03:49:28] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.056049 seconds RDOC 011884: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011884: [03:49:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011884: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001492: [03:49:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31047 bytes) (time 1700106568) 5116 byte thumbnail RDOC 001492: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001492: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001492: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001492: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001492: [03:49:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001492: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001492: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001492: [03:49:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001492: [03:49:29] vk_replay.cpp(4798) - Log - Created device. RDOC 001492: [03:49:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001492: [03:49:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001492: [03:49:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001492: [03:49:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001492: [03:49:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001492: [03:49:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001492: [03:49:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001492: [03:49:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001492: [03:49:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001492: [03:49:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001492: [03:49:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001492: [03:49:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001492: [03:49:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001492: [03:49:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001492: [03:49:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001492: [03:49:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001492: [03:49:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001492: [03:49:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001492: [03:49:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001492: [03:49:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001492: [03:49:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001492: [03:49:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001492: [03:49:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001492: [03:49:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001492: [03:49:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001492: [03:49:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001492: [03:49:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001492: [03:49:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001492: [03:49:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001492: [03:49:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001492: [03:49:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001492: [03:49:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001492: [03:49:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001492: [03:49:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001492: [03:49:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001492: [03:49:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001492: [03:49:29] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001492: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001492: [03:49:29] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001492: [03:49:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001492: [03:49:29] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001492: [03:49:29] vk_core.cpp(2875) - Log - Timer chunk initialisation - 83.271 ms RDOC 001492: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001492: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3838 (0.11 %) RDOC 001492: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001492: [03:49:29] vk_core.cpp(2875) - Log - Timer chunk initialisation - 12.449 ms RDOC 001492: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3838 (0.11 %) RDOC 001492: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 001492: [03:49:29] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 001492: [03:49:29] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 001492: [03:49:29] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 001492: [03:49:29] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000682! RDOC 001492: [03:49:29] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000682! RDOC 001492: [03:49:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001492: [03:49:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005232: [03:49:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005232: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005232: [03:49:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005232: [03:49:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005232: [03:49:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10652 RDOC 010652: [03:49:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 010652: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010652: [03:49:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010652: [03:49:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010652: [03:49:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010652: [03:49:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010652: [03:49:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010652: [03:49:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010652: [03:49:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010652: [03:49:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010652: [03:49:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010652: [03:49:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010652: [03:49:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010652: [03:49:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005232: [03:49:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10652] RDOC 010652: [03:49:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002F55543FB00 RDOC 010652: [03:49:30] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010652: [03:49:30] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010652: [03:49:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010652: [03:49:30] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010652: [03:49:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010652: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010652: [03:49:30] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007502B0 RDOC 010652: [03:49:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002F55543FB00 / 0x00000000007502B0 RDOC 010652: [03:49:31] vk_core.cpp(2062) - Log - Starting capture RDOC 010652: [03:49:31] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010652: [03:49:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010652: [03:49:31] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005232: [03:49:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010652: [03:49:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 010652: [03:49:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010652: [03:49:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21600 (0.61 %) RDOC 010652: [03:49:31] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.052493 seconds RDOC 010652: [03:49:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 010652: [03:49:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 010652: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 005232: [03:49:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35352 bytes) (time 1700106571) 9075 byte thumbnail RDOC 005232: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 005232: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005232: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005232: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005232: [03:49:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005232: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005232: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005232: [03:49:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005232: [03:49:32] vk_replay.cpp(4798) - Log - Created device. RDOC 005232: [03:49:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005232: [03:49:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005232: [03:49:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005232: [03:49:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005232: [03:49:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005232: [03:49:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005232: [03:49:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005232: [03:49:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005232: [03:49:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005232: [03:49:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005232: [03:49:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005232: [03:49:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005232: [03:49:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005232: [03:49:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005232: [03:49:32] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005232: [03:49:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005232: [03:49:32] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005232: [03:49:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005232: [03:49:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005232: [03:49:32] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005232: [03:49:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005232: [03:49:32] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005232: [03:49:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005232: [03:49:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005232: [03:49:32] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005232: [03:49:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005232: [03:49:32] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005232: [03:49:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005232: [03:49:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005232: [03:49:32] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005232: [03:49:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005232: [03:49:32] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005232: [03:49:32] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005232: [03:49:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005232: [03:49:32] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005232: [03:49:32] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005232: [03:49:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005232: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005232: [03:49:32] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005232: [03:49:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005232: [03:49:32] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005232: [03:49:32] vk_core.cpp(2875) - Log - Timer chunk initialisation - 92.489 ms RDOC 005232: [03:49:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002076: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 002076: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002076: [03:49:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002076: [03:49:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002076: [03:49:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12068 RDOC 012068: [03:49:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 012068: [03:49:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012068: [03:49:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012068: [03:49:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012068: [03:49:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012068: [03:49:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012068: [03:49:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012068: [03:49:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012068: [03:49:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012068: [03:49:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012068: [03:49:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012068: [03:49:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012068: [03:49:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012068: [03:49:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002076: [03:49:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12068] RDOC 012068: [03:49:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D55CA69C60 RDOC 012068: [03:49:33] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012068: [03:49:33] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012068: [03:49:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012068: [03:49:33] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 012068: [03:49:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012068: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012068: [03:49:33] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000610300 RDOC 012068: [03:49:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D55CA69C60 / 0x0000000000610300 RDOC 012068: [03:49:34] vk_core.cpp(2062) - Log - Starting capture RDOC 012068: [03:49:34] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002076: [03:49:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012068: [03:49:34] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012068: [03:49:34] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 012068: [03:49:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 012068: [03:49:34] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012068: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23081 (0.65 %) RDOC 012068: [03:49:34] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.049007 seconds RDOC 012068: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012068: [03:49:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 012068: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 002076: [03:49:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32831 bytes) (time 1700106574) 5116 byte thumbnail RDOC 002076: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 002076: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002076: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002076: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002076: [03:49:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002076: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002076: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002076: [03:49:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002076: [03:49:35] vk_replay.cpp(4798) - Log - Created device. RDOC 002076: [03:49:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002076: [03:49:35] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002076: [03:49:35] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002076: [03:49:35] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002076: [03:49:35] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002076: [03:49:35] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002076: [03:49:35] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002076: [03:49:35] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002076: [03:49:35] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002076: [03:49:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002076: [03:49:35] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002076: [03:49:35] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002076: [03:49:35] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002076: [03:49:35] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002076: [03:49:35] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002076: [03:49:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002076: [03:49:35] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002076: [03:49:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002076: [03:49:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002076: [03:49:35] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002076: [03:49:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002076: [03:49:35] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002076: [03:49:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002076: [03:49:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002076: [03:49:35] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002076: [03:49:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002076: [03:49:35] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002076: [03:49:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002076: [03:49:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002076: [03:49:35] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002076: [03:49:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002076: [03:49:35] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002076: [03:49:35] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002076: [03:49:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002076: [03:49:35] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002076: [03:49:35] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002076: [03:49:35] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002076: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002076: [03:49:35] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002076: [03:49:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002076: [03:49:35] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002076: [03:49:35] vk_core.cpp(2875) - Log - Timer chunk initialisation - 83.259 ms RDOC 002076: [03:49:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005332: [03:49:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 005332: [03:49:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005332: [03:49:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005332: [03:49:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005332: [03:49:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8312 RDOC 008312: [03:49:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 008312: [03:49:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008312: [03:49:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008312: [03:49:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008312: [03:49:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008312: [03:49:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008312: [03:49:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008312: [03:49:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008312: [03:49:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008312: [03:49:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008312: [03:49:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008312: [03:49:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008312: [03:49:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008312: [03:49:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005332: [03:49:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8312] RDOC 008312: [03:49:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A588E8FA00 RDOC 008312: [03:49:36] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008312: [03:49:36] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008312: [03:49:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008312: [03:49:36] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008312: [03:49:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008312: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008312: [03:49:36] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000BF02BE RDOC 008312: [03:49:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A588E8FA00 / 0x0000000000BF02BE RDOC 008312: [03:49:37] vk_core.cpp(2062) - Log - Starting capture RDOC 008312: [03:49:37] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005332: [03:49:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008312: [03:49:37] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008312: [03:49:37] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008312: [03:49:37] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 008312: [03:49:37] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 008312: [03:49:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25687 (0.73 %) RDOC 008312: [03:49:37] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.032897 seconds RDOC 008312: [03:49:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 008312: [03:49:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 008312: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005332: [03:49:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35397 bytes) (time 1700106577) 5074 byte thumbnail RDOC 005332: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005332: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005332: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005332: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005332: [03:49:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005332: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005332: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005332: [03:49:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005332: [03:49:38] vk_replay.cpp(4798) - Log - Created device. RDOC 005332: [03:49:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005332: [03:49:38] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005332: [03:49:38] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005332: [03:49:38] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005332: [03:49:38] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005332: [03:49:38] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005332: [03:49:38] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005332: [03:49:38] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005332: [03:49:38] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005332: [03:49:38] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005332: [03:49:38] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005332: [03:49:38] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005332: [03:49:38] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005332: [03:49:38] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005332: [03:49:38] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005332: [03:49:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005332: [03:49:38] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005332: [03:49:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005332: [03:49:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005332: [03:49:38] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005332: [03:49:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005332: [03:49:38] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005332: [03:49:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005332: [03:49:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005332: [03:49:38] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005332: [03:49:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005332: [03:49:38] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005332: [03:49:38] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005332: [03:49:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005332: [03:49:38] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005332: [03:49:38] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005332: [03:49:38] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005332: [03:49:38] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005332: [03:49:38] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005332: [03:49:38] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005332: [03:49:38] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005332: [03:49:38] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005332: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005332: [03:49:38] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005332: [03:49:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005332: [03:49:38] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005332: [03:49:38] vk_core.cpp(2875) - Log - Timer chunk initialisation - 96.093 ms RDOC 005332: [03:49:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010104: [03:49:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010104: [03:49:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010104: [03:49:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010104: [03:49:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010104: [03:49:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2444 RDOC 002444: [03:49:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 002444: [03:49:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002444: [03:49:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002444: [03:49:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002444: [03:49:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002444: [03:49:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002444: [03:49:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002444: [03:49:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002444: [03:49:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002444: [03:49:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002444: [03:49:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002444: [03:49:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002444: [03:49:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002444: [03:49:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010104: [03:49:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2444] RDOC 002444: [03:49:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E013A24710 RDOC 002444: [03:49:39] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002444: [03:49:39] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002444: [03:49:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002444: [03:49:39] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002444: [03:49:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002444: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002444: [03:49:39] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000640300 RDOC 002444: [03:49:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E013A24710 / 0x0000000000640300 RDOC 002444: [03:49:40] vk_core.cpp(2062) - Log - Starting capture RDOC 002444: [03:49:40] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002444: [03:49:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002444: [03:49:40] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010104: [03:49:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002444: [03:49:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 002444: [03:49:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002444: [03:49:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21303 (0.61 %) RDOC 002444: [03:49:40] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.057920 seconds RDOC 002444: [03:49:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002444: [03:49:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 002444: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010104: [03:49:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31053 bytes) (time 1700106580) 5116 byte thumbnail RDOC 010104: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010104: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010104: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010104: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010104: [03:49:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010104: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010104: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010104: [03:49:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010104: [03:49:41] vk_replay.cpp(4798) - Log - Created device. RDOC 010104: [03:49:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010104: [03:49:41] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010104: [03:49:41] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010104: [03:49:41] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010104: [03:49:41] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010104: [03:49:41] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010104: [03:49:41] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010104: [03:49:41] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010104: [03:49:41] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010104: [03:49:41] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010104: [03:49:41] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010104: [03:49:41] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010104: [03:49:41] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010104: [03:49:41] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010104: [03:49:41] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010104: [03:49:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010104: [03:49:41] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010104: [03:49:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010104: [03:49:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010104: [03:49:41] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010104: [03:49:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010104: [03:49:41] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010104: [03:49:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010104: [03:49:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010104: [03:49:41] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010104: [03:49:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010104: [03:49:41] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010104: [03:49:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010104: [03:49:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010104: [03:49:41] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010104: [03:49:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010104: [03:49:41] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010104: [03:49:41] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010104: [03:49:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010104: [03:49:41] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010104: [03:49:41] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010104: [03:49:41] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010104: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010104: [03:49:41] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010104: [03:49:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010104: [03:49:41] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010104: [03:49:41] vk_core.cpp(2875) - Log - Timer chunk initialisation - 81.209 ms RDOC 010104: [03:49:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003488: [03:49:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003488: [03:49:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003488: [03:49:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003488: [03:49:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003488: [03:49:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3960 RDOC 003960: [03:49:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 003960: [03:49:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003960: [03:49:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003960: [03:49:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003960: [03:49:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003960: [03:49:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003960: [03:49:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003960: [03:49:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003960: [03:49:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003960: [03:49:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003960: [03:49:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003960: [03:49:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003960: [03:49:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003960: [03:49:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003488: [03:49:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3960] RDOC 003960: [03:49:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000243EC2FDEF0 RDOC 003960: [03:49:42] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003960: [03:49:42] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003960: [03:49:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003960: [03:49:42] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003960: [03:49:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003960: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003960: [03:49:42] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000C202BE RDOC 003960: [03:49:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000243EC2FDEF0 / 0x0000000000C202BE RDOC 003960: [03:49:43] vk_core.cpp(2062) - Log - Starting capture RDOC 003960: [03:49:43] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003960: [03:49:43] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003960: [03:49:43] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003488: [03:49:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003960: [03:49:43] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 003960: [03:49:43] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003960: [03:49:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35091 (0.99 %) RDOC 003960: [03:49:43] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.051958 seconds RDOC 003960: [03:49:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 003960: [03:49:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003960: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003488: [03:49:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44302 bytes) (time 1700106583) 4687 byte thumbnail RDOC 003488: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003488: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003488: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003488: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003488: [03:49:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003488: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003488: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003488: [03:49:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003488: [03:49:44] vk_replay.cpp(4798) - Log - Created device. RDOC 003488: [03:49:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003488: [03:49:44] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003488: [03:49:44] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003488: [03:49:44] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003488: [03:49:44] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003488: [03:49:44] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003488: [03:49:44] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003488: [03:49:44] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003488: [03:49:44] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003488: [03:49:44] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003488: [03:49:44] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003488: [03:49:44] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003488: [03:49:44] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003488: [03:49:44] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003488: [03:49:44] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003488: [03:49:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003488: [03:49:44] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003488: [03:49:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003488: [03:49:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003488: [03:49:44] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003488: [03:49:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003488: [03:49:44] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003488: [03:49:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003488: [03:49:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003488: [03:49:44] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003488: [03:49:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003488: [03:49:44] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003488: [03:49:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003488: [03:49:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003488: [03:49:44] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003488: [03:49:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003488: [03:49:44] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003488: [03:49:44] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003488: [03:49:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003488: [03:49:44] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003488: [03:49:44] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003488: [03:49:44] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003488: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003488: [03:49:44] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003488: [03:49:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003488: [03:49:44] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003488: [03:49:44] vk_core.cpp(2875) - Log - Timer chunk initialisation - 102.688 ms RDOC 003488: [03:49:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010216: [03:49:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 010216: [03:49:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010216: [03:49:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010216: [03:49:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010216: [03:49:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7472 RDOC 007472: [03:49:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 007472: [03:49:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007472: [03:49:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007472: [03:49:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007472: [03:49:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007472: [03:49:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007472: [03:49:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007472: [03:49:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007472: [03:49:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007472: [03:49:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007472: [03:49:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007472: [03:49:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007472: [03:49:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007472: [03:49:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007472: [03:49:45] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010216: [03:49:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7472] RDOC 007472: [03:49:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002265D1DBD98 RDOC 007472: [03:49:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007472: [03:49:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007472: [03:49:45] core.cpp(2028) - Log - Removing device frame capturer for 0x000002265D1DBD98 RDOC 007472: [03:49:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007472: [03:49:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002265D1DBD98 RDOC 007472: [03:49:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007472: [03:49:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002265D1DBD98 / 0x00000000007E02B0 RDOC 007472: [03:49:45] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007472: [03:49:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010216: [03:49:45] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010216: [03:49:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007472: [03:49:45] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007472: [03:49:45] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 007472: [03:49:45] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 007472: [03:49:45] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 007472: [03:49:45] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 007472: [03:49:45] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 007472: [03:49:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 197033 (1.20 %) RDOC 007472: [03:49:45] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.088665 seconds RDOC 007472: [03:49:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007472: [03:49:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 007472: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010216: [03:49:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203687 bytes) (time 1700106585) 2526 byte thumbnail RDOC 010216: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010216: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010216: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010216: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010216: [03:49:46] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010216: [03:49:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010216: [03:49:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010216: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010216: [03:49:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010216: [03:49:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010216: [03:49:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010216: [03:49:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010216: [03:49:47] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 90.145 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.450 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.984 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.830 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.708 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.497 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.980 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.850 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.564 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.252 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.775 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.318 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.343 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.563 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.014 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.613 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.658 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.060 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.741 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.727 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.713 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.729 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.997 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.549 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.612 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.556 ms RDOC 010216: [03:49:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.758 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.695 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.225 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.176 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.398 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.223 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.815 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.681 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.553 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.649 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.659 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.496 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.192 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.621 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.151 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.584 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.302 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.950 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.404 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.815 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.490 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.760 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.761 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.161 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.148 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.148 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.785 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.230 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.182 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.588 ms RDOC 010216: [03:49:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.561 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.520 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.418 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.950 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.326 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.308 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.838 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.616 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.617 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.615 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.513 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.940 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.735 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.552 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.125 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.929 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.928 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.543 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.734 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.408 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.497 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.409 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.646 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.791 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.697 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.461 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.021 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.532 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.671 ms RDOC 010216: [03:49:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.910 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.617 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.243 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.635 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.606 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.609 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.007 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.234 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.499 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.646 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.678 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.769 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.014 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.388 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.055 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.683 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.832 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.008 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.452 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.617 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 55.537 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.565 ms RDOC 010216: [03:49:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.933 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.204 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.186 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.929 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.884 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.030 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.349 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 82.346 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.742 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.828 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.128 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.693 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.778 ms RDOC 010216: [03:49:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.013 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.572 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.734 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.902 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.430 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.531 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.881 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.057 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.390 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.688 ms RDOC 010216: [03:49:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.567 ms RDOC 010216: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 108.421 ms RDOC 010216: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.773 ms RDOC 010216: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.562 ms RDOC 010216: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 132.688 ms RDOC 010216: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.203 ms RDOC 010216: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.914 ms RDOC 010216: [03:49:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.672 ms RDOC 010216: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.868 ms RDOC 010216: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.097 ms RDOC 010216: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.523 ms RDOC 010216: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.549 ms RDOC 010216: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 132.882 ms RDOC 010216: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.236 ms RDOC 010216: [03:49:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.630 ms RDOC 010216: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.283 ms RDOC 010216: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.470 ms RDOC 010216: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.190 ms RDOC 010216: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.166 ms RDOC 010216: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.544 ms RDOC 010216: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.377 ms RDOC 010216: [03:49:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 157.750 ms RDOC 010216: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.931 ms RDOC 010216: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.817 ms RDOC 010216: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.812 ms RDOC 010216: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.548 ms RDOC 010216: [03:49:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 183.456 ms RDOC 010216: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.614 ms RDOC 010216: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.178 ms RDOC 010216: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.569 ms RDOC 010216: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.981 ms RDOC 010216: [03:49:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.392 ms RDOC 010216: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.505 ms RDOC 010216: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 184.248 ms RDOC 010216: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 191.125 ms RDOC 010216: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.824 ms RDOC 010216: [03:49:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.527 ms RDOC 010216: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.750 ms RDOC 010216: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.388 ms RDOC 010216: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.001 ms RDOC 010216: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.548 ms RDOC 010216: [03:49:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.719 ms RDOC 010216: [03:50:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.995 ms RDOC 010216: [03:50:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.910 ms RDOC 010216: [03:50:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.490 ms RDOC 010216: [03:50:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 212.174 ms RDOC 010216: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.524 ms RDOC 010216: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.556 ms RDOC 010216: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.101 ms RDOC 010216: [03:50:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.262 ms RDOC 010216: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.971 ms RDOC 010216: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.956 ms RDOC 010216: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.179 ms RDOC 010216: [03:50:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.140 ms RDOC 010216: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.105 ms RDOC 010216: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 242.152 ms RDOC 010216: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.778 ms RDOC 010216: [03:50:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.862 ms RDOC 010216: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 241.439 ms RDOC 010216: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.571 ms RDOC 010216: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.295 ms RDOC 010216: [03:50:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.358 ms RDOC 010216: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.654 ms RDOC 010216: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.902 ms RDOC 010216: [03:50:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 270.091 ms RDOC 010216: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 269.095 ms RDOC 010216: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 271.655 ms RDOC 010216: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.682 ms RDOC 010216: [03:50:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 272.850 ms RDOC 010216: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 268.388 ms RDOC 010216: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 301.231 ms RDOC 010216: [03:50:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.883 ms RDOC 010216: [03:50:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.045 ms RDOC 010216: [03:50:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.725 ms RDOC 010216: [03:50:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.212 ms RDOC 010216: [03:50:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.779 ms RDOC 010216: [03:50:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.554 ms RDOC 010216: [03:50:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.265 ms RDOC 010216: [03:50:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.304 ms RDOC 010216: [03:50:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.458 ms RDOC 010216: [03:50:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.188 ms RDOC 010216: [03:50:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.626 ms RDOC 010216: [03:50:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.689 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.627 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.673 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.298 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.389 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.865 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.237 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.554 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.786 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.325 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.867 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.339 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.279 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.788 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.896 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.176 ms RDOC 010216: [03:50:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.511 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.238 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.238 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.977 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.458 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.781 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.544 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.877 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.999 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.825 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.625 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.781 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.833 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.838 ms RDOC 010216: [03:50:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.627 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.472 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.687 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.573 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.033 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.522 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.050 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.613 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.716 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.591 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.109 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.068 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.411 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.600 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.605 ms RDOC 010216: [03:50:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.026 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.472 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.208 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.831 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.219 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.674 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.375 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.510 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.785 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.253 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.346 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.004 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.852 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.044 ms RDOC 010216: [03:50:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.257 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.313 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.337 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.551 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.387 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.652 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.048 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.170 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.165 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.298 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.636 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.038 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.640 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.162 ms RDOC 010216: [03:50:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.227 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.846 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.407 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.990 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.568 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.165 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.985 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.583 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.679 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.116 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.714 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.181 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.190 ms RDOC 010216: [03:50:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.035 ms RDOC 010216: [03:50:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.503 ms RDOC 010216: [03:50:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009600: [03:50:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 009600: [03:50:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [03:50:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009600: [03:50:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [03:50:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 984 RDOC 000984: [03:50:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 000984: [03:50:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000984: [03:50:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000984: [03:50:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000984: [03:50:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000984: [03:50:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000984: [03:50:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000984: [03:50:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000984: [03:50:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000984: [03:50:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000984: [03:50:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000984: [03:50:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000984: [03:50:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000984: [03:50:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000984: [03:50:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009600: [03:50:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [984] RDOC 000984: [03:50:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023898BCC288 RDOC 000984: [03:50:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000984: [03:50:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000984: [03:50:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023898BCC288 RDOC 000984: [03:50:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000984: [03:50:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023898BCC288 RDOC 000984: [03:50:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000984: [03:50:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023898BCC288 / 0x00000000009A02EE RDOC 000984: [03:50:17] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000984: [03:50:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009600: [03:50:17] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009600: [03:50:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000984: [03:50:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000984: [03:50:17] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 000984: [03:50:17] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 000984: [03:50:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 000984: [03:50:17] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 000984: [03:50:17] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 000984: [03:50:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 534052 (3.20 %) RDOC 000984: [03:50:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.161196 seconds RDOC 000984: [03:50:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 000984: [03:50:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 000984: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009600: [03:50:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (581917 bytes) (time 1700106618) 43031 byte thumbnail RDOC 009600: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009600: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009600: [03:50:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009600: [03:50:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009600: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009600: [03:50:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009600: [03:50:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009600: [03:50:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:20] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 266.717 ms RDOC 009600: [03:50:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:26] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 009600: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:27] remote_server.cpp(1665) - Log - Capture open complete RDOC 009600: [03:50:27] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 009600: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:28] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 009600: [03:50:28] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 009600: [03:50:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:37] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 009600: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:38] remote_server.cpp(1665) - Log - Capture open complete RDOC 009600: [03:50:38] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 009600: [03:50:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009600: [03:50:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009600: [03:50:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009600: [03:50:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009600: [03:50:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009600: [03:50:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009600: [03:50:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009600: [03:50:38] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009600: [03:50:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009600: [03:50:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009600: [03:50:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009600: [03:50:38] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 009600: [03:50:38] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 009600: [03:50:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 009600: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 009600: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 009600: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 009600: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 009600: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 009600: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 009600: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 009600: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 009600: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 009600: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 009600: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 009600: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 009600: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 009600: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 009600: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:50:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:50:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 009600: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 009600: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 009600: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 009600: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 009600: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 009600: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 009600: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 009600: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 009600: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 009600: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 009600: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 009600: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 009600: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 009600: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 009600: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 009600: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 009600: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 009600: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 009600: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 009600: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 009600: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 009600: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 009600: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 009600: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 009600: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 009600: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 009600: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 009600: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009600: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009600: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009600: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009600: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009600: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009600: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009600: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009600: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009600: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009600: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009600: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009600: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009600: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 009600: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 009600: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009600: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009600: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009600: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009600: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009600: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009600: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 009600: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 009600: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 009600: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 009600: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 009600: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 009600: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 009600: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 009600: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 009600: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 009600: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 009600: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 009600: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 009600: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 009600: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 009600: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 009600: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 009600: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 009600: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 009600: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 009600: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 009600: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009600: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009600: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:51:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009600: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:51:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009600: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 009600: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 009600: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 009600: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 009600: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 009600: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 009600: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 009600: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 009600: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 009600: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 009600: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 009600: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 009600: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 009600: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 009600: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 009600: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 009600: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 009600: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 009600: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 009600: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 009600: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 009600: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 009600: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 009600: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 009600: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 009600: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 009600: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 009600: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 009600: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 009600: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 009600: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 009600: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 009600: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 009600: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 009600: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 009600: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 009600: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 009600: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 009600: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 009600: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 009600: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 009600: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 009600: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 009600: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 009600: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 009600: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 009600: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 009600: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 009600: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 009600: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 009600: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 009600: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 009600: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 009600: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 009600: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 009600: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 009600: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 009600: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 009600: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 009600: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 009600: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 009600: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 009600: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 009600: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 009600: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 009600: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 009600: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 009600: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 009600: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 009600: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 009600: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 009600: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 009600: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 009600: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 009600: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 009600: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 009600: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 009600: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 009600: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 009600: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 009600: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 009600: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 009600: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 009600: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 009600: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:52:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:52:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 009600: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 009600: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 009600: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 009600: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 009600: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 009600: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 009600: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 009600: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 009600: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 009600: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 009600: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 009600: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 009600: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 009600: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 009600: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 009600: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 009600: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 009600: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 009600: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 009600: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 009600: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 009600: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 009600: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 009600: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 009600: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 009600: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 009600: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 009600: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 009600: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 009600: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 009600: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 009600: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 009600: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 009600: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 009600: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 009600: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 009600: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 009600: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 009600: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 009600: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 009600: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 009600: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 009600: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 009600: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 009600: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 009600: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 009600: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 009600: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 009600: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 009600: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 009600: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 009600: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 009600: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 009600: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 009600: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009600: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009600: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009600: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009600: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009600: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009600: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009600: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009600: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009600: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009600: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009600: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009600: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009600: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009600: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009600: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009600: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009600: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009600: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009600: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009600: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009600: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009600: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009600: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009600: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009600: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009600: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009600: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009600: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009600: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009600: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009600: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009600: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009600: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009600: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009600: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009600: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009600: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009600: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009600: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009600: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009600: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009600: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009600: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009600: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009600: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009600: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009600: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009600: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 009600: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 009600: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 009600: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 009600: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 009600: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 009600: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 009600: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 009600: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 009600: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 009600: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 009600: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 009600: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 009600: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 009600: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009600: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009600: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009600: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009600: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009600: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009600: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009600: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009600: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009600: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009600: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009600: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009600: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009600: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009600: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009600: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009600: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009600: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009600: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009600: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009600: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009600: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009600: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009600: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009600: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009600: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009600: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009600: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009600: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009600: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009600: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009600: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009600: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009600: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009600: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009600: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009600: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009600: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009600: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:54:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:54:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009600: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009600: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009600: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009600: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009600: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009600: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009600: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009600: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009600: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009600: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 009600: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 009600: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 009600: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 009600: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 009600: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 009600: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 009600: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 009600: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 009600: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 009600: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 009600: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 009600: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 009600: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 009600: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009600: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009600: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009600: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009600: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009600: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009600: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009600: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009600: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009600: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009600: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009600: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009600: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009600: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009600: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009600: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009600: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009600: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009600: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009600: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009600: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009600: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009600: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009600: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009600: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009600: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009600: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009600: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009600: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009600: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009600: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009600: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009600: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009600: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009600: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009600: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009600: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009600: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009600: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009600: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009600: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009600: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009600: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009600: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009600: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009600: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009600: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009600: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009600: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 009600: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 009600: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 009600: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:55:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:55:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 009600: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 009600: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 009600: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 009600: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 009600: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 009600: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 009600: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 009600: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 009600: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 009600: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 009600: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 009600: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 009600: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 009600: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 009600: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 009600: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 009600: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 009600: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 009600: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 009600: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 009600: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 009600: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 009600: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 009600: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 009600: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009600: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009600: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009600: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009600: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009600: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009600: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009600: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009600: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009600: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009600: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009600: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009600: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009600: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009600: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009600: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009600: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009600: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009600: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009600: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009600: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009600: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009600: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009600: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009600: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 009600: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 009600: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 009600: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 009600: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 009600: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 009600: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 009600: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 009600: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 009600: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 009600: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 009600: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 009600: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 009600: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 009600: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 009600: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 009600: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 009600: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 009600: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 009600: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 009600: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 009600: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 009600: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 009600: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 009600: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 009600: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 009600: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 009600: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 009600: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 009600: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 009600: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 009600: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 009600: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 009600: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 009600: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 009600: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 009600: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:56:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:56:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 009600: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 009600: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 009600: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 009600: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 009600: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 009600: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 009600: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 009600: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009600: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009600: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009600: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009600: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009600: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009600: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009600: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009600: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009600: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009600: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009600: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009600: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009600: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009600: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009600: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009600: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009600: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009600: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009600: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009600: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009600: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009600: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009600: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009600: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 009600: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 009600: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 009600: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 009600: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 009600: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 009600: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 009600: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 009600: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 009600: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 009600: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 009600: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 009600: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 009600: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 009600: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 009600: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 009600: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 009600: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 009600: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 009600: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 009600: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 009600: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 009600: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 009600: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 009600: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 009600: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 009600: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 009600: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 009600: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009600: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009600: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009600: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009600: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009600: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009600: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009600: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009600: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009600: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009600: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009600: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009600: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009600: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009600: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009600: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009600: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009600: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009600: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:57:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:57:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009600: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009600: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009600: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009600: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009600: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009600: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009600: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009600: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009600: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009600: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009600: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009600: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009600: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009600: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009600: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009600: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009600: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009600: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009600: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009600: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009600: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009600: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009600: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009600: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009600: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009600: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009600: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009600: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009600: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009600: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009600: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009600: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009600: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009600: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009600: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009600: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009600: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009600: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009600: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009600: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009600: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009600: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009600: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009600: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009600: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009600: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009600: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009600: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009600: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009600: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009600: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009600: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009600: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009600: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009600: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009600: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 009600: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 009600: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009600: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009600: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009600: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009600: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009600: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009600: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 009600: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 009600: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 009600: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 009600: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009600: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009600: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009600: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009600: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:58:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:58:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009600: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009600: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009600: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009600: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009600: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009600: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009600: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009600: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009600: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009600: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009600: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009600: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009600: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009600: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009600: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009600: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009600: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009600: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009600: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009600: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009600: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009600: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009600: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009600: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009600: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009600: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009600: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009600: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009600: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009600: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009600: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009600: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009600: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009600: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009600: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009600: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009600: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009600: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009600: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009600: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009600: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009600: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009600: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009600: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009600: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009600: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009600: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009600: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009600: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009600: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009600: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009600: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009600: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009600: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009600: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009600: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009600: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009600: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009600: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009600: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009600: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009600: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009600: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009600: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009600: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009600: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009600: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009600: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009600: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009600: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009600: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009600: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009600: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009600: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009600: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009600: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009600: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009600: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009600: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009600: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009600: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [03:59:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [03:59:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009600: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009600: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009600: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009600: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009600: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009600: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009600: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009600: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009600: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009600: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009600: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009600: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009600: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009600: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009600: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009600: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009600: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009600: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009600: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009600: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009600: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009600: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009600: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 009600: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 009600: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 009600: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 009600: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 009600: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 009600: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 009600: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 009600: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 009600: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009600: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 009600: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009600: [04:00:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009600: [04:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004756: [04:00:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 004756: [04:00:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [04:00:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004756: [04:00:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [04:00:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11088 RDOC 011088: [04:00:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 011088: [04:00:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [04:00:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [04:00:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [04:00:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [04:00:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011088: [04:00:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011088: [04:00:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [04:00:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011088: [04:00:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [04:00:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011088: [04:00:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011088: [04:00:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011088: [04:00:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004756: [04:00:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [04:00:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [04:00:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FD8D3CD200 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011088: [04:00:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FD8D3CD200 RDOC 011088: [04:00:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011088: [04:00:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011088: [04:00:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [04:00:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FD8D3CD200 RDOC 011088: [04:00:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004756: [04:00:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011088: [04:00:24] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011088: [04:00:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FD8D3CD200 / 0x0000000000AA02FC RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 3 RDOC 004756: [04:00:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011088: [04:00:24] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011088: [04:00:24] resource_manager.h(1469) - Log - Preparing up to 690 potentially dirty resources RDOC 011088: [04:00:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011088: [04:00:25] resource_manager.h(1526) - Log - Prepared 677 dirty resources, postponed 0, skipped 0 RDOC 011088: [04:00:25] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011088: [04:00:25] resource_manager.h(1538) - Log - Checking 677 resources with initial contents against 697 referenced resources RDOC 011088: [04:00:25] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 11 unreferenced RDOC 011088: [04:00:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 473849 (2.56 %) RDOC 011088: [04:00:25] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.309163 seconds RDOC 011088: [04:00:25] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011088: [04:00:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011088: [04:00:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011088: [04:00:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011088: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 004756: [04:00:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3077660 bytes) (time 1700107225) 43031 byte thumbnail RDOC 004756: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 004756: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:00:26] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004756: [04:00:26] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004756: [04:00:26] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004756: [04:00:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004756: [04:00:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004756: [04:00:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004756: [04:00:26] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004756: [04:00:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004756: [04:00:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:00:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:00:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004756: [04:00:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004756: [04:00:27] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004756: [04:00:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004756: [04:00:27] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004756: [04:00:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004756: [04:00:27] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1231.461 ms RDOC 004756: [04:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:00:42] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 004756: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:00:43] remote_server.cpp(1665) - Log - Capture open complete RDOC 004756: [04:00:43] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 004756: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:00:44] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 004756: [04:00:44] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 004756: [04:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:00:59] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 004756: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:00] remote_server.cpp(1665) - Log - Capture open complete RDOC 004756: [04:01:00] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 004756: [04:01:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004756: [04:01:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004756: [04:01:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004756: [04:01:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004756: [04:01:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004756: [04:01:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004756: [04:01:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004756: [04:01:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004756: [04:01:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004756: [04:01:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004756: [04:01:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004756: [04:01:01] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 004756: [04:01:01] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 004756: [04:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 004756: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 004756: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 004756: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 004756: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 004756: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 004756: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 004756: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 004756: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 004756: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 004756: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 004756: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 004756: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 004756: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 004756: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 004756: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 004756: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 004756: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 004756: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 004756: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 004756: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 004756: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 004756: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 004756: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 004756: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 004756: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 004756: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 004756: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 004756: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 004756: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 004756: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 004756: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 004756: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 004756: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 004756: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 004756: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 004756: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 004756: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 004756: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 004756: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 004756: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 004756: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 004756: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 004756: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 004756: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 004756: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 004756: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 004756: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 004756: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 004756: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 004756: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 004756: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 004756: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 004756: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:01:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:01:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 004756: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004756: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004756: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 004756: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 004756: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004756: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004756: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004756: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004756: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004756: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004756: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 004756: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 004756: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 004756: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 004756: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 004756: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 004756: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 004756: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 004756: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 004756: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 004756: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 004756: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 004756: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 004756: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 004756: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 004756: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 004756: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 004756: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 004756: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 004756: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 004756: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 004756: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004756: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004756: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004756: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004756: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 004756: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 004756: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 004756: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 004756: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 004756: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 004756: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 004756: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 004756: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 004756: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 004756: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 004756: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 004756: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 004756: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 004756: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 004756: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 004756: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 004756: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 004756: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 004756: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 004756: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 004756: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 004756: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 004756: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 004756: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 004756: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 004756: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 004756: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 004756: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 004756: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 004756: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 004756: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 004756: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 004756: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 004756: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 004756: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 004756: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 004756: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 004756: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 004756: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 004756: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 004756: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 004756: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 004756: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 004756: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 004756: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 004756: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:02:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 004756: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 004756: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 004756: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 004756: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 004756: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 004756: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 004756: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 004756: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 004756: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 004756: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 004756: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 004756: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 004756: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 004756: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 004756: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 004756: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 004756: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 004756: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 004756: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 004756: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 004756: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 004756: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 004756: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 004756: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 004756: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 004756: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 004756: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 004756: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 004756: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 004756: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 004756: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 004756: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 004756: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 004756: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 004756: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 004756: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 004756: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 004756: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 004756: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 004756: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 004756: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 004756: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 004756: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 004756: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 004756: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 004756: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 004756: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 004756: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 004756: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 004756: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 004756: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 004756: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 004756: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 004756: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 004756: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 004756: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 004756: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 004756: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 004756: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 004756: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 004756: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 004756: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 004756: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 004756: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 004756: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 004756: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 004756: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 004756: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 004756: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 004756: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 004756: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 004756: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 004756: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 004756: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 004756: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 004756: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 004756: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 004756: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 004756: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 004756: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 004756: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 004756: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:03:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 004756: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 004756: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 004756: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 004756: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 004756: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 004756: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 004756: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 004756: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 004756: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 004756: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 004756: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 004756: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 004756: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 004756: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 004756: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 004756: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 004756: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 004756: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 004756: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 004756: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 004756: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 004756: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 004756: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 004756: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 004756: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 004756: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 004756: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 004756: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 004756: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 004756: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 004756: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 004756: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 004756: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 004756: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 004756: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 004756: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 004756: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 004756: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 004756: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 004756: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 004756: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 004756: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 004756: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 004756: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 004756: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 004756: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 004756: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 004756: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 004756: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 004756: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 004756: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 004756: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 004756: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 004756: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 004756: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 004756: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 004756: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 004756: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 004756: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 004756: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 004756: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 004756: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 004756: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 004756: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 004756: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 004756: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 004756: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 004756: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 004756: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 004756: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 004756: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 004756: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 004756: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 004756: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 004756: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 004756: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 004756: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 004756: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:04:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 004756: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 004756: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 004756: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 004756: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 004756: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 004756: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 004756: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 004756: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 004756: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 004756: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 004756: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 004756: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 004756: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 004756: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 004756: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 004756: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 004756: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 004756: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 004756: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 004756: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 004756: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 004756: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 004756: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 004756: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 004756: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 004756: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 004756: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 004756: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 004756: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 004756: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 004756: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 004756: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 004756: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 004756: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 004756: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 004756: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 004756: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 004756: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 004756: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 004756: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 004756: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 004756: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 004756: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 004756: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 004756: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 004756: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 004756: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 004756: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 004756: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 004756: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 004756: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 004756: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 004756: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 004756: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 004756: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 004756: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 004756: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 004756: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 004756: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 004756: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 004756: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 004756: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 004756: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 004756: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 004756: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 004756: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 004756: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 004756: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 004756: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 004756: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 004756: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 004756: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 004756: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 004756: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:05:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 004756: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 004756: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 004756: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 004756: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 004756: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 004756: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 004756: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 004756: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 004756: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 004756: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 004756: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 004756: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 004756: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 004756: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 004756: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 004756: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 004756: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 004756: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 004756: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 004756: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 004756: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 004756: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 004756: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 004756: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 004756: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 004756: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 004756: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 004756: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 004756: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 004756: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 004756: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 004756: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 004756: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 004756: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 004756: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 004756: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 004756: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 004756: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 004756: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 004756: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 004756: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 004756: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 004756: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 004756: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 004756: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 004756: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 004756: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 004756: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 004756: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 004756: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 004756: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 004756: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 004756: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 004756: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 004756: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 004756: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 004756: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 004756: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 004756: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 004756: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 004756: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 004756: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 004756: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 004756: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 004756: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 004756: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 004756: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 004756: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 004756: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 004756: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 004756: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 004756: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 004756: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 004756: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:06:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 004756: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 004756: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 004756: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 004756: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 004756: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 004756: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 004756: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 004756: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 004756: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 004756: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 004756: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 004756: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 004756: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 004756: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 004756: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 004756: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 004756: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 004756: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 004756: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 004756: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 004756: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 004756: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 004756: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 004756: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 004756: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 004756: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 004756: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 004756: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 004756: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 004756: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 004756: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 004756: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 004756: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 004756: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 004756: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 004756: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 004756: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 004756: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 004756: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 004756: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 004756: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 004756: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 004756: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 004756: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 004756: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 004756: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 004756: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 004756: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 004756: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 004756: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 004756: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 004756: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 004756: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 004756: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 004756: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 004756: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 004756: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 004756: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 004756: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 004756: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 004756: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 004756: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 004756: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 004756: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 004756: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 004756: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 004756: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 004756: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 004756: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 004756: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 004756: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 004756: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 004756: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 004756: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 004756: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 004756: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 004756: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 004756: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 004756: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 004756: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:07:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:07:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 004756: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 004756: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 004756: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 004756: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 004756: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 004756: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 004756: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 004756: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 004756: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 004756: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 004756: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 004756: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 004756: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 004756: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 004756: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 004756: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 004756: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 004756: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 004756: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 004756: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 004756: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 004756: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 004756: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 004756: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 004756: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 004756: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 004756: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 004756: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 004756: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 004756: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 004756: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 004756: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 004756: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 004756: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 004756: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 004756: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 004756: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 004756: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 004756: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 004756: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 004756: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 004756: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 004756: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 004756: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 004756: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 004756: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 004756: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 004756: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 004756: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 004756: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 004756: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 004756: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 004756: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 004756: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 004756: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 004756: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 004756: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 004756: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 004756: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 004756: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 004756: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 004756: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 004756: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 004756: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 004756: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 004756: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 004756: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 004756: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 004756: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 004756: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 004756: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 004756: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 004756: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 004756: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 004756: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 004756: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:08:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 004756: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 004756: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 004756: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 004756: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 004756: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 004756: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 004756: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 004756: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 004756: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 004756: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 004756: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 004756: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 004756: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 004756: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 004756: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 004756: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 004756: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 004756: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 004756: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 004756: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 004756: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004756: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004756: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 004756: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 004756: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004756: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004756: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004756: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004756: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004756: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004756: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 004756: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 004756: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 004756: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 004756: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 004756: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 004756: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 004756: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 004756: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 004756: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 004756: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 004756: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 004756: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 004756: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 004756: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 004756: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 004756: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 004756: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 004756: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 004756: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 004756: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 004756: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 004756: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 004756: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 004756: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 004756: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 004756: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 004756: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 004756: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 004756: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 004756: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 004756: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 004756: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 004756: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 004756: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 004756: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 004756: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 004756: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 004756: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 004756: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 004756: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 004756: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 004756: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 004756: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 004756: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:09:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:09:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 004756: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 004756: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 004756: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 004756: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 004756: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 004756: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 004756: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 004756: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 004756: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 004756: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 004756: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 004756: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 004756: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 004756: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 004756: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 004756: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 004756: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 004756: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 004756: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 004756: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 004756: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 004756: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 004756: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 004756: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 004756: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 004756: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 004756: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 004756: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 004756: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 004756: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 004756: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 004756: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 004756: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 004756: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 004756: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 004756: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 004756: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 004756: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 004756: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 004756: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 004756: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 004756: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 004756: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 004756: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 004756: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 004756: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 004756: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 004756: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 004756: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 004756: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 004756: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 004756: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 004756: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 004756: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 004756: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 004756: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 004756: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 004756: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 004756: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 004756: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 004756: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 004756: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 004756: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 004756: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 004756: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 004756: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 004756: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 004756: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 004756: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 004756: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 004756: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 004756: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004756: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 004756: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:10:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004756: [04:10:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011928: [04:10:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011928: [04:10:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [04:10:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011928: [04:10:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [04:10:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5852 RDOC 005852: [04:10:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 005852: [04:10:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005852: [04:10:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005852: [04:10:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005852: [04:10:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005852: [04:10:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005852: [04:10:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005852: [04:10:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005852: [04:10:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005852: [04:10:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005852: [04:10:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005852: [04:10:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005852: [04:10:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005852: [04:10:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005852: [04:10:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011928: [04:10:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5852] RDOC 005852: [04:10:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005852: [04:10:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002518250C5B0 RDOC 005852: [04:10:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005852: [04:10:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005852: [04:10:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005852: [04:10:53] gl_driver.cpp(1116) - Log - Deleting shader group 000002518250C5B0 RDOC 005852: [04:10:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005852: [04:10:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002518250D0F0 RDOC 005852: [04:10:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005852: [04:10:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005852: [04:10:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005852: [04:10:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005852: [04:10:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011928: [04:10:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005852: [04:10:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000009E02EE RDOC 011928: [04:10:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005852: [04:10:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 005852: [04:10:53] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 005852: [04:10:54] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 005852: [04:10:54] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005852: [04:10:54] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 005852: [04:10:54] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 005852: [04:10:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 385750 (2.79 %) RDOC 005852: [04:10:54] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.779671 seconds RDOC 005852: [04:10:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 005852: [04:10:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 005852: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011928: [04:10:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (422093 bytes) (time 1700107854) 31473 byte thumbnail RDOC 011928: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011928: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:10:55] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011928: [04:10:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011928: [04:10:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011928: [04:10:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011928: [04:10:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011928: [04:10:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011928: [04:10:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011928: [04:10:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011928: [04:10:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011928: [04:10:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011928: [04:10:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011928: [04:10:55] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011928: [04:10:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011928: [04:10:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011928: [04:10:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:10:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1126.221 ms RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:10:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011928: [04:11:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011928: [04:11:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011928: [04:11:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:03] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011928: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:06] remote_server.cpp(1665) - Log - Capture open complete RDOC 011928: [04:11:06] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011928: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:07] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 011928: [04:11:07] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011928: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:17] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011928: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:17] remote_server.cpp(1665) - Log - Capture open complete RDOC 011928: [04:11:17] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011928: [04:11:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011928: [04:11:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011928: [04:11:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011928: [04:11:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011928: [04:11:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011928: [04:11:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011928: [04:11:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011928: [04:11:17] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011928: [04:11:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011928: [04:11:17] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 011928: [04:11:17] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011928: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 011928: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 011928: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 011928: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 011928: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 011928: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 011928: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 011928: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 011928: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 011928: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 011928: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 011928: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 011928: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011928: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011928: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011928: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 011928: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 011928: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 011928: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 011928: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 011928: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 011928: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 011928: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 011928: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 011928: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 011928: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 011928: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 011928: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 011928: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 011928: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 011928: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 011928: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 011928: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011928: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011928: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011928: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 011928: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 011928: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 011928: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 011928: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 011928: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 011928: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 011928: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 011928: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 011928: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 011928: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 011928: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 011928: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 011928: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011928: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011928: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011928: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:11:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:11:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 011928: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 011928: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 011928: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 011928: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 011928: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 011928: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 011928: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 011928: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 011928: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011928: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011928: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011928: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 011928: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 011928: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 011928: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 011928: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 011928: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 011928: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 011928: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 011928: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 011928: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 011928: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 011928: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 011928: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 011928: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 011928: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 011928: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 011928: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 011928: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 011928: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 011928: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 011928: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 011928: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 011928: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 011928: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 011928: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 011928: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 011928: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 011928: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 011928: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 011928: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 011928: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 011928: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 011928: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 011928: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 011928: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 011928: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 011928: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 011928: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 011928: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 011928: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 011928: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 011928: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 011928: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 011928: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 011928: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 011928: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 011928: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 011928: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 011928: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 011928: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 011928: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 011928: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 011928: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 011928: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 011928: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 011928: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 011928: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 011928: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 011928: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 011928: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 011928: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 011928: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 011928: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 011928: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 011928: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 011928: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 011928: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 011928: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 011928: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 011928: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 011928: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 011928: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 011928: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 011928: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 011928: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 011928: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 011928: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 011928: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 011928: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 011928: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011928: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011928: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011928: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011928: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011928: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011928: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011928: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011928: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011928: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011928: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 011928: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 011928: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 011928: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 011928: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 011928: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 011928: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 011928: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 011928: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 011928: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 011928: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 011928: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 011928: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 011928: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 011928: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 011928: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 011928: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 011928: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 011928: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 011928: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 011928: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 011928: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 011928: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 011928: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 011928: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 011928: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 011928: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 011928: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 011928: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 011928: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 011928: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 011928: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 011928: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 011928: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 011928: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 011928: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 011928: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 011928: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 011928: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 011928: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 011928: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 011928: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 011928: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 011928: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 011928: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 011928: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 011928: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 011928: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 011928: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 011928: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 011928: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 011928: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 011928: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 011928: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 011928: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 011928: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 011928: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 011928: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 011928: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 011928: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 011928: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 011928: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 011928: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 011928: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 011928: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 011928: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 011928: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 011928: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 011928: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 011928: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 011928: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 011928: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 011928: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 011928: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 011928: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 011928: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 011928: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 011928: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 011928: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 011928: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 011928: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 011928: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 011928: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 011928: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 011928: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 011928: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 011928: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011928: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011928: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011928: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011928: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011928: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011928: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011928: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011928: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011928: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011928: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 011928: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 011928: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 011928: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 011928: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 011928: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 011928: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 011928: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 011928: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 011928: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 011928: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 011928: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 011928: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 011928: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 011928: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 011928: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 011928: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 011928: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 011928: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 011928: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 011928: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 011928: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 011928: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 011928: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 011928: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 011928: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 011928: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 011928: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 011928: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 011928: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 011928: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 011928: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 011928: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 011928: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 011928: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 011928: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 011928: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 011928: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 011928: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 011928: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 011928: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 011928: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 011928: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 011928: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 011928: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 011928: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 011928: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 011928: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 011928: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 011928: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 011928: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 011928: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 011928: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 011928: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 011928: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 011928: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 011928: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 011928: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 011928: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 011928: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 011928: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 011928: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 011928: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 011928: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 011928: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 011928: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 011928: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 011928: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 011928: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 011928: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 011928: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 011928: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 011928: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 011928: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 011928: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 011928: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 011928: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 011928: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 011928: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 011928: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 011928: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 011928: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 011928: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 011928: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 011928: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 011928: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 011928: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 011928: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 011928: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 011928: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 011928: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 011928: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 011928: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 011928: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 011928: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 011928: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 011928: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 011928: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 011928: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 011928: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 011928: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 011928: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 011928: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 011928: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 011928: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 011928: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 011928: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 011928: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 011928: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 011928: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 011928: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 011928: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 011928: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 011928: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 011928: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 011928: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 011928: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 011928: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 011928: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 011928: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 011928: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 011928: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 011928: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 011928: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 011928: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 011928: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 011928: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 011928: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 011928: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 011928: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 011928: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 011928: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 011928: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 011928: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 011928: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 011928: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 011928: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 011928: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 011928: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 011928: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 011928: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 011928: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 011928: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 011928: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 011928: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 011928: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:15:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 011928: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 011928: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 011928: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 011928: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 011928: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 011928: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 011928: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 011928: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 011928: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 011928: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 011928: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 011928: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 011928: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 011928: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 011928: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 011928: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 011928: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 011928: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 011928: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 011928: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 011928: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 011928: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 011928: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 011928: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 011928: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 011928: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 011928: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 011928: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 011928: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 011928: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 011928: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 011928: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 011928: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 011928: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 011928: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 011928: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 011928: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 011928: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 011928: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 011928: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 011928: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 011928: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 011928: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 011928: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 011928: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 011928: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 011928: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 011928: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 011928: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 011928: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 011928: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 011928: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 011928: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 011928: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 011928: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 011928: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 011928: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 011928: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 011928: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 011928: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 011928: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 011928: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 011928: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 011928: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 011928: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 011928: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 011928: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 011928: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 011928: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 011928: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 011928: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 011928: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 011928: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 011928: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 011928: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 011928: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 011928: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 011928: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 011928: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 011928: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 011928: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 011928: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 011928: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 011928: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:16:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:16:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 011928: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 011928: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 011928: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 011928: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 011928: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 011928: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 011928: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 011928: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 011928: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 011928: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 011928: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 011928: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 011928: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 011928: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 011928: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 011928: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 011928: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 011928: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 011928: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 011928: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 011928: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 011928: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 011928: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 011928: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 011928: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 011928: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 011928: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 011928: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 011928: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 011928: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 011928: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 011928: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 011928: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 011928: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 011928: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 011928: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 011928: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 011928: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 011928: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 011928: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 011928: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 011928: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 011928: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 011928: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 011928: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 011928: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 011928: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 011928: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 011928: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 011928: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 011928: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 011928: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 011928: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 011928: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 011928: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 011928: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 011928: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 011928: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 011928: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 011928: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 011928: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 011928: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 011928: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 011928: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 011928: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 011928: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 011928: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 011928: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 011928: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 011928: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 011928: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 011928: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 011928: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 011928: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 011928: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 011928: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 011928: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 011928: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 011928: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 011928: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 011928: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 011928: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 011928: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 011928: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 011928: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 011928: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 011928: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 011928: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 011928: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 011928: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 011928: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 011928: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 011928: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 011928: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 011928: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 011928: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 011928: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 011928: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 011928: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 011928: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 011928: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 011928: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 011928: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 011928: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 011928: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 011928: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 011928: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 011928: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 011928: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 011928: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 011928: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 011928: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 011928: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 011928: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 011928: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 011928: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 011928: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 011928: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 011928: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 011928: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 011928: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 011928: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 011928: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 011928: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 011928: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 011928: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 011928: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 011928: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 011928: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 011928: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 011928: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 011928: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 011928: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 011928: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 011928: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 011928: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 011928: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 011928: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 011928: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 011928: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 011928: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 011928: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 011928: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 011928: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 011928: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 011928: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 011928: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 011928: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 011928: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 011928: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 011928: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 011928: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 011928: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 011928: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 011928: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 011928: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 011928: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 011928: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 011928: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 011928: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 011928: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 011928: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 011928: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 011928: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 011928: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 011928: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 011928: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 011928: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 011928: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 011928: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 011928: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:18:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 011928: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 011928: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 011928: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 011928: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 011928: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 011928: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 011928: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 011928: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 011928: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 011928: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 011928: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 011928: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 011928: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 011928: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 011928: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 011928: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 011928: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 011928: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 011928: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 011928: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 011928: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 011928: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 011928: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 011928: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 011928: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 011928: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 011928: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 011928: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 011928: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 011928: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 011928: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 011928: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 011928: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 011928: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 011928: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 011928: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 011928: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 011928: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 011928: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 011928: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 011928: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 011928: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 011928: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 011928: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 011928: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 011928: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 011928: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 011928: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 011928: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 011928: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 011928: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 011928: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 011928: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 011928: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 011928: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 011928: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 011928: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 011928: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 011928: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 011928: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 011928: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 011928: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 011928: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 011928: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 011928: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 011928: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 011928: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 011928: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 011928: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 011928: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 011928: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 011928: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 011928: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 011928: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 011928: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 011928: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 011928: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 011928: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 011928: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 011928: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 011928: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 011928: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 011928: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 011928: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 011928: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 011928: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 011928: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 011928: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 011928: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:19:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:19:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 011928: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 011928: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 011928: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 011928: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 011928: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 011928: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 011928: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 011928: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 011928: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 011928: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 011928: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 011928: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 011928: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 011928: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 011928: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 011928: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 011928: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 011928: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 011928: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 011928: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 011928: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 011928: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011928: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 011928: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011928: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011928: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011928: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011928: [04:20:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 003892: [04:20:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 003892: [04:20:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003892: [04:20:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003892: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 003892: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003892: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003892: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003892: [04:20:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003892: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003892: [04:20:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003892: [04:20:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003892: [04:20:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003892: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003892: [04:20:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 412.110 ms RDOC 003892: [04:20:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.825 ms RDOC 003892: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003892: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 003892: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003892: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003892: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003892: [04:20:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003892: [04:20:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003892: [04:20:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003892: [04:20:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003892: [04:20:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003892: [04:20:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003892: [04:20:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003892: [04:20:18] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003892: [04:20:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003892: [04:20:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003892: [04:20:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003892: [04:20:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003892: [04:20:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003892: [04:20:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003892: [04:20:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.479 ms RDOC 003892: [04:20:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003892: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 003892: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003892: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003892: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003892: [04:20:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003892: [04:20:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003892: [04:20:18] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003892: [04:20:18] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003892: [04:20:18] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003892: [04:20:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003892: [04:20:18] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003892: [04:20:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003892: [04:20:19] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003892: [04:20:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003892: [04:20:19] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003892: [04:20:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003892: [04:20:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003892: [04:20:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003892: [04:20:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003892: [04:20:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003892: [04:20:20] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2083.412 ms RDOC 003892: [04:20:25] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 003892: [04:20:34] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 003892: [04:20:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 011304: [04:20:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 011304: [04:20:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011304: [04:20:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011304: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 332.820 ms RDOC 011304: [04:20:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:45] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.452 ms RDOC 011304: [04:20:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:45] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 164.475 ms RDOC 011304: [04:20:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:46] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 152.945 ms RDOC 011304: [04:20:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:47] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 157.267 ms RDOC 011304: [04:20:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:48] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.870 ms RDOC 011304: [04:20:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 139.473 ms RDOC 011304: [04:20:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:50] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 147.695 ms RDOC 011304: [04:20:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:51] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 149.077 ms RDOC 011304: [04:20:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:51] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 157.846 ms RDOC 011304: [04:20:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:52] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 134.202 ms RDOC 011304: [04:20:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:53] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 155.995 ms RDOC 011304: [04:20:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:54] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 138.216 ms RDOC 011304: [04:20:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:55] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 168.318 ms RDOC 011304: [04:20:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:56] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 145.530 ms RDOC 011304: [04:20:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:56] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 141.254 ms RDOC 011304: [04:20:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:57] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 142.156 ms RDOC 011304: [04:20:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:58] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 146.775 ms RDOC 011304: [04:20:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:59] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 145.326 ms RDOC 011304: [04:20:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011304: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:20:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011304: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:20:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011304: [04:20:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011304: [04:20:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011304: [04:20:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:20:59] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 136.212 ms RDOC 011304: [04:20:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011304: [04:21:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011304: [04:21:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 27.086 ms RDOC 011304: [04:21:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.556 ms RDOC 011304: [04:21:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.264 ms RDOC 011304: [04:21:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.086 ms RDOC 011304: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.333 ms RDOC 011304: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.078 ms RDOC 011304: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.045 ms RDOC 011304: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.438 ms RDOC 011304: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.782 ms RDOC 011304: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.791 ms RDOC 011304: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.205 ms RDOC 011304: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.542 ms RDOC 011304: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.976 ms RDOC 011304: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.741 ms RDOC 011304: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.936 ms RDOC 011304: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.923 ms RDOC 011304: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.826 ms RDOC 011304: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.254 ms RDOC 011304: [04:21:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:03] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.694 ms RDOC 011304: [04:21:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011304: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011304: [04:21:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011304: [04:21:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011304: [04:21:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011304: [04:21:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011304: [04:21:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011304: [04:21:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011304: [04:21:03] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011304: [04:21:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011304: [04:21:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.207 ms RDOC 011304: [04:21:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011304: [04:21:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:03] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:03] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:03] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:03] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:03] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011304: [04:21:04] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:04] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011304: [04:21:05] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2078.703 ms RDOC 011304: [04:21:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:05] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:05] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:05] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:05] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:06] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:06] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:07] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1463.685 ms RDOC 011304: [04:21:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:07] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:07] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:07] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:08] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:08] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:08] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1455.925 ms RDOC 011304: [04:21:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:09] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:09] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:09] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:09] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:09] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:09] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:10] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1429.715 ms RDOC 011304: [04:21:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:10] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:10] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:10] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:10] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:11] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:11] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:12] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1451.926 ms RDOC 011304: [04:21:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:12] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:12] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:12] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:12] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:13] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:13] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:14] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1468.045 ms RDOC 011304: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:14] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:14] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:14] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:14] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:14] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:14] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:15] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1458.255 ms RDOC 011304: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:15] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:15] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:15] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:16] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:16] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:16] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:17] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1459.456 ms RDOC 011304: [04:21:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:17] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:17] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:17] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:17] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:18] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:18] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:19] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1439.355 ms RDOC 011304: [04:21:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:19] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:19] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:19] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:19] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:19] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:19] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:20] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1467.853 ms RDOC 011304: [04:21:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:20] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:21] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:21] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:21] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:21] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:22] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1447.058 ms RDOC 011304: [04:21:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:22] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:22] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:22] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:22] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:23] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:23] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:24] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1507.609 ms RDOC 011304: [04:21:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:24] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:24] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:24] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:25] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:25] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:25] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1502.767 ms RDOC 011304: [04:21:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:26] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:26] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:26] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:27] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1467.000 ms RDOC 011304: [04:21:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:27] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:27] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:27] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:29] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1428.114 ms RDOC 011304: [04:21:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:29] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:29] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:29] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:30] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:30] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:31] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1430.876 ms RDOC 011304: [04:21:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:31] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:31] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:31] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:31] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:31] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:31] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:32] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1462.985 ms RDOC 011304: [04:21:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:32] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:33] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:33] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:33] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:33] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:34] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1438.467 ms RDOC 011304: [04:21:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:34] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:34] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:34] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:34] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:36] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1472.466 ms RDOC 011304: [04:21:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011304: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011304: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011304: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011304: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011304: [04:21:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011304: [04:21:36] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011304: [04:21:36] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011304: [04:21:36] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011304: [04:21:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011304: [04:21:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011304: [04:21:36] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011304: [04:21:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011304: [04:21:36] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011304: [04:21:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011304: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011304: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011304: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011304: [04:21:37] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1481.876 ms RDOC 011304: [04:21:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006592: [04:21:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) loaded in replay application RDOC 006592: [04:21:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006592: [04:21:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006592: [04:21:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006592: [04:21:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6888 RDOC 006888: [04:21:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (2758c080c8be4d55df55a0159cf877ccf95b9305) capturing application RDOC 006888: [04:21:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006888: [04:21:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006888: [04:21:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006888: [04:21:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006888: [04:21:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006888: [04:21:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006888: [04:21:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006888: [04:21:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006888: [04:21:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006888: [04:21:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006888: [04:21:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006888: [04:21:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006888: [04:21:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006592: [04:21:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6888] RDOC 006888: [04:21:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000276EA8F94D0 RDOC 006888: [04:21:39] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006888: [04:21:39] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006888: [04:21:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006888: [04:21:39] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006888: [04:21:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006888: [04:21:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006888: [04:21:39] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000002D0292 RDOC 006888: [04:21:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000276EA8F94D0 / 0x00000000002D0292 RDOC 006592: [04:21:39] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006592: [04:21:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006888: [04:21:44] vk_core.cpp(2062) - Log - Starting capture RDOC 006888: [04:21:44] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 006888: [04:21:44] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 006888: [04:21:44] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006888: [04:21:44] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 006888: [04:21:44] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 006888: [04:21:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 388344 (2.72 %) RDOC 006888: [04:21:44] vk_core.cpp(2613) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.093929 seconds RDOC 006888: [04:21:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 006888: [04:21:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006888: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006592: [04:21:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (439689 bytes) (time 1700108504) 46251 byte thumbnail RDOC 006592: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006592: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:21:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006592: [04:21:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006592: [04:21:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006592: [04:21:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006592: [04:21:45] vk_replay.cpp(4798) - Log - Created device. RDOC 006592: [04:21:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:21:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006592: [04:21:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006592: [04:21:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006592: [04:21:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006592: [04:21:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006592: [04:21:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006592: [04:21:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006592: [04:21:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006592: [04:21:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006592: [04:21:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006592: [04:21:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006592: [04:21:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006592: [04:21:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006592: [04:21:45] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006592: [04:21:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006592: [04:21:45] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [04:21:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [04:21:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006592: [04:21:45] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [04:21:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006592: [04:21:45] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [04:21:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [04:21:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006592: [04:21:45] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [04:21:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006592: [04:21:45] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [04:21:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [04:21:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006592: [04:21:45] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006592: [04:21:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006592: [04:21:45] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006592: [04:21:45] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006592: [04:21:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006592: [04:21:45] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006592: [04:21:45] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006592: [04:21:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006592: [04:21:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006592: [04:21:45] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006592: [04:21:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006592: [04:21:45] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006592: [04:21:46] vk_core.cpp(2875) - Log - Timer chunk initialisation - 258.813 ms RDOC 006592: [04:22:03] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006592: [04:22:03] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006592: [04:22:03] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006592: [04:22:03] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006592: [04:22:03] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006592: [04:22:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006592: [04:22:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006592: [04:22:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006592: [04:22:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006592: [04:22:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006592: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006592: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006592: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006592: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006592: [04:22:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006592: [04:22:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:22:10] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006592: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:22:10] remote_server.cpp(1665) - Log - Capture open complete RDOC 006592: [04:22:10] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006592: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:22:11] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 006592: [04:22:11] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006592: [04:22:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:22:36] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006592: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:22:36] remote_server.cpp(1665) - Log - Capture open complete RDOC 006592: [04:22:36] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006592: [04:22:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006592: [04:22:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006592: [04:22:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006592: [04:22:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006592: [04:22:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006592: [04:22:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006592: [04:22:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006592: [04:22:36] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006592: [04:22:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006592: [04:22:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006592: [04:22:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006592: [04:22:37] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 006592: [04:22:37] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006592: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006592: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 006592: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 006592: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 006592: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006592: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 006592: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006592: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006592: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006592: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006592: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 006592: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 006592: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 006592: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 006592: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 006592: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 006592: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 006592: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 006592: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 006592: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 006592: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 006592: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 006592: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 006592: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 006592: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 006592: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 006592: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 006592: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 006592: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 006592: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 006592: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 006592: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006592: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 006592: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 006592: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 006592: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 006592: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 006592: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 006592: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 006592: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 006592: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 006592: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 006592: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 006592: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 006592: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006592: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 006592: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 006592: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 006592: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 006592: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 006592: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 006592: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 006592: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 006592: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 006592: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 006592: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 006592: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 006592: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 006592: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 006592: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 006592: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 006592: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 006592: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 006592: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 006592: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 006592: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 006592: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 006592: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 006592: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 006592: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:23:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:23:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 006592: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 006592: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 006592: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 006592: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 006592: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 006592: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 006592: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 006592: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 006592: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 006592: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 006592: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 006592: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 006592: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 006592: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 006592: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 006592: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 006592: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 006592: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 006592: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 006592: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 006592: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 006592: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 006592: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 006592: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 006592: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 006592: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 006592: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 006592: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 006592: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 006592: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 006592: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 006592: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 006592: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006592: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 006592: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 006592: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 006592: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006592: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 006592: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 006592: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 006592: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 006592: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 006592: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 006592: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 006592: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 006592: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006592: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 006592: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006592: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 006592: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 006592: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006592: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 006592: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006592: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 006592: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 006592: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 006592: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 006592: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 006592: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 006592: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 006592: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 006592: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 006592: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 006592: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 006592: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 006592: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 006592: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 006592: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 006592: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 006592: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 006592: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 006592: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 006592: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 006592: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 006592: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 006592: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 006592: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 006592: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 006592: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 006592: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 006592: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 006592: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 006592: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 006592: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 006592: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 006592: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 006592: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006592: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 006592: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 006592: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 006592: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 006592: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 006592: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 006592: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 006592: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 006592: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 006592: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 006592: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 006592: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 006592: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 006592: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 006592: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 006592: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 006592: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 006592: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006592: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006592: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006592: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006592: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006592: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006592: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006592: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006592: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006592: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006592: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006592: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 006592: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 006592: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 006592: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 006592: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 006592: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 006592: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 006592: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 006592: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 006592: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 006592: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 006592: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 006592: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 006592: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 006592: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 006592: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 006592: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 006592: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 006592: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 006592: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 006592: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 006592: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 006592: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 006592: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 006592: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 006592: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 006592: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 006592: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 006592: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 006592: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 006592: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 006592: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 006592: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 006592: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 006592: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 006592: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 006592: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 006592: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 006592: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 006592: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 006592: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 006592: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 006592: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 006592: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 006592: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 006592: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 006592: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 006592: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 006592: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 006592: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 006592: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 006592: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 006592: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 006592: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 006592: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 006592: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 006592: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 006592: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 006592: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 006592: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 006592: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 006592: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 006592: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 006592: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 006592: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 006592: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 006592: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 006592: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006592: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 006592: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 006592: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 006592: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 006592: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 006592: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 006592: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 006592: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 006592: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 006592: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:26:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 006592: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 006592: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 006592: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 006592: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 006592: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 006592: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006592: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 006592: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 006592: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 006592: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006592: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 006592: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 006592: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 006592: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 006592: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 006592: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 006592: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 006592: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 006592: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 006592: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 006592: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 006592: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006592: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 006592: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 006592: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 006592: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 006592: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 006592: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 006592: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 006592: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006592: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006592: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006592: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006592: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006592: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006592: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006592: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006592: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006592: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006592: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006592: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006592: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006592: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006592: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006592: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006592: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006592: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006592: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006592: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006592: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006592: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006592: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006592: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006592: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006592: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006592: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006592: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006592: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006592: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006592: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006592: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006592: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006592: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006592: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006592: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006592: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006592: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006592: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006592: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006592: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006592: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006592: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006592: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006592: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006592: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006592: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:27:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:27:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006592: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006592: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 006592: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 006592: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 006592: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 006592: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 006592: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 006592: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006592: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 006592: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 006592: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 006592: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 006592: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 006592: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 006592: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 006592: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006592: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006592: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006592: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006592: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006592: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006592: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006592: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006592: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006592: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006592: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006592: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006592: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006592: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006592: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006592: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006592: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006592: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006592: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006592: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006592: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006592: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006592: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006592: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006592: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006592: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006592: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006592: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006592: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006592: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006592: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006592: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006592: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006592: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006592: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006592: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006592: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006592: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006592: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006592: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006592: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006592: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006592: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006592: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006592: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006592: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006592: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006592: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006592: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 006592: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 006592: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 006592: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 006592: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 006592: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 006592: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006592: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 006592: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 006592: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 006592: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 006592: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 006592: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 006592: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 006592: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006592: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006592: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006592: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006592: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006592: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006592: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006592: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006592: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006592: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006592: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006592: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006592: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006592: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006592: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006592: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006592: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006592: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006592: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006592: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006592: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006592: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006592: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006592: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006592: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006592: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006592: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006592: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006592: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006592: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006592: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006592: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006592: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006592: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006592: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006592: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006592: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006592: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006592: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006592: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006592: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006592: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006592: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006592: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006592: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006592: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006592: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006592: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006592: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 006592: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 006592: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 006592: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 006592: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 006592: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 006592: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006592: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 006592: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 006592: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 006592: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 006592: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 006592: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 006592: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 006592: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006592: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006592: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006592: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006592: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006592: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006592: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006592: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006592: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006592: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006592: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:29:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006592: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:29:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006592: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006592: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006592: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006592: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006592: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006592: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006592: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006592: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006592: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006592: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006592: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006592: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006592: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 006592: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 006592: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 006592: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 006592: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 006592: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 006592: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006592: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 006592: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 006592: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 006592: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 006592: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 006592: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 006592: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 006592: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006592: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006592: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006592: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006592: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006592: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006592: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006592: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006592: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006592: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006592: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006592: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006592: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006592: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006592: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006592: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006592: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006592: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006592: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006592: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006592: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006592: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006592: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006592: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006592: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 006592: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 006592: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 006592: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 006592: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 006592: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 006592: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006592: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 006592: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 006592: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 006592: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 006592: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 006592: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 006592: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 006592: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006592: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006592: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006592: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006592: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006592: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006592: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006592: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006592: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006592: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006592: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006592: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006592: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006592: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:30:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:30:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006592: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006592: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006592: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006592: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006592: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006592: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006592: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006592: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006592: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006592: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006592: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 006592: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006592: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 006592: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 006592: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 006592: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006592: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 006592: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 006592: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 006592: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 006592: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 006592: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 006592: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 006592: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 006592: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 006592: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 006592: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006592: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 006592: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 006592: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 006592: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006592: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 006592: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 006592: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 006592: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 006592: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006592: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 006592: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 006592: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 006592: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006592: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 006592: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006592: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006592: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006592: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006592: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 006592: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 006592: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 006592: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 006592: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006592: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006592: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006592: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006592: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006592: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006592: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006592: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006592: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006592: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006592: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006592: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006592: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006592: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006592: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006592: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006592: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006592: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006592: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006592: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006592: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006592: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006592: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006592: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006592: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006592: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 006592: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 006592: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 006592: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 006592: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 006592: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 006592: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006592: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 006592: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:31:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:31:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 006592: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 006592: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 006592: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 006592: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 006592: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 006592: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006592: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006592: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006592: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006592: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006592: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006592: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006592: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006592: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006592: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006592: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006592: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006592: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006592: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006592: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006592: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006592: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006592: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006592: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006592: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006592: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006592: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006592: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006592: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006592: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006592: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006592: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006592: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006592: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006592: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006592: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006592: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006592: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006592: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006592: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006592: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006592: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006592: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006592: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006592: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006592: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006592: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006592: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006592: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006592: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006592: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006592: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006592: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006592: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006592: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006592: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006592: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006592: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006592: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006592: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006592: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006592: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006592: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006592: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006592: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006592: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006592: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006592: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006592: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006592: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006592: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006592: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006592: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006592: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006592: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006592: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006592: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006592: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006592: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006592: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006592: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006592: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006592: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006592: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006592: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006592: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006592: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006592: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006592: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006592: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006592: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006592: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006592: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006592: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006592: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006592: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006592: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006592: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006592: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006592: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006592: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006592: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006592: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006592: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 006592: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 006592: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 006592: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 006592: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 006592: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 006592: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 006592: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 006592: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 006592: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 006592: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006592: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006592: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006592: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006592: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006592: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006592: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006592: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006592: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006592: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006592: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006592: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006592: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006592: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006592: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006592: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006592: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006592: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006592: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006592: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006592: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006592: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006592: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006592: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006592: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006592: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006592: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 006592: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 006592: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 006592: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 006592: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 006592: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 006592: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 006592: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 006592: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 006592: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 006592: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 006592: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006592: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 006592: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 006592: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006592: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 006592: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006592: [04:33:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006592: [04:33:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer